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#1 | |
Special Member
Feb 2006
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NVIDIA CEO backs Blu-Ray all the way
http://www.gamesindustry.biz/content_page.php?aid=18528 Quote:
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#2 | |
Blu-ray Knight
Jan 2006
www.blurayoasis.com
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#3 |
Banned
Aug 2004
Seaattle
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I have absolutey no idea what he's trying to say. Honestly. His point is about as clear as mud.
The killer feature of these nexten consoles isn't the optical drive or even the graphics. It's who can build the best online infrastructure that brings the fans and cash in droves. No gamer cares about the specs once the gameplay has started. I think Huang is basically showing his ignorance of networking. With internet connected consoles you don't need a huge optical drive you just sync the stuff you need via the "Net. With SFF drives we're currently at 200GB. I wonder why we need optical drives at all. The next consoles will likely have flash memory for basic console features and a HDD at 500GB for storing games and loading new features and other ancillary items. This is the way you keep the content fresh and dynamic. Locking stuff on a plastic disc only serves to ensure that content remains static and stagnant after a while. |
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#4 |
Blu-ray Knight
Jan 2006
www.blurayoasis.com
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More than anything else: It's all about the games, first and foremost. It doesn't matter how good the hardware is if you don't have the content to back it up and make it all worthwhile.
A lot of Sony's rhetoric forces me into believing that they've lost focus of this concept, at least to a point. |
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#5 | |
Blu-ray Samurai
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"throw enough shit at the wall, and some is bound to stick" They release games like there is no tomorrow, and thats how they've been successful. I think i read there is over 6 thousand ps2 games released to date! that gotta be some kind of a record. Other companies that did this that where successful: Nintendo NES Nintendo SNES Sega Genesis Microsoft in 2003,4 XBOX Gameboys=all Atari2600 Those that didn't: Sega Saturn, dreamcast NEC Turbografx (funny the pc engine in japan did well, oh yeah it had thousands of games) Panasonic 3do nintendo gamecube Every atari after the 2600 Coleco Odyssey ^Sad i've owned all these and more.... Last edited by BTBuck1; 07-25-2006 at 06:10 PM. |
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#6 | |||
Blu-ray Knight
Jan 2006
www.blurayoasis.com
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![]() I know what you mean, though. Sony will be fine if they can get the big dogs rolling like MGS4 in a timely manner and games like that. Games like that are system sellers. Quote:
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#8 | |
Senior Member
Jan 2005
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![]() Really, disc based technologies may be on their way out the door, but disregarding the value of hard copies will never paint a complete picture of why the transition will be so difficult. Downloading HD content will be the future of HD... so why bother with HD disc technologies now? Because it isn't actually where people dream it will be... yet. "Sorry son, I know we just got you a new online gaming system, but you'll have to wait 120 hours for the first game to download because we only have a dial-up Internet connection." ![]() |
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#9 |
Member
May 2006
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i also think there's a lot to be said in terms of the psychology of consumerism.
often times, people buy things to have things. the gameplay will be astonishingly similar no matter how you get the data to your console, so i don't think that's going to be a major issue for most consumers. it's just nice to be able to actually have a 50-70 dollar product that you can hold, and take with you, and leave on your carefully-positioned shelf with all of your other 50-70 dollar products so that they impress all of your friends whenever they come over to your house. saying, "look at all the files i have in this directory" just isn't the same. /no |
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#10 | |
Blu-ray Samurai
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People out there aren't going to spend money on vapor. Who's going to buy a file off of you? what collecting is a thing of the past? never happen...not in my life. The day Gaming goes file based only is the day they lose me as a customer for ever. Unless games are pennies on the dollar.(which i doubt) |
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#11 |
Banned
Aug 2004
Seaattle
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I don't think we'll see the eradication of some sort of physical medium but what you will see is that more data will be pushed at the Net. Xbox Live is a pretty solid product and it's highly adaptable. The idea is to immerse the game player in a bunch of options that can be monitized.
