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Old 06-03-2009, 02:18 AM   #1
Toxa Toxa is offline
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United Kingdom LittleBigPlanet PSP

Genre: Creative Platformer
Players: Single-Player
Extras: LittleBigPlanet PS3 Connectivity
Rating: ESRB Everyone, PEGI 7

Released on UMD and the PlayStation Store: SCEE – OUT NOW | SCEA – OUT NOW (UMD)


OVERVIEW

LittleBigPlanet, the PlayStation 3 hit that won various Game of the Year Awards last year and is credited with defining the “creative gaming” genre, is coming to the PSP for the first time. Developed by Sony Computer Entertainment's Cambridge Studio in close collaboration with the award-winning Media Molecule team, LittleBigPlanet PSP allows player to bring the beloved Sackboy with them on the go.

LittleBigPlanet PSP is a world of endless possibilities where imagination and creativity is king. In this stylish and stitched-together 3D craft material world, there is fun to be had for all ages, tastes and player types. On this portable LittleBigPlanet there are over 30 new developer-created levels through 7 new themed locations to explore and Play. Players will also find a huge host of materials, tools and stickers to Create objects or even levels that suit their style. And, pivotal to the creative LittleBigPlanet community, players will be able to publish their creations online to Share with others via PlayStation Network. Levels and objects can then be ranked so the best of the best rise to the top.

PLAY, CREATE & SHARE

The LittleBigPlanet experience starts with players customizing Sackboy, the loveable main character on LittleBigPlanet. From there, players Play and learn about Sackboy's powers to interact physically with the surrounding environment while navigating through over 30 vibrant themed environments. Players make their way across these worldly levels, avoiding obstacles, solving puzzles and collecting items that can be used to make their own creations.

To Create, players use the simple “Popit” menu system to access all of Sackboy's materials, stickers, tools to bring their imaginations to life. Here, players have the power to build and move around any object in the game's colorful landscape. All materials and objects have realistic physical properties and will behave accordingly. With a robust tool set at their disposal, the sky is the limit. Once the object or level is completed, players can publish and Share their creative works with the community via the PlayStation Network. Of course, they can download and explore other players' creations as well.

LittleBigPlanet continues to bring its revolutionary concept and the most accessible design tools to the videogame industry, this time in a portable form with LittleBigPlanet PSP. On this LittleBigPlanet, the world is full of infinite possibilities, where imagination becomes reality and the powers of creation are firmly in the players' hands.

FEATURES
  • 30 NEW LEVELS ACROSS SEVEN THEMES – LittleBigPlanet PSP delivers new content with new levels and territories to Play and explore. However, with online consumer created levels to discover, the adventure is never-ending!
  • PLAY, CREATE, SHARE – LittleBigPlanet PSP allows players to not only play ready-made in-game levels, but to also create their own game levels and share them with others across the world via the PlayStation Network. All while on the go!
  • CUSTOMIZED EXPERIENCE – Whether the player is a fashion designer, an architect or aspiring video game developer, they can show off their talents with the easy-to-use creation tools to build and share objects or entire levels.
  • GET CREATIVE – Players will have a full array of stickers, decorations, materials (glass, metal, sponge, polystyrene, cardboard and rubber), bolts (springs, motor and wobble bolts), switches and rods to choose from to create their unique game levels for fun or competitive gameplay.

