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Transformers Devastation (PS3)
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Old 05-02-2007, 09:14 PM   #1
maconomics maconomics is offline
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Default Capcom :Problems Making DMC4 Identical on 360, PS3

Check this out article regarding DMC4 on the 360 from the Gamepro website .....

We can probably say with decent confidence that Capcom didn't have Xbox 360 in mind when they originally started putting together Devil May Cry 4 for PlayStation 3, but the company's western success on the platform made them rethink their strategy a bit. Now, DMC4 is a simultaneous PS3 and Xbox 360, but given PS3's the lead platform and a distinctly different piece of hardware, fears of a rushed port come to mind.

http://www.1up.com/do/newsStory?cId=3159152
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Old 05-02-2007, 09:53 PM   #2
kknight kknight is offline
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I remember the CEO of Capcom mention that he had an appreciation of the power of the PS3 when he sees how DMC4 runs. I can see the game running smoother at a consistent 60fps compare to the 360 version.
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Old 05-02-2007, 09:56 PM   #3
Shin-Ra Shin-Ra is offline
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Consistent 60fps without tearing it looks like already in the PS3 version.

Dead Rising and Lost Planet run at a sometimes shakey 30fps WITH tearing.
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Old 05-03-2007, 12:02 AM   #4
Shu76 Shu76 is offline
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Just read in the new PSM (june issue) that the PS3 version will have shorter load times than the 360 due to its installed HDD,They also went on to say that it will run at 720p@60fps,30fps will produce better graphics but DMC4 runs so fast that it needs 60fps.
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Old 05-03-2007, 12:47 AM   #5
jbuttler007 jbuttler007 is offline
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so is it going to be any better on the PS3?
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Old 05-03-2007, 06:12 AM   #6
Shu76 Shu76 is offline
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Quote:
Originally Posted by jbuttler007 View Post
so is it going to be any better on the PS3?
probably not,except for the load times.
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Old 05-03-2007, 02:22 PM   #7
phranctoast phranctoast is offline
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Since the ps3 is the lead console it makes one believe that the ps3 version will be the better of the two. Hopefully the ps3 version is finished months before the 360 version, so for once the ps3 users could get the game first and then 360 gets the port. It kind of annoys me how long we have to wait for game slike Graw and rainbow 6.
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Old 05-03-2007, 03:41 PM   #8
Amon37 Amon37 is offline
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Quote:
Originally Posted by jbuttler007 View Post
so is it going to be any better on the PS3?
Maybe minimal six-axis functionality.
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Old 05-03-2007, 04:31 PM   #9
HDViewer HDViewer is offline
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so is it going to be any better on the PS3?
Of course it's going to be better on the PS3. I'll take 60fps over 30fps anyday. It's a known fact that the PS3 is a much more capable hardware platform with the ability to multithread which means more action
(simultaneously executed algorithms) without slowing down or stuttering and it's already known that the PS3 has greater rendering distances such is the case with Elder Scroll IV: Oblivion. Oh and the sixaxis controller.

Since DMC4 is a PS3 title it will be telling to see what compromises are made to fit it onto a Xbox 360.
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Old 05-03-2007, 05:33 PM   #10
Jaren613 Jaren613 is offline
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Originally Posted by HDViewer View Post
It's a known fact that the PS3 is a much more capable hardware platform with the ability to multithread which means more action.
A bit off topic, but actually, multithreading isn't a Cell strong point at all.

You need general purpose processors for that, of which the cell only has one.

This is part of the reason why the PS3 is so hard to develop for, you have to find a new technique. The other processors are just SIMD (single instruction, multiple data) processors, which don't conform well to multi threading.
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Old 05-03-2007, 07:25 PM   #11
HDViewer HDViewer is offline
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Quote:
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A bit off topic, but actually, multithreading isn't a Cell strong point at all.

You need general purpose processors for that, of which the cell only has one.

This is part of the reason why the PS3 is so hard to develop for, you have to find a new technique. The other processors are just SIMD (single instruction, multiple data) processors, which don't conform well to multi threading.
I see the concept of multi-core is different. I'm still trying to wrap my brain around the single instruction part as the multiple data part is obvious to assume.

