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#3 | |
Active Member
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Other games don't have options above 720p and if you still have 720p deselected, the console will then downscale to 480p. It sucks that Sony hasn't released a patch for this and just scale all games to your desired resolution. |
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#4 |
Blu-ray Count
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#5 |
Blu-ray Samurai
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So there are actual 1080p games? I didn't know that, but i'm not a huge game either. I have MLB the show 09 and Little Big Planet and i figured if the tech was available those two big titles would be supporting 1080p, but they're still 720p.
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#7 |
Senior Member
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If the game has a native resolution of 1080p, it will automatically play in 1080p. If the native resolution is not 1080p but is capable of playing it in 1080p, it will stay in it's native resolution of 720p or whatever. The games that are 720p but capable of playing in 1080p are upscaled to 1080p.
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#8 |
Expert Member
Aug 2007
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Mainly PSN games, but yes. Wipeout HD, GT5 Prologue, anything from Pixeljunk, Super Stardust HD, Disgaea 3... I'm sure there are more, but that's off the top of my head.
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#10 |
Blu-ray Champion
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I've always hated how you have to keep manually doing this for certain games, because inevitably, there are times I forget to re-check 720p, so I load up a game that doesn't support 1080, and I'm stuck in 480, so I have to quit the game, fix it, and reload the game, and that makes me sad.
How hard would it be to have a setting that says, essentially "always play in 1080p, and if that doesn't work, go to 720p". Or maybe even when loading a game, hold down a button. So if you hold L1 when you hit X to load the game, it will be 720p. Hold R1 for 1080p, etc. |
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#11 | |
Blu-ray Guru
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#13 | |
Blu-ray Champion
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Why can't they have it accessible in the in-game XMB... even if it'd require the game locking up for a few seconds, while it secretly reboots, or something. I just hate quitting and reloading games. Maybe if some of the games loaded up quicker, instead of taking you through 20 screens of developers/publishers/THX certified/etc., it wouldn't be as bad. |
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#15 |
Expert Member
Aug 2007
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Well, since people really wanted to know. List hasn't been updated for several months, but should give you an idea.
http://forum.beyond3d.com/showthread.php?t=46241 50 Cent = 1280x720 (blur filter) Afro Samurai = 1280x720 (QAA) Alone in the Dark = 1120x630 (no AA) Army of Two = 1280x720 (no AA) Assassin's Creed = 1280x720 (QAA) Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield: Bad Company = 1280x720 (no AA) Beijing 2008 = 1024x768 (no AA) Beowulf = 1280x720 (no AA) Bioshock = 680p (no AA, blur filter) Bourne Conspiracy, The (demo) = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 (screenshot) ~1088x624 (2xAA) Call of Duty 4 = 1024x600 (2x AA) Call of Duty: World at War = 1024x600 (2x AA) Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA) Chronicles of Riddick: Dark Athena = 1024x720 (QAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA) Conan (demo) = 1024x576 (no AA) Condemned 2 = 1280x720 (no AA) Conflict: Denied Ops = 1280x720 (no AA) or 960x1080 Dark Sector = 1152x640 (no AA) Darkness, The (demo) = 1024x576 (no AA) Dead Space = 1280x720 (no AA) Def Jam Icon (screenshot) = 1152x648 (no AA) Devil May Cry 4 = 1280x720 (2xAA, temporal) Elder Scrolls IV: Oblivion = 1280x720 (no AA) FaceBreaker = 1280x720 (QAA), 960x1080 Fallout 3 = 1280x720 (no AA) Far Cry 2 = 1274x692 (QAA, centered on 720p window) Fifa Street 3 = 1920x1080 (no AA) Full Auto 2 (demo) = 1920x1080 (4x AA) Fracture = 1152x648 (no AA) Ghost Recon: Advanced Warfighter 2 = 1280x720 Godfather II = 1200x720 (blur filter) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (no AA) Grand Theft Auto IV = 1152x640 (no AA) GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA) Guitar Hero 3 = 1040x585 (no AA) Guitar Hero Aerosmith = 1040x585 (no AA) Guitar Hero World Tour = 1040x585 (no AA) Haze (demo) = 1024x576 (2xAA) Heavenly Sword = 1280x720 (4xAA) Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA) Jericho (demo) = 996x560 (2x AA) Juiced 2: Hot Import Nights = 1280x720 (QAA) Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA) Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (no AA, slight blur filter) LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA) Lord of the Rings: Conquest = 640p (no AA) Lost Planet = 1280x720 (temporal 2xAA) Madden NFL '09 = 1280x720 (no AA) Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA) Mercenaries 2: World in Flames = 1280x720 (no AA) Metal Gear Online = 1024x768 (2xAA, temporal) Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal) Midnight Club: Los Angeles = 960x720 (QAA) Mirror's Edge = 1280x720 (no AA) MK vs DC = 1024x576 (QAA) MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA) Motorstorm = 1280x720 (2xAA) MX vs ATV (demo) = 1024x576 (no AA) NBA07 (demo) = 1920x1080 (no AA) NBA08 (demo) = 1920x1080 (no AA) NBA Live '08 = 1280x720 (no AA) NBA Street Home court (screenshot) = 1920x1080 (no AA) Need For Speed: Undercover = 1280x720 (QAA) NFL Tour = 1280x720 (no AA, poor framerate) NHL '09 = 1280x720 (4xAA) Ninja Gaiden: Sigma = 1280x720 (has weird scaling to support 1080p) Overlord = 1280x720 (no AA) Pirates des Caraibes (screenshot) = 768x1080 (no AA) 960x720 en mode 720p Prince of Persia = 1280x720 Pro Evolution Soccer 2008 = 1280x720 (QAA) Quake Wars: Enemy Territory = 1280x720 (no AA) Race Driver: GRID = 1280x720 (2xAA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Ratchet & Clank: Tools of Destruction = 1280x704 (2xAA, centered on 720p output) Resident Evil 5 = 1280x720 (dynamic 0-QAA) Resistance: Fall of Man = 1280x720 (QAA) Resistance 2 = 1280x720 (2xAA - GDC09 slides) Ridge Racer 7 (demo) = 1920x1080 (no AA) Rise of the Argonauts = 1280x720 (no AA) Ryu Ga Gotoku 3 = 1024x768 (no AA) Saint's Row 2 = 640p (QAA) SCORE International Baja 1000 = 1280x720 (no AA) SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps) Silent Hill: Homecoming = 1024x576 (no AA) Skate = 1280x720 (no AA) Soldier of Fortune: Payback = 1280x720 (no AA) Sonic Unleashed = 880x720 (blur filter) Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode Spiderman: Web of Shadows = 1280x720 (no AA) Street Fighter IV = 1280x720 (no AA), 630p in up-close character view? Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (2xAA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tomb Raider: Underworld = 1280x720 (QAA) Tom Clancy's EndWar = 1280x720 (2xAA) Tom Clancy's HAWX = 1280x720 (no AA, horizontal blur) Tony Hawk's Project 8 = 1280x720 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA) Top Spin 3 = 1280x720 (QAA) Transformers (screenshot) = 960x1080 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 Virtua Fighter 5 (screenshot) = 1024x1024 (no AA) 1024x768 en mode 1080p Virtua Tennis 3 (demo) = 1920x1080 (2x AA) WWE 08 (screenshot) = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720" UEFA Euro 2008 = 1280x720 (no AA) Uncharted: Drake's Fortune = 1280x720 (2xAA) Unreal Tournament III = 1280x720 (no AA) WALL E = 1280x720 (no AA) Wanted = 1120x640 (no AA) Wheelman = 1280x720 (no AA) World Series Of Poker 2008 = 1920x1080 (2xAA) PSN GAMES 1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA) Blast Factor = 1920x1080 (no AA) Bionic Commando: Rearmed = 1280x720 (no AA) Calling All Cars (screenshot) = 1920x1080 (4x AA) Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA) Echochrome = 1920x1080 (2xAA) Elefunk = 1920x1080 (4xAA) Forbidden Siren = 1024x512 (4xAA) Go Puzzle = 1920x1080 GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080 High Velocity Bowling = 1920x1080 (no AA) Locoroco Cocoreccho = 1920x1080 (2x AA) Mainichi Issyo = 1440x1080 (4xAA) Pixel Junk Monsters/Racers/Eden = 1920x1080 Rocketmen = 1920x1080 (2xAA) Rub'a'dub = 1600x1080 (no AA) Snakeball = 1280x1080 (no AA) Stardust HD = 1280x1080 (no AA) Sudoku = 1920x1080 Super Rub-a-Dub = 1600x1080 Tekken 5 Dark Ressurection (screenshot) = 1920x1080 (no AA), not always? Warhawk = 1280x720 (4xAA) Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080) Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA) |
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#18 |
Blu-ray Guru
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On most games, you are less likely to tell the difference between 1080p and 720p especially when most are in the 720p format and those games that list 1080p are actually scaled from 720p (or lower), and realistically I doubt you can tell the difference of 720p and 1080p on those small LCD screens (I'm saying this because alot of gamers have small screen sizes), the only reason a gamer says they can tell the difference between 720p and 1080p is that on 1080p displays, the 720p signal likely presents overscan, and everything appears larger (A desktop setup shows icons smaller from higher the resolution, but shouldn't be true with actual content, but of course there is more detail), the average gamer will find the benefit of high definition not from the higher resolution, but from the saturated colors and define detail. I do find it ironic that black should be better, but older standard definiton CRTs had better Black levels than many fixed pixel displays, including Plasmas, which are technically fixed pixel CRT's, and DLPs though they are great with ANSI contrast.
If you want the benefit of 1080p go for a front projector, period. I made the mistake of getting a rear projection, it is a great TV mind you, but that was when 1080p projectors cost $5000, I wished my dad waited, but it's fine. |
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thread | Forum | Thread Starter | Replies | Last Post |
Which RPTV to buy for games (lag?) and Movies JVC 1080p, Sony 1080p, Samsung 1080p | Home Theater General Discussion | Monkey | 14 | 02-20-2012 08:57 PM |
how come EA sports games are in 720p and not 1080p | PS3 | aphilpott | 29 | 04-03-2009 02:34 PM |
so video games did'nt support 720p let alone 1080p !!! | PS3 | kx11 | 16 | 11-17-2007 09:04 PM |
1080p display | Home Theater General Discussion | sonn | 3 | 11-07-2007 11:17 PM |
what display can accept+display 1080p | Home Theater General Discussion | vick vega | 7 | 01-08-2007 04:07 PM |
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