Last edited by Shin-Ra; 11-19-2009 at 11:47 PM.
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Old 06-03-2009, 02:28 AM   #2
Petra_Kalbrain Petra_Kalbrain is offline
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LittleBigPSP!!! YAY!
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Old 06-03-2009, 02:29 AM   #3
cajmoyper cajmoyper is offline
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Whoever was playing really sucks. But this game is reason alone to buy a PSP or PSP Go. Go for me.
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Old 06-03-2009, 02:51 AM   #4
Shin-Ra Shin-Ra is offline
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Framerate looks higher than LBP PS3, offsets the detail drop quite nicely.
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Old 06-03-2009, 03:24 AM   #5
sega_smasher sega_smasher is offline
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this is going to be awesome. i love my psp so much. glad i got a stamina battery!
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Old 06-03-2009, 03:53 AM   #6
Horhay Horhay is offline
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While I was playing this game today in the show floor, I noticed no lag and the framerate was very stable. I was able to customize and do everything I am able to do on my PS3 so this is a must!!!
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Old 06-03-2009, 09:54 AM   #7
Shin-Ra Shin-Ra is offline
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Logo and screenshots added to first post.
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Old 06-03-2009, 09:11 PM   #8
PA_Kid PA_Kid is offline
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Quote:
Originally Posted by horhay2313 View Post
While I was playing this game today in the show floor, I noticed no lag and the framerate was very stable. I was able to customize and do everything I am able to do on my PS3 so this is a must!!!
What's that mean for the create and share parts?
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Old 06-03-2009, 09:27 PM   #9
Horhay Horhay is offline
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That I do not know. I asked the person behind the desk watching and explaining everything, he just said you should wait and see. Maybe Kotaku or Joystiq might have a bit more on that as I would also like to know.
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Old 06-03-2009, 09:29 PM   #10
xtop xtop is offline
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i wonder how soon we see this on ps2?
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Old 06-03-2009, 09:57 PM   #11
PA_Kid PA_Kid is offline
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I harbor a deep desperate hope that the levels themselves are designed with the same basic tools - so that from a create and share perspective the PSP version is really just a portable copy of the current one.

(Though I'm guessing that's probably just a crazy fantasy. )
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Old 06-03-2009, 09:59 PM   #12
dereksworl dereksworl is offline
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Ahhh, PSP is straight up owning this year:

LBP
MGS: PW
GT: Mobile
Crimson Gem Saga
Tenchu
SOCOM: U.S. Navy Seals Fireteam Bravo 3
Jak and Daxter
Silent Hill: SM
Motorstorm
Assassins Creed

And now FFVII! Too many games
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Old 06-03-2009, 10:24 PM   #13
Horhay Horhay is offline
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Quote:
Originally Posted by xtop View Post
i wonder how soon we see this on ps2?
I would assume the game would receive instant release on PSP and PSP Go!

Gran Turismo was a demo on both PSP and PSP Go. I don't see why Sony would chose different release dates.
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Old 06-04-2009, 12:07 AM   #14
xtop xtop is offline
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Quote:
Originally Posted by horhay2313 View Post
I would assume the game would receive instant release on PSP and PSP Go!

Gran Turismo was a demo on both PSP and PSP Go. I don't see why Sony would chose different release dates.
i said ps2
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Old 06-04-2009, 12:36 AM   #15
Horhay Horhay is offline
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Quote:
Originally Posted by xtop View Post
i said ps2
Sorry I read that wrong, for some reason I saw another p before 2
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Old 06-04-2009, 04:06 AM   #16
Steelmaker Steelmaker is offline
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Quote:
Originally Posted by horhay2313 View Post
While I was playing this game today in the show floor, I noticed no lag and the framerate was very stable. I was able to customize and do everything I am able to do on my PS3 so this is a must!!!
Did you get a chance to see/demo GT:Mobile?!? If so, can you give me your impressions? What about the Go? Is it comfortable to use?
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Old 06-04-2009, 04:44 AM   #17
Horhay Horhay is offline
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Quote:
Originally Posted by Steelmaker View Post
Did you get a chance to see/demo GT:Mobile?!? If so, can you give me your impressions? What about the Go? Is it comfortable to use?
Yes, I did. Took me about 5 minutes in line to get inside the room. The Go fells very good in your hands, very comfortable once you slide it open. You can tell the difference right away.

I got to play GT on both the regular PSP and the Go. I can tell you that is much better holding the Go while playing this game for sure!

GT looks very nice on the system, it was a bit difficult to control the cars at first, but I got the hang of it really quick. I didn't get to mess around much with the game since they had a demo that would just let you select a race. I played using 3rd view not inside car view. Everything GT that you have seen before is in the game, as much as I can tell they took everything that was on the previous installations and ported the game to PSP. Runs very smooth!! no lag and loading times were not very long on the Go.

They also had a Motostorm on the Go, game was fun also! Whole post is off topic

Here's a pic of their LBP PSP display!

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Old 06-04-2009, 04:48 AM   #18
Steelmaker Steelmaker is offline
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Regarding LBP, did they mention any level of interactivity with the PS3 verision via costume downloads, level creation, etc?
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Old 06-04-2009, 05:31 AM   #19
Horhay Horhay is offline
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Quote:
Originally Posted by Steelmaker View Post
Regarding LBP, did they mention any level of interactivity with the PS3 verision via costume downloads, level creation, etc?
No, the person in charge there just told me "wait and see"
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Old 06-12-2009, 07:14 AM   #20
Shin-Ra Shin-Ra is offline
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LittleBigPlanet PSP Interview
James Shepherd, Cambridge Studio's Development Director chats to eu.playstation.com about bringing Sackboy and his colourful world to PSP.

