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Old 11-19-2008, 11:12 PM   #4001
Proteus Proteus is offline
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I think it's a Goose.


Far more traditional and matches the English spirit.


That said...

I'm at the point where I would much rather see more objects and stickers included in the 'bundles' than just costumes. I think it would be an entire theme to the bundle, personally. So you get more stuff to work with.

On the Monster Truck note... I was inspired by the Monster Truck included with the game (when you ace whatever level that was) but was very disappointed with it's lackluster performance. So, I built my own Monster Truck that was truly 'monster' and used it in my Mega Monster Truck Madness! level. I felt it was a massive improvement, but I'm biased. Regardless, if you Ace my level you get the Monster Truck as a reward so you can use it in your stuff or just plain dork around with it. Check it out.
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Old 11-20-2008, 12:10 AM   #4002
netguy503 netguy503 is offline
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NEW patch 1.04 for LBP out now...wonder what it does?
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Old 11-20-2008, 12:24 AM   #4003
caliblue15 caliblue15 is offline
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Update v 1.04 is up guys!
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Old 11-20-2008, 12:28 AM   #4004
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I just said that. The question is...what does it do?

*is sad cali is mad at him and wants to be forgiven*


Last edited by netguy503; 11-20-2008 at 12:30 AM.
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Old 11-20-2008, 01:11 AM   #4005
caliblue15 caliblue15 is offline
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If netguy beat me to it i'm sorry, i can't see his posts, I ignored him.
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Old 11-20-2008, 01:23 AM   #4006
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Don't ignore me.. someone tell Cali for me to please check his PM's.
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Old 11-20-2008, 01:40 AM   #4007
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Quote:
Originally Posted by netguy503 View Post
Don't ignore me.. someone tell Cali for me to please check his PM's.
Is this because of the minecar incident?

I hope the patch fixes the Play/Create/Share points, because I have no idea what those points are even for, but I'm tired of seeing the 0s. And I wish the playcounts on my levels would update more than once every few hours.
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Old 11-20-2008, 01:55 AM   #4008
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by toefer View Post
Is this because of the minecar incident?

I hope the patch fixes the Play/Create/Share points, because I have no idea what those points are even for, but I'm tired of seeing the 0s. And I wish the playcounts on my levels would update more than once every few hours.
It is how he talked/ acted towards me while playing online, talking in the forum, and in some very very rude PM's. First person ever to be ignored by me, but anyways moving on.

i made a Maze to end my level with now with two dead ends, too bad when i try to make it look pretty it says the shape is too complicated making it not look that put together.

But I think after this it will be version 0.7 with only one place left to build, then some beautifying.
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Old 11-20-2008, 01:59 AM   #4009
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I've played quite a few levels...it doesn't seem to change that. And yes it is over the "mine car incident of '08". He, as he should have been was ticked that I called him slow when I was (in my point of view) just joking with him. It is hard to find items when one person in your team has all of them, they are invisible after you collect them and it is hard for the other person to communicate their exact needs. Anyway the comment got out of hand and I wrote him a PM that I was sorry and that it is hard communicating people's intentions in their words on the web so we shouldn't take such quick offense to them. But if he has blocked me. He wont be able to see PM's, would he?

Maybe if someone could quote this he'll be able to see that via you guys. Now I've lost a good friend on PSN (hopefully only for the moment). We were having such a good time looking for items last night as well. LBP is supposed to bring community together, not apart.
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Old 11-20-2008, 02:04 AM   #4010
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Quote:
Originally Posted by caliblue15 View Post

i made a Maze to end my level with now with two dead ends, too bad when i try to make it look pretty it says the shape is too complicated making it not look that put together.

But I think after this it will be version 0.7 with only one place left to build, then some beautifying.
I'm not quite sure how the shapes work.

I made a very intricate maze for my latest level, and most of it shows up as a single shape now, since the pieces are glued together, and eventually some pieces are touching/glued to the outer border of the maze. I was worried after all these pieces started getting connected that it would say my shape was too big, but it never did. I did, however, use the pop-it cursor to select the entire maze, and that slowed the game down to a crawl. Probably like playing Crysis on a Pentium II, or something. So, being as careless as I am, I decided to try copying the maze, for fun, and that made the game lock up, so I had to do a hard restart by holding down the power button on the PS3.

