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Best PS3 Game Deals
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![]() $15.05 | ![]() $14.99 | ![]() $39.99 | ![]() $30.96 | ![]() $69.97 12 hrs ago
| ![]() $19.84 | ![]() $44.57 | ![]() $26.24 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 |
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Blu-ray Samurai
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We know that Toshiba was working on a lesser version of the Cell (like in the PS3) to put in their TVs and computers. It consists of only 4 SPEs (no PPE). It's called the SpursEngine (SE1000).
Well, in an encoding test (1080p H.264 video to 480p), the 4 SPEs encoded the video in HALF the time it took Intel's Core 2 Quad @ 3GHz processor! Quote:
Here is another example of what can be achieved with properly optimized code for the Cell. This was posted on Beyond3D.com with a rough math breakdown of what that means. Quote:
3 Cell at 3.2 GHz = 140 Core Duo at 2 GHz + Assuming 1 Cell at 3.2 GHz = 4 SpursEngines at 1.5 GHz => 1 SpursEngine at 1.5 GHz = 11.7 Core Duo at 2.0 GHz for this particular image processing application. Assume 1 Quad core at 3.0 GHz = 3 Core Duo at 2.0 GHz And then we have 1 SpursEngine at 1.5 GHz = 3.9 Quad Core at 3.0 GHz for a comparable image processing application. Source I can't wait to see what 1st and 2nd party developers will be able to do on the PS3 with highly efficient code tailored for it's architecture. ![]() |
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