How have you gone about adapting LittleBigPlanet from a PLAYSTATION 3 game to a handheld experience on PSP?

We've worked closely with Media Molecule, and followed the principles laid down in the PS3 version of Play, Create, Share. Everything we can build in a level players can build, every piece of gameplay we can make, the players could make.

Given some of the levels we've come up with, there should be no limits to the kind of levels players can produce. The only extra creative freedom we have is that we get to choose the music.

What sort of changes have you had to make to the control system when developing for the PSP system's layout?

We have only had to make minimal changes to the control system to get it working on a PSP. The core move set for Sackboy has been carried from the PS3 to the PSP intact and has fitted well into the PSP system's control layout. Analogue movement has been retained although the user will also have the option to play the game through the directional buttons.

Elements of Sackboy's movement have been refined for the PSP to give him a more precise feel which is more forgiving when viewed on a smaller screen. The PS3 system's gesturing moves for Sackboy have been streamlined due to the absence of dual sticks and motion controller input with Sackboy's emotion becoming much more automated.

How do you think the experience of playing LittleBigPlanet on PSP and on the move differs from that of playing it at home?

You'll be playing in shorter bursts and perhaps have a more intimate relationship with the levels you create. We're looking forward to see whether there are differences in the type of levels that the community makes once they have the ability to make them, on the train, in the park or on their lunch hour etc.

LittleBigPlanet is an extremely download-centric based game on PS3, will this aspect of it transcend on to the PSP version?

Absolutely, we felt that the critical thing about LBP was that anyone can build levels and upload them for everyone else to play.

Stephen Fry is back again on voiceover duties. What is it like working with him? He's a very funny man; does he ad-lib any lines when he's in the recording booth?

He is a very funny man, but I must admit that most of his ad-libs couldn't be repeated here! Oh, and he was very adept at correcting our grammar on the fly as he was reading the script - annoyingly clever, in an ever so nice way.

With PSP being played so much on the go, does the pace at which people can create levels with the level editor reflect this?

The pace of creation should be very similar, but the very nature of the PSP being handheld and used anywhere means that you're not tied to doing it all in one place at the same time and you could do some on the bus in the morning, when the teacher or boss isn't looking during the day, or whenever takes your fancy.

What are the new worlds that players will be able to play through in the game?

Well, we're hoping that the public will do the same as they have on the PS3 and create a vast array of new worlds, but in terms of the places we're including I can say that you start Down Under.

Were any of the levels in the game inspired by anything that fans might have created since LittleBigPlanet launched on PS3?

With around a million player-created levels I'm sure we'll discover that there were some accidental inspirations, but we've honestly tried to do something new with each level and in fact the main inspiration was simply that they clearly demonstrate some of the amazing functionality within the game and set an incredible quality standard for us to try and beat.

So when you deconstruct our levels you'll see that we've really pushed the Create aspect of the game to the absolute limits. In fact a few of our design decisions were based around the idea, "Well no one's managed to do this very well yet so let's try and do it."

What sort of fan feedback have you had in terms of what people have been asking for from a PSP version of LittleBigPlanet?

Haha! Everyone wants everything! Most of the comments have been along the lines of "Ooh, can we have everything that's in the PS3 version but can we have more of it". We've tried to make sure that all the functionality is there and that we've added new flavours of gaming experience in the levels we provide.

Will the PSP version be cross compatible with PS3?

We're still finalising details on this but our intention is that when you hook up your PSP and PS3 we'll unlock some special items. We're hoping that the wealth of new materials will allow people to go off and be inspired all over again.

What sort of experience do you hope players and fans of LittleBigPlanet will get out of its PSP debut?

We're hoping that the fun, excitement and wonderment that people felt when experiencing LBP on the PS3 is translated to the PSP. What new levels are an entire new audience of people going to come up with on a new platform? Most of all we feel that LBP on PSP will transform the way people use the connectivity of the PSP, uploading, downloading, swapping via Ad Hoc - sharing is key.

















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