Imagine carrying a flash card with carries the rights of games you've published so that a single flash could be taken to other game player households plugged in and all those games are available. Just like a CD but how much info do you really need to carry around. Games should be skeltons and the Internet should be the life support system. Huang seems to be saying that there is some functional limitations that cannot be overcome without Blu-Ray yet he doesn't support this statement with any empirical information. Do we need more local storage or can a network provide that we cannot have on disc? In the next 5 years people with broadband will have 30Mb connections for what we pay today for 4-6Mb. It makes more sense to pool the resources of the net for distributing and updating content. |
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#12 |
Member
May 2006
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it's also interesting that one of the best arguments the music industry could muster against music piracy was, "yeah, but you don't get the album cover art."
it's interesting now that most of the albums i download also include the cover art. i think as content--be it music, movies, games, whatever--moves to a more digital base, the desire and justification to simply pirate it will increase. i don't think it's any great secret that i put myself into the pirate category, but i also own hundreds, maybe even thousands of legitimate copies of various things. if the product is good, accessible, and fairly priced i don't have a problem paying for it. theoretically, this does extend to purely digital content. i have, i admit, actually paid, via credit card over the net, for a few software applications i use and consider to be a very good value. in those instances, however, i believe i did pay less than i would of had i got the actual disc, yet nothing really prevented me from making my own hard copy of said software. i'm actually very intrigued at the prospect of being able to download games from nintendo's entire back catalog with the wii, and i won't even mind paying for them. i will however, expect to pay only a few bucks per game. i would consider anything over five dollars to be exorbitant, and anything over ten to be unacceptable. i'm thinking more in the 1-3 dollar range. although i think i could justify a higher price for some of the newer gamecube games. my other big issue is accessibility. i'm hoping to be able to play a lot of games that have become lost to me over time. i really like the idea of having the ENTIRE back catalog available. this is one of the reasons i started pirating music in the first place, and one of the reasons i'm still reluctant to switch to a legitimate digital distribution service. before mp3s i was paying up to 40 or 50 dollars for some import discs (and i'm not talking special japanese editions of north american cds, i'm just talking about the regular old edition of a disc that just happened to be by a british artist), and as a teenager back then, and even as a young adult now, i just can't buy cds at those prices. i can buy one or two, and i did, but the rest i ended up downloading. furthermore, there were other discs that i could not buy, at any price, even if i wanted to. yet i could find them easily on the internet. even now, if i look up a disc on gracenote, it'll show me that half of the tracks are available on itunes, and the other half are not. i realize that there might be some licensing issues involved in this, but seriously, get your act together music industry. as a whole, the piracy community is just a much better and more efficient organization to deal with. the fact that everything is free is really just a bonus. furthermore, once i buy license to something, i want to be able to back it up or share it with my friends (which, in my country, is 100% legal). if my ipod is destroyed i shouldn't have to repurchase all of my songs as well as a new ipod. so i'm expecting that when i download "blades of steel" onto my wii, i will be able to save it to a memory card or a flash drive or something and then take it over to my friend's house to play it there. although the odds are that if it's only a buck or two, my friends would just download it themselves. i think they'd have little problem in doing so, because they know it's a quality product. /no |
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#13 | |
Blu-ray Samurai
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Graphics & sound are just as important as The online community. Graphics & sound are the foundation, you can't have "next gen" without improving these first...Hell even dumb ass nintendo (somewhat) realized this with the inclusion of 480p & widescreen on all titles. however sacrificing Graphics & sound (no HD & DD) in an effort to be profitable and only release a novelty nun chucka remote is not going to do anything if you don't have games to use it with. And nintendo alone can't crank out the games to keep up with 360 & ps3. It works in the handheld world, but consoles gamers require much more attention than 8 yr olds with Findining Nemo & Super mario advance GBA in their pockets. And I know, I know...Nintendo says "they aren't trying to compete" blah blah...average joe doesn't look at Wii as anything different than xbox or ps3 and some get scared when they see the price is signifigantly less, lower prices and "free games" in the box usually spell trouble for game companies. |
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#14 | ||||||
Senior Member
Sep 2005
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Also graphics *is* quite important. If graphics were not important then things like Doom would never have evolved like they have. New graphics hardware and new graphics software engines are coming out every year. If graphics are so unimportant maybe we should all go back to playing Adventure on our VAX 780s. Quote:
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