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#5042 |
Senior Member
May 2007
Calgary, Alberta, Canada
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There are some "hidden" tutorials. When you're on the level editor, pull up your pop-it menu, and go to the tool bag (the "sack with gears" at the bottom left corner) and open it. From there, scroll through the various items/options in the pop-it, and look for a little "?" attached to any item. When you select one of those marked items another tutorial will begin (or rather, the option to start another one). After you've gone through all those, you'll have your trophy.
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#5043 | |
Blu-ray Knight
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![]() ![]() ![]() ![]() Yeah, I probably spend more time on lighting then a lot of people spend on there entire levels. That doesn't make my levels any better than theirs, just means I'm a details freak who sits around tweaking lights till I get "just the right effect" that I'm looking for. That was one of the reasons I let my Winter series die when that level crashed - I bet I have over 200 lights, each one tweaked specifically, in that level - no way I could even think of doing that again. I know some people would find it incredibily tedious - but I also like taking pictures of sunsets as a hobby, and just love dramatic colors. (My poor wife must think I'm insane sitting around tweaking light after light, then trying different colors.) Hopefully, the lighting is dramatic, but doesn't call attention to itself too much. That's the goal anyway. But you are correct, I seem to have an obsession with lights - might as well call it a "trademark" - makes it sound like something you probably shouldn't be taking medication for. . . ![]() ![]() |
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#5047 | |
Blu-ray Archduke
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#5048 |
Blu-ray Champion
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No , you can do all the tutorials. If there is a line underneath the tutorial it means you haven't done it yet.
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#5049 | |
Blu-ray Ninja
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I thought the SAME thing... But didn't know because of how the creation is separate from the game itself. |
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#5050 | |
Blu-ray Champion
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![]() I actually went back and made a few minor changes to Chaplin last night, but nothing that really changes the level at all. At some point I think I'll actually sit down and try to reposition the "Scene 1", "Scene 2"... signs, since I really want to make them as centered on the screen as possible. I just hate making minor changes to my level, and then having to play through the entire thing just to see how they look when actually played. Anyhow, this leads me to something I hope to see in the game: Add a special door tool that is only available in create mode. Basically you put the door wherever, and then hit "switch to play mode" and it makes you come in through that door. That way I can play-test certain parts of my level over and over, without having to run through the entire thing. (I also hate trying to play through parts in create mode, because then I have to worry about properly resetting everything, so that it's all back in place). Last edited by toef; 01-03-2009 at 02:08 AM. |
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#5051 | |
Blu-ray Knight
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![]() Glad to see toefer's Chaplin level mentioned. A lot of the art levels don't get the credit they deserve. |
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#5052 | |
Blu-ray Knight
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![]() My levels are in my sig. Unfortunately, the Winter Wonderland series was recently discontinued after 2 crashes - one which lost the level 2 seconds before it was about to be published. It was a month's worth of work and my most polished level to date. It set me too far back to continue the series in a timely manner. ![]() This actually cost me the other level which was the Boss Battle for the crashed level. So, I only have 3 published levels (although I have created 5). One word of warning, the biggest complaint I get about my level is that they are long. Each one is tipping the themometer and most take 5 minutes or more. The Garden at Midnight - first level I ever made, trying to learn how to use the tools. Winter Wonderland, Part I - read above. ![]() The Great Race - almost all the levels I've made have been for single player. I decided to try and see what I could think up for a multiplayer specific level. I am currently making a level called, "Puzzle Wheels" (A feature in the crashed level I made). |
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#5053 | |
Blu-ray Champion
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Also, now that I finally moved some of my pictures from the PS3 to my computer, I can start dumping Chaplin everywhere, like here: ![]() This was [obviously] the picture I was going for, but a sackboy can only move his hand so close to his mouth: ![]() |
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#5055 |
Blu-ray Champion
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I don't know of a list but I know there is one in each of the one's in the temples and in the wilderness i believe there is two in the bunker and and frozen thundra. Both have x3 and x4
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#5056 |
Blu-ray Champion
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I was looking around for the same thing the other day, this list probably isn't complete, but its a start:
3x Levels The Bunker The Magician (not sure that's the exact name) 4x Levels Dancer's Court Frozen Tundra Collector's Lair |
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#5058 |
Blu-ray Guru
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I've redone my pinball level (it's not exactly the same as the original that the game trashed but close enough).
Once you're done with the pinball part I've also added a little bit of shooting that uses the paint gun just before the end. The level name is LittleBigPinball, hope you get some enjoyment out of it ![]() p.s. Don't think bad of me if you randomly die (if you play it you'll know what I'm talking about), it seems that if your sackbod is traveling at speed and hit's something at the wrong angle he dies ![]() |
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#5059 | |
Blu-ray Knight
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![]() Thought you did an awesome job. I did randomly die my first time on the launch button. I thought, uh oh, I'm going to hate having to inform him his level is broke - but then it never happened again and I had a great time playing pinball. Great job! Hearted the level. ![]() |
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#5060 | |
Blu-ray Guru
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![]() Yeah, sometimes the launcher kills you for no good reason! Another common place is at the top when you launch, you fly right into the glass and again it kills you. I tried to make the curve as smooth as possible and it still does it sometimes. I also tried to get rid of all sharp corners, but it can still do you in if it feels like it. It's annoying when it happens (which is why I gave it a six life thing) but doesn't happen too often luckily. |
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