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Old 02-28-2017, 04:01 PM   #661
roguejp roguejp is offline
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Originally Posted by brainofj72 View Post
I have never seen so many straw men being created at once.
I bet you wouldn't have reacted if you read their other responses here...save your time .
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Old 02-28-2017, 04:04 PM   #662
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To many times in the past, especially when full HD was created, the terms, "it's like looking through a window," has been thrown around as if that was the intent of the content. That to me seems like they want the content to look "true to life." In the past couple years of technology advancements, we've never been closer to this meaning. I'm all for doing whatever it takes to have content look "true to life," or "like looking through a window."
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Old 02-28-2017, 04:19 PM   #663
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Originally Posted by Gillietalls View Post
To many times in the past, especially when full HD was created, the terms, "it's like looking through a window," has been thrown around as if that was the intent of the content. That to me seems like they want the content to look "true to life." In the past couple years of technology advancements, we've never been closer to this meaning. I'm all for doing whatever it takes to have content look "true to life," or "like looking through a window."
The only factors that would make a film look like a real movie (whatever that is supposed to mean) would be an image that is detatched from how reality looks like. Things like 24fps, lower resolution, standard gamut...all contribute. B&W movies were not as intended by the director back in the days, or to make films look more movie-like, but they simply worked with the technology they had at the time.
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Old 02-28-2017, 06:44 PM   #664
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Maybe this has been noted before but does not this movie not look, sound and play like a video game..down to the stilted dialogue? I always felt like it was time to pick up my controller at the end of every scene or when someone stopped talking......
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Old 02-28-2017, 07:02 PM   #665
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Not for me but then I'm not a big gamer. Can't remember the last time I picked up a joypad, never mind these new "controller" thingies.
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Old 02-28-2017, 09:00 PM   #666
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Not for me but then I'm not a big gamer. Can't remember the last time I picked up a joypad, never mind these new "controller" thingies.
The gaming is a different beast than 10 years ago. 60fps is now a rarity, every game is expected to have a great story (unless your a multiplayer-centric game), and Overwatch is DEFIANTLY worth $60/£48. Oh yeah, and "420blazeitdoritoscallofduty360noscopemountaindewo hhhhh"
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Old 02-28-2017, 09:02 PM   #667
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Originally Posted by legends of beyond View Post
The gaming is a different beast than 10 years ago. 60fps is now a rarity, every game is expected to have a great story (unless your a multiplayer-centric game), and Overwatch is DEFIANTLY worth $60/£48. Oh yeah, and "420blazeitdoritoscallofduty360noscopemountaindewo hhhhh"
What's the frame rate for games?
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Old 02-28-2017, 10:13 PM   #668
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Not for me but then I'm not a big gamer. Can't remember the last time I picked up a joypad, never mind these new "controller" thingies.
Gaming is great Geoff. I have recently bought a VR headset and they are ideal for 'escaping' on a Saturday night to forget football!
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Old 02-28-2017, 10:22 PM   #669
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Nah, it's just not for me any more, I actually get motion sickness when I play any FPS'ers and the control systems are just too complicated for my mostly terrible hand-eye co-ordination. I did love GoldenEye on the N64 though, it played so well with that particular 'controller'.

I'll pull my Sega Saturn/Mega Drive/Master System out from storage from time to time as the 2D fighters on the Saturn are EPIC and I've got some 16-bit/8-bit faves that I'll fire up too, but modern gaming has left me far, far behind. Can't says I'm sorry, as I keep myself busy with my constant hanging around on this place.
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Old 02-28-2017, 10:28 PM   #670
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Originally Posted by Geoff D View Post
Nah, it's just not for me any more, I actually get motion sickness when I play any FPS'ers and the control systems are just too complicated for my mostly terrible hand-eye co-ordination. I did love GoldenEye on the N64 though, it played so well with that particular 'controller'.

I'll pull my Sega Saturn/Mega Drive/Master System out from storage from time to time as the 2D fighters on the Saturn are EPIC and I've got some 16-bit/8-bit faves that I'll fire up too, but modern gaming has left me far, far behind. Can't says I'm sorry, as I keep myself busy with my constant hanging around on this place.
Well, you are almost a cert to get motion sickness from VR in that case. At least for a couple of weeks until you adapt. It's incredible Geoff. The potential of VR is breathtaking.

Yes, well the forum would be a poorer place without you mate so that's a good thing!
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Old 03-01-2017, 02:18 AM   #671
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What's the frame rate for games?
30fps is the most common now this gen.
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Old 03-01-2017, 04:18 AM   #672
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I was a PC gamer for like 20 years, mostly RPGs and shooters. I was playing Quake 2 at a solid 60fps with insane mouse dpi, doing spin shots like a ballerina. Those were the days. I stopped gaming altogether like 5 years ago. I miss it here and there, especially when I see something like Fallout 4 in advertisements, but... meh. I was so bored of them by the end.

