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#1 |
Active Member
Mar 2007
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Check this out article regarding DMC4 on the 360 from the Gamepro website .....
We can probably say with decent confidence that Capcom didn't have Xbox 360 in mind when they originally started putting together Devil May Cry 4 for PlayStation 3, but the company's western success on the platform made them rethink their strategy a bit. Now, DMC4 is a simultaneous PS3 and Xbox 360, but given PS3's the lead platform and a distinctly different piece of hardware, fears of a rushed port come to mind. http://www.1up.com/do/newsStory?cId=3159152 |
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#4 |
Active Member
Feb 2007
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Just read in the new PSM (june issue) that the PS3 version will have shorter load times than the 360 due to its installed HDD,They also went on to say that it will run at 720p@60fps,30fps will produce better graphics but DMC4 runs so fast that it needs 60fps.
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#5 |
Active Member
Mar 2007
Ayase-Shi, Japan
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so is it going to be any better on the PS3?
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#6 |
Active Member
Feb 2007
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#7 |
Power Member
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Since the ps3 is the lead console it makes one believe that the ps3 version will be the better of the two. Hopefully the ps3 version is finished months before the 360 version, so for once the ps3 users could get the game first and then 360 gets the port. It kind of annoys me how long we have to wait for game slike Graw and rainbow 6.
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#8 |
Power Member
Jan 2007
USA,Arizona PSNetwork: Amon37
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#9 |
Active Member
Apr 2007
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Of course it's going to be better on the PS3. I'll take 60fps over 30fps anyday. It's a known fact that the PS3 is a much more capable hardware platform with the ability to multithread which means more action
(simultaneously executed algorithms) without slowing down or stuttering and it's already known that the PS3 has greater rendering distances such is the case with Elder Scroll IV: Oblivion. Oh and the sixaxis controller. Since DMC4 is a PS3 title it will be telling to see what compromises are made to fit it onto a Xbox 360. |
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#10 | |
Active Member
Dec 2006
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You need general purpose processors for that, of which the cell only has one. This is part of the reason why the PS3 is so hard to develop for, you have to find a new technique. The other processors are just SIMD (single instruction, multiple data) processors, which don't conform well to multi threading. |
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#11 | |
Active Member
Apr 2007
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If the SIMD's are calculating a single instruction does that mean they are to dedicated to a single task? I believe they are independant from one processor to the another and communicate asyncronously? Anyhow, I'm once again stealing a thread. Do you have a forum that you peruse on the subject of the Cell? Apologies Mods. Back to the thread... DMC4 on the PS3 is going to rock! ![]() Last edited by HDViewer; 05-03-2007 at 07:41 PM. |
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#12 | |
Super Moderator
![]() Nov 2006
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#13 | |
Active Member
Dec 2006
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Oh I wasn't trying to downplay the power of the Cell, I was just pointing out a minor error! I agree with you, and I think this is why the PS3 sees so many bad ports, a lot of developers are stuck in their way of using standard multi threading techniques, and when they see it's hard for a SIMD processor to handle them, they think they are less powerful than they actually are. You just have to optimize for a different type of architecture. This is why (and so far my theory is correct, save for Bethesda) I believe most ports from PC type developers will be subpar, and those are usually the devs expression their disdain with the Cell (think Valve). PS2 vets are already semi-familiar with SIMD processors, and therefore seem to be excited about it (Insomniac and Naughty Dog). |
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#14 | |
Active Member
Apr 2007
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#15 |
Active Member
Dec 2006
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My mistake! The confusion was semantics I guess. I run into a lot of people who don't know the difference between multi threading and multi tasking, sorry for assuming!
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#16 | |
Super Moderator
![]() Nov 2006
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Multi tasking - many operations, many strings |
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thread | Forum | Thread Starter | Replies | Last Post |
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