During the beta, I tried punching holes into a flat piece of wood, to glue to the front of my connect four machine. After punching 4 holes, it said the shape was too complicated, so I had to improvise, and just make 14 pieces of wood, with 3 holes each, and just attach all of those, instead of 1 big piece.

Anyhow, the way my maze is set up, its a giant rectangle, but the four walls are four separate pieces, attached to pieces of dark matter, and positioned so they touch, as if they were conected. Then I built the inner maze walls the way way (suspended in the air with dark matter), but they were a different material and thickness.

Quote:
Originally Posted by netguy503 View Post
But if he has blocked me. He wont be able to see PM's, would he?
I don't really know how that works. I know if you are suspended, you can still receive PMs, but if you block someone, I imagine it might block their PMs as well.

Last edited by toef; 11-20-2008 at 02:09 AM.
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Old 11-20-2008, 02:10 AM   #4011
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by toefer View Post
I'm not quite sure how the shapes work.

I made a very intricate maze for my latest level, and most of it shows up as a single shape now, since the pieces are glued together, and eventually some pieces are touching/glued to the outer border of the maze. I was worried after all these pieces started getting connected that it would say my shape was too big, but it never did. I did, however, use the pop-it cursor to select the entire maze, and that slowed the game down to a crawl. Probably like playing Crysis on a Pentium II, or something. So, being as careless as I am, I decided to try copying the maze, for fun, and that made the game lock up, so I had to do a hard restart by holding down the power button on the PS3.

During the beta, I tried punching holes into a flat piece of wood, to glue to the front of my connect four machine. After punching 4 holes, it said the shape was too complicated, so I had to improvise, and just make 14 pieces of wood, with 3 holes each, and just attach all of those, instead of 1 big piece.

Anyhow, the way my maze is set up, its a giant rectangle, but the four walls are four separate pieces, attached to pieces of dark matter, and positioned so they touch, as if they were conected. Then I built the inner maze walls the way way (suspended in the air with dark matter), but they were a different material and thickness.



I don't really know how that works. I know if you are suspended, you can still receive PMs, but if you block someone, I imagine it might block their PMs as well.
PM's are blocked, and yeah, i just tried to create it all at once instead of in pieces..
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Old 11-20-2008, 02:20 AM   #4012
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Toefer can you quote the other part of my message and send it to him. I knew PM's dont work. It was kinda rhetorical. lol The issues waying on me so bad I just might send what I wrote in the PM to his email. I didn't mean for him to take offense to my speaking (over the internet) and hope he forgives me so we can play together again.

Yes, it does bug me when people are mad with me, especially my friends.
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Old 11-20-2008, 02:25 AM   #4013
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Quote:
Originally Posted by AikonEnt View Post
Thanksgiving doesn't exist in the UK so it could be either. But it is recognised in the US so probably is a turkey (or is a chicken and it's just a coincidence that it's thanksgiving also).
neither does July 4th, as we kicked you butts in the revolutionary war baby! ...lol.....itd be kool if we got something for Guy Faux day though....
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Old 11-20-2008, 02:28 AM   #4014
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by caliblue15 View Post
i made a Maze to end my level with now with two dead ends, too bad when i try to make it look pretty it says the shape is too complicated making it not look that put together.
Yeah, I had to end my first level - The Garden at Midnight - cause many of my pieces become "too complicated" and the themometer was about to burst. Riding a motorcycle out to the end wasn't my original plan - to me, it seems kind of obvious that it "just ends".

Btw, I don't think you've played my level!

I hope they get a patch to fix the "too complicated" issue. I shouldn't have to find clever ways to build my structures, (like using dark matter - just as toefer had to do in his levels).

And I hope it fixes those strange and random glitches when creating (like when suddenly all the colors start streaming after you place an object).