Anyway, 60fps is great for games but I want movies to look like movies, which means 24 and a film-like texture. I know some here disagree, but if you read movie sites and industry news it definitely seems like the vast majority looked at the Hobbit and Billy Lynn experiments negatively.
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Old 03-01-2017, 04:33 AM   #673
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I was a PC gamer for like 20 years, mostly RPGs and shooters. I was playing Quake 2 at a solid 60fps with insane mouse dpi, doing spin shots like a ballerina. Those were the days. I stopped gaming altogether like 5 years ago. I miss it here and there, especially when I see something like Fallout 4 in advertisements, but... meh. I was so bored of them by the end.

Anyway, 60fps is great for games but I want movies to look like movies, which means 24 and a film-like texture. I know some here disagree, but if you read movie sites and industry news it definitely seems like the vast majority looked at the Hobbit and Billy Lynn experiments negatively.
What makes 24p inherently "film like?" Why not 30p? Or why not go even lower to 20p? Maybe 12p? What makes 24p the special number, other than the fact that it was originally used to solve audio sync issues in a cost effective manner way back when and that you got used to it?
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Old 03-01-2017, 05:24 AM   #674
StingingVelvet StingingVelvet is offline
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What makes 24p inherently "film like?" Why not 30p? Or why not go even lower to 20p? Maybe 12p? What makes 24p the special number, other than the fact that it was originally used to solve audio sync issues in a cost effective manner way back when and that you got used to it?
Because we have a million films over 100 years and they're all 24fps. Well, all of them since talkies or whatever. It's just how movies look, how the art of it looks. You're poo-pooing that like it means nothing, but to me it obviously means a lot. It's the same with most movie enthusiast writers, critics and industry types too it seems.

This is an early-adopter new tech format section of a home theater website though. There's tons of people in this section just as interested in the tech as they are the movie, or even more so. It's not surprising there are HFR enthusiasts in here, and that's fine, but I'm just trying to frame the discussion of its future with the fact that most movie enthusiasts dislike it, and I doubt it gets much more attention. Unless Cameron makes it happen with his miracle hands.
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Old 03-01-2017, 09:41 AM   #675
RockyIII RockyIII is offline
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Originally Posted by HeatEquation View Post
What makes 24p inherently "film like?" Why not 30p? Or why not go even lower to 20p? Maybe 12p? What makes 24p the special number, other than the fact that it was originally used to solve audio sync issues in a cost effective manner way back when and that you got used to it?
Stop questioning and bow down to 24fps, the god of all movie frame rates
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Old 03-01-2017, 09:44 AM   #676
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Quote:
Originally Posted by HeatEquation View Post
What makes 24p inherently "film like?" Why not 30p? Or why not go even lower to 20p? Maybe 12p? What makes 24p the special number, other than the fact that it was originally used to solve audio sync issues in a cost effective manner way back when and that you got used to it?
24fps is also used so much because it helps hide the flaws of special effects and props...Trust me there is more than just "24fps looks more movie-like" to the reason why 24fps is the accepted standard
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Old 03-01-2017, 09:45 AM   #677
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Because we have a million films over 100 years and they're all 24fps.
yes...very valid reason...indeed...
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Old 03-01-2017, 11:31 AM   #678
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To those saying HFR is terrible or it's amazing, it's neither. It's art, therefore it is subjective. I like it, others don't, and that's okay, it happens with all art in some degree. I've been interested in it since 2013, and I think there is a movie somewhere that would convince the masses that HFR is the future, but this is based of my own experiences and from hearing feedback, I'm probably wrong. Still though, the fake HFR trailer for Age of Ultron still blows me away, nearly 2 years later.
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Old 03-01-2017, 11:39 AM   #679
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Originally Posted by legends of beyond View Post
To those saying HFR is terrible or it's amazing, it's neither. It's art, therefore it is subjective. I like it, others don't, and that's okay, it happens with all art in some degree. I've been interested in it since 2013, and I think there is a movie somewhere that would convince the masses that HFR is the future, but this is based of my own experiences and from hearing feedback, I'm probably wrong. Still though, the fake HFR trailer for Age of Ultron still blows me away, nearly 2 years later.
I can understand saying "I dont like HFR".
What I wont accept is the statement "HFR makes a movie no longer look like a movie"
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Old 03-01-2017, 02:13 PM   #680
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I can understand saying "I dont like HFR".
What I wont accept is the statement "HFR makes a movie no longer look like a movie"
Because you completely discount "movies have looked like this my whole life" as an argument, for reasons you don't explain. It's a thing. Movie enthusiasts think 24fps looks like film because... it does. Movies looking like film rather than "real life" is a thing people prize because... they do.
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