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#1 |
Special Member
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Gamespot recently has done a nice comparison screen comparisons, with some of the newest games between the PS3 and the XXX system.
http://www.gamespot.com/features/620...ag=picks;img;6 Fallout 3: XXX clearly takes the cake by a wide margin. In-fact, I don't believe that I'm going to buy this title for the PS3 anymore, and might opt for the PC version instead. Soulcalibur IV: PS3 takes the cake slightly here. Shadows are more pronounced, and textures seem to be at a higher resolution. Dead Space: I like the PS3's darker look, but the PS3 suffers from some shadow problems as seen in the picture. Overall, really a tie. Star Wars: The Force Unleashed : XXX takes the cake here clearly. Everything is just higher resolution, and clearly looks better. Call of Duty: World at War : This is really hard to judge. I'd just have to say tie. The PS3 has a darker cinematic look which I like, but the XXX seems to have slightly more details, which really don't matter to me on this game. This one is a Tie. Madden NFL 09: Tie on this one, enough said. Mortal Kombat vs. DC : XXX takes the cake slightly here. Look at the backgrounds. Final for me: PS3: 1 XXX: 3 Tie: 3 The cell processor has been out for at-least 2 years now, and we should be seeing some better results than this for our systems. Are game producers still not able to utilize the full cell processor after all this time? Discuss. Last edited by FendersRule; 12-09-2008 at 03:19 AM. |
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#2 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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the Playstation 3 has (2) GPU's, the Cell and the RSX Look at what i just posted this will explain alot why: for those that do not agree i have stated once before that the Cell Processor in the playstation 3 is a CPU/GPU Chip. well here is the proof straight from : Peter Hofstee, chief architect of the Cell BE microprocessor. Taken during his presentation at the University of Delaware ("The Cell Broadband Engine Processor: A highly programmable C/GPU") DR. Hofstee has stated this here is the PDF lanl.gov/orgs/hpc/roadrunner/rrinfo/RR%20webPDFs/Cell_Hofstee_Non_Conf.pdf and how AMD and ATI are also heading in that same direction. so in effect your playstation 3 has 2 types of GPU's in the system CPU/GPU's ![]() Last edited by joeorc; 12-09-2008 at 03:21 AM. |
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#4 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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#6 |
Blu-ray Guru
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appearntly it is illegal here to say 360, might want to swap that out with some X's
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#7 | |
Blu-ray Ninja
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#8 |
Blu-ray Samurai
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#11 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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so in effect your playstation 3 has 2 types of GPU's in the system... identical in visual in most cases yes but is also subject to art style and OPINION, but as for speed no because , in effect the playstation 3 has a Hardware GPU acceleration chip not only in graphics but also in 3d acceleration. thats dedicated hardware that greatly help's the RSX GPU. something of which the x360 does not have. on the same token. the x360 has more embeded ram for its GPU to offset AA without useing the GPU or CPU resources compared to the PS3 which does not have that. there is strengths in each system. Last edited by joeorc; 12-09-2008 at 03:37 AM. |
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#12 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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#13 | |
Special Member
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Many people defend the PS3 by stating it's hardware qualities such that you have done. It really don't make a difference if it cannot produce the same quality of something with less hardware qualities. I btw, do NOT own a XXX, and never intend to own one. My point is this, when are we going to see better results? Is 2 years enough? Also, I'm starting to see less support that "games don't look as good on the PS3 because they are not made for them". Ok, then why are the PS3 exclusives running at 720p, and not 1080p? Last edited by FendersRule; 12-09-2008 at 03:49 AM. |
