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#3501 | |
Blu-ray Samurai
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#3502 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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I would definitely just try that and see what others here think before adjusting the glass. Adjust the glass too much and it could end up too easy. Another option may be to give a piece of fixed sponge above the first glass platform that people can use to at least stop their momentum if they are out of control. |
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#3503 | |
The Busey
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The more I think about it, the less inclination it is for me to continue to play Bioshock and pick up my LBP controller again. |
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#3504 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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1 - the steps up themselves don't flow smoothly becuase of the height - that isn't a horible thing on it's own, but when you slide off the first platform or jump short 3 or 4 times, the steps quickly become more of a hassle. 2 - the jumping on/off a glass platform can be really challenging - in fact jumping on glass just really messes with your momentum in general. If you're thinking that everyone is doing the hop on and off the platform in one motion, try hoping up once you hit the first glass platform and what that does to your sackboy. If that's intended, leave it as is. If that is a little more challenging than intended, a small sponge rod or block fixed in one spot in the air above the first platform (maybe closer to the right side of it) would let a player that was jumping up and down to grab it and then drop straight down. It would let them start from the platform at rest. it would still be hard, but it would help players understand how glass affects their running and jumping. |
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#3505 | |
The Busey
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Wow, talking about levels with other people really does help work the creative juices! |
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#3506 | |
Blu-ray Knight
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I don't mind challenging - but as mentioned before - there is a fine line between challenging and frustrating. I also don't like it when someone makes things very difficult and has checkpoint way too far apart. I got through a million jumps on tiny, tiny platforms that I kept falling off of and having to start all over again. I finally got to the top - and no checkpoint.
![]() I don't mind challenging, but space out the challenges. To take Marine Mike's Level (which I haven't played) - it sounds like it would be more frustrating than challenging to have to run and jump, instead of just jump. Running to jump isn't a challenge, but can get frustrating if it's put in too often for no other reason than to make be run and jump. I'm trying to find the fine line myself in my first created level. I have a few challenging areas, but they are short and don't require endless perfection to get through. I actually feel I might be making it too easy. We'll see. Quote:
I keep getting sucked into to my level I'm creating. It's not that great to be honest - but it's mine. ![]() |
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#3507 |
Blu-ray Knight
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#3508 | |
The Busey
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EDIT: Check out my level and see what I do with Camera angles and music and you will see what I mean. |
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#3509 | |
Blu-ray Knight
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![]() I'm having a lot of fun setting up camera angles and putting in different music cues as well. I hope they release more. It's amazing - as much as they give us for tools - I hunger for even more! ![]() |
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#3510 |
Off-Topic King
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#3511 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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How do you make wheels that work?
I have tried for 2 hours now and everything I made just sits there "stuck" to the ground. I've tried rotating, standard, etc. I even built stuff in the air to avoid attaching it to the ground, but nothing is working. When I attach rockets to check, it just moves the whole vehicle as 1 piece. I went back to basics and that didn't work. 1. Make cardboard square in air on 1 plane. 2. Make 2 rubber circles in air on the next forward plane. 3. Attach bolt to rubber circles in air. 4. Attach rubber circles w/bolt to cardboard box in air and hold down button to glue them on. Drop vehicle and nothing. Every time it sits there like a rock when I play. Ideas? |
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#3513 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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Oh.
So you attach the circles first then the bolt? ![]() I thought the bolt on the circles would hit the square when I attached them. Okay, going to try that one. I hate this game. ![]() |
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#3514 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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Okay, that wasn't the issue, but I figured out the problem.
![]() I was gluing the wheels to the base. So obviously it couldn't move. Well, there went some hours and stress and coffee and . . . Now I can resume making my little amateur taxi vehicle. |
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#3515 |
Blu-ray Samurai
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my "History of the Format War" level is coming along, about 15% done with it...I got some ideas, should be decent when Im done, well...decent enough for a first stab at creating, Its gonna take a few months to master this stuff.......
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#3518 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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I'm playing the game first too aside from trying to learn the basic create tools. Lots of user levels have giveaway collectibles, which I like.
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#3519 |
Expert Member
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The main problem I had was that I'd jump up the left side of the steps, and slide across the top and fall down to the right. I did that repeatedly. And it's a difficult jump back up onto the top from the right. I wasn't even falling all the way down... just down the first step. But from there I'd need to jump 4 or 5 times every time before I got back on the top, because that step wasn't very wide so it was difficult to get up the momentum. If that first right step was a different material, or slightly higher, or even if the top of the platform was just a little bit wider, it wouldn't have been migraine-level frustrating. The controls in the game are floaty already, so including a glass platform that requires a great deal of precision to navigate isn't an enjoyable choice.
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#3520 | |
The Busey
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