I really enjoy the creation part of the game, but could do with fewer glitches.
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Old 11-20-2008, 02:29 AM   #4015
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Quote:
Originally Posted by netguy503 View Post
I've played quite a few levels...it doesn't seem to change that. And yes it is over the "mine car incident of '08". He, as he should have been was ticked that I called him slow when I was (in my point of view) just joking with him. It is hard to find items when one person in your team has all of them, they are invisible after you collect them and it is hard for the other person to communicate their exact needs. Anyway the comment got out of hand and I wrote him a PM that I was sorry and that it is hard communicating people's intentions in their words on the web so we shouldn't take such quick offense to them.
You griefer.

But yeah, I was playing online with MarineMike, and someone else that might have been from this site (I don't remember). Originally it was Mike and I, and we were just going for the prize bubbles we didn't have, then I let a 3rd person in, and that person just wanted to run around the levels. Mike and I had microphones, and kept saying how we wanted to get the prize bubbles, but we ended up having to just quit, and Mike and I paired back up.

But anyhow, the point is, even with just two people, it's often hard to figure out who has what. Sometimes someone is missing what you might think is an easy prize, so you assume they have it, and keep moving on. It would be great if the game had a way of checking what everyone was missing, and then any prize that any single person might be missing would show up, so that everyone would know that it's needed.
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Old 11-20-2008, 02:31 AM   #4016
caliblue15 caliblue15 is offline
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Alright guys version 0.7 is up and ready for play, any feedback would be welcome, time to study for my test..
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Old 11-20-2008, 02:33 AM   #4017
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by CYMBOL View Post
Yeah, I had to end my first level - The Garden at Midnight - cause many of my pieces become "too complicated" and the themometer was about to burst. Riding a motorcycle out to the end wasn't my original plan - to me, it seems kind of obvious that it "just ends".

Btw, I don't think you've played my level!

I hope they get a patch to fix the "too complicated" issue. I shouldn't have to find clever ways to build my structures, (like using dark matter - just as toefer had to do in his levels).

And I hope it fixes those strange and random glitches when creating (like when suddenly all the colors start streaming after you place an object).

I really enjoy the creation part of the game, but could do with fewer glitches.
playing ur level now, ur play to heart rating is amazing %50 have hearted it.. and u have more hearts as a creator than me dang it..
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Old 11-20-2008, 02:34 AM   #4018
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Quote:
Originally Posted by toefer View Post
But anyhow, the point is, even with just two people, it's often hard to figure out who has what. Sometimes someone is missing what you might think is an easy prize, so you assume they have it, and keep moving on. It would be great if the game had a way of checking what everyone was missing, and then any prize that any single person might be missing would show up, so that everyone would know that it's needed.
Exactly!

Another problem is, I don't know which ones I have or don't half the time. Heck, if I knew where all the prize bubbles were, I'd have them by now. I just can't remember which levels I've done what in.

I do know I need all the 3/4 person prizes. I tried playing those levels "online" but no one ever joined the room.

Like I said, I don't care about trophies - I just want ALL the materials for creating - I'd hate to finish a level and find something that would have really helped later on.
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Old 11-20-2008, 02:37 AM   #4019
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Quote:
Originally Posted by caliblue15 View Post
playing ur level now, ur play to heart rating is amazing %50 have hearted it.. and u have more hearts as a creator than me dang it..
Ah well, half of those hearts are from buddies, sooooooo. But yeah, it means a lot when people you don't know heart it - problem is, I've only had close to 30 people play it - not many people have tried it out.

I don't even know where to look for the "hearts as a creator" thing.

Thanks for playing Cali - I tried you trophy room - tonight, I can see why some folks would be annoyed, but I thought it was funny.
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Old 11-20-2008, 02:46 AM   #4020
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by CYMBOL View Post
Ah well, half of those hearts are from buddies, sooooooo. But yeah, it means a lot when people you don't know heart it - problem is, I've only had close to 30 people play it - not many people have tried it out.

I don't even know where to look for the "hearts as a creator" thing.

Thanks for playing Cali - I tried you trophy room - tonight, I can see why some folks would be annoyed, but I thought it was funny.
I thought it was funny too, but no one else does.. lol..

Anyways, Great level, great presentation, now if only mine was that polished.
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