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#14 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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Have you built your own graphics engine in the past 4 years..look you do know that for example which engine is older.. killzone 2's engine or the UNREAL III engine... Epic has had more time more perfect development tools for their Engine over time than GG. see my point. I just posted why..the API's are not as well developed for the playstation 3 right now. the Cell Processor GPU functions have not been anywhere near tapped. and prob. will not be this generation. did you not look at or read DR. hofstee's pdf. it states where the trend's are in GPU's and CPU's both AMD, Intel, and ATI and Nvidia all are in development of CPU/GPU chips which by the way the "Cell Processor: IS" the Cell Processor's Development Tool's are still being advanced forward. and as the Cell get's tweaked, so will its tools. just like any processor. if you know SLI and crossfire configuration's are better than a single GPU at performing tasks, than you know where i am getting at. Resolution is only part of it. its not the End all be all because ART direction and Art style have alot to do with how people view the visual's of a game that they may like the art style of one but hate or dislike the art style of another. some may like the art style of KZ2 over GEARS does that mean one looks better than the other....thats OPINION... get it now. you could have the highest resolution on a game but if the art style is crappy -Once again that is One Person's Opinion over another's, but it still stands true. its subjective to each persons Opinion. Last edited by joeorc; 12-09-2008 at 04:12 AM. |
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#15 | |
Special Member
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Time for some metaphors. Art style is the scenery (opinion), whilst resolution is the glasses of the viewer. I have no idea which viewer would actually PREFER to look at "art" with more jaggies, blurriness, and less detail. In simple, more realistic terms, if you had the chance to play Little Big Planet at 1080p, or 720p, which would you choose? The answer is obvious. Switching to this resolution does not effect the "art" in anyway. Infact, it makes the "art" sharper, clearer, and better to look at. So I must repeat my question, why are most PS3 exclusives only available in 720p. I mean, weren't these games designed for the cell processor? Last edited by FendersRule; 12-09-2008 at 04:08 AM. |
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#17 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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resolution is resolution both systems can produce 1080i to 1080p. your engine for games would have to be made to perform at that resolution, that you set but also there are things you may want to have that may reduce other aspects of another. lighting, particle effects..etc. but like i said if you would have to build your own engine, like Ted price and other's has that takes time. compared to x360 processor which is a more in common with a standard power 5. the software is what drives the hardware. without it you would not have as much capability on hand until you do. lets take your example: Time for some metaphors. Art style is the scenery (opinion), whilst resolution is the glasses of the viewer. I have no idea which viewer would actually PREFER to look at "art" with more jaggies, blurriness, and less detail. which is based on the pixel which is based on the skill of the artist to put them together to form a picture, like i said if your artwork sucks "OPINION") resolution will show more of it. each square of each individual pixel forms the overall picture so if your art sucks, so would the resolution show just that. which is still based on OPINION. Last edited by joeorc; 12-09-2008 at 04:29 AM. |
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#18 | |
Blu-ray Knight
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I used to think the 360 was better at textures due to early EA and UBI multiplatform games... then I played Uncharted, nothing on the 360 compares. Then there are games like Ratchet & Clank, Gran Turismo 5, Motorstorm, Metal Gear Solid 4.. Nothing on the 360 comes close to these games in their genres. For 3rd party games really depend on the title. Pick another three titles and the PS3 may come ahead 2 to 1. Overall I wouldn't be surprised if the 360 had more with the upper hand due to the first year UBI and EA titles most of the time having the edge on the 360. There isn't any set rule now as to which system you can count on having a better version, it really comes down to the individual title. Last edited by Monkey; 12-09-2008 at 04:37 AM. |
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#19 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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Instead Sony wants to do the same thing. but that also goes for any company it comes down to a bid war the best tools for the cheapest cost. right now That would be Epic. but later Sony's engine tools would be cheaper later on not just right now , remember 1st party and 2nd party is not just competeing for consumers $$ but they are also competing against other development studio's not just internal studios but also other PUBLISHER's development studio's they need a balance upfront any edge they can get. |
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#20 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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that's why there are some 3rd party studios seeking people with experience with the cell processor, and even still some are looking for experience with Parallel processing in general. there are quite a few developers that have not worked with Parallel processing, let alone with a Hybrid Cpu/Gpu like the Cell, or for that matter AMD's or Intel's new Hybrid Cpu/Gpu which is going into new PC's in the near future. |
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