If the SIMD's are calculating a single instruction does that mean they are to dedicated to a single task? I believe they are independant from one processor to the another and communicate asyncronously?

Anyhow, I'm once again stealing a thread. Do you have a forum that you peruse on the subject of the Cell?

Apologies Mods.
Back to the thread...
DMC4 on the PS3 is going to rock!

Last edited by HDViewer; 05-03-2007 at 07:41 PM.
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Old 05-03-2007, 08:01 PM   #12
Maximus Maximus is offline
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Quote:
Originally Posted by Jaren613 View Post
A bit off topic, but actually, multithreading isn't a Cell strong point at all.

You need general purpose processors for that, of which the cell only has one.

This is part of the reason why the PS3 is so hard to develop for, you have to find a new technique. The other processors are just SIMD (single instruction, multiple data) processors, which don't conform well to multi threading.
Depends on the type of multi-threading, the Cell will eat all sorts of mt apps for breakfast as long as it is coded properly. Have no doubt that specialised code goes a long way with this processor, while the SPEs may not have much in the way of an instruction set, they are incredibly fast so can do menial repeat operations very quickly (think AI/physics). Also GFX calculations can be farmed out to the Cell if the RSX can't handle it, so really the Cell is a very strong processor, especially in comparison to the tri-core Xenon in the X360.
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Old 05-03-2007, 09:16 PM   #13
Jaren613 Jaren613 is offline
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Originally Posted by Maxpower1987 View Post
Depends on the type of multi-threading, the Cell will eat all sorts of mt apps for breakfast as long as it is coded properly. Have no doubt that specialised code goes a long way with this processor, while the SPEs may not have much in the way of an instruction set, they are incredibly fast so can do menial repeat operations very quickly (think AI/physics). Also GFX calculations can be farmed out to the Cell if the RSX can't handle it, so really the Cell is a very strong processor, especially in comparison to the tri-core Xenon in the X360.

Oh I wasn't trying to downplay the power of the Cell, I was just pointing out a minor error! I agree with you, and I think this is why the PS3 sees so many bad ports, a lot of developers are stuck in their way of using standard multi threading techniques, and when they see it's hard for a SIMD processor to handle them, they think they are less powerful than they actually are. You just have to optimize for a different type of architecture.


This is why (and so far my theory is correct, save for Bethesda) I believe most ports from PC type developers will be subpar, and those are usually the devs expression their disdain with the Cell (think Valve). PS2 vets are already semi-familiar with SIMD processors, and therefore seem to be excited about it (Insomniac and Naughty Dog).
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Old 05-04-2007, 01:34 AM   #14
HDViewer HDViewer is offline
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Quote:
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Oh I wasn't trying to downplay the power of the Cell, I was just pointing out a minor error! I agree with you, and I think this is why the PS3 sees so many bad ports, a lot of developers are stuck in their way of using standard multi threading techniques, and when they see it's hard for a SIMD processor to handle them, they think they are less powerful than they actually are. You just have to optimize for a different type of architecture.


This is why (and so far my theory is correct, save for Bethesda) I believe most ports from PC type developers will be subpar, and those are usually the devs expression their disdain with the Cell (think Valve). PS2 vets are already semi-familiar with SIMD processors, and therefore seem to be excited about it (Insomniac and Naughty Dog).
There wasn't an error. You agree with Maxpower1987 on the topic of multi-threading which is the same concept I refered to in my previous post. Unless you are talking about semantics you are off base.
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Old 05-04-2007, 09:13 PM   #15
Jaren613 Jaren613 is offline
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My mistake! The confusion was semantics I guess. I run into a lot of people who don't know the difference between multi threading and multi tasking, sorry for assuming!
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Old 05-05-2007, 03:05 AM   #16
Maximus Maximus is offline
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Quote:
Originally Posted by Jaren613 View Post
My mistake! The confusion was semantics I guess. I run into a lot of people who don't know the difference between multi threading and multi tasking, sorry for assuming!
Multi threading - one operation, multiple strings

Multi tasking - many operations, many strings
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