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#4321 |
Blu-ray Samurai
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Well I published a "level". Its more of a basis for some pieces and parts that I have made. Its called "Little Big Hockey" if anyone would like to check it out (or even heart it
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#4322 | |
Blu-ray Champion
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![]() As for me, I'm almost done with my level. Tomorrow i'll be putting in the "finishing" touches like music and the textures. I'm liking it, it's pretty hard but I still enjoying playing it. Hopefully people will enjoy it. Will let you guys know when it's up ![]() |
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#4323 | |
Banned
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just because he spends X amount of time playing LBP and making good detailed levels that he neglects his wife . When he explained you followed it with another jab to further the scenario. LBP the game and this thread is about creating fun not misery but i don't want to argue so i'll say no more on this subject . If you have something sarcastic to reply pm me if not let it go . or you can have the last word which im sure you will. Your comments have already cost you one friend and your still finding time to take jabs at him. Lets not ruin it for everybody else . |
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#4324 |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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Ok, need some help with building my cagematch level. Hoping one of you guys might be able to save me a load of experimentation time.
I have a door that I want to start down/flat, then upon a trigger/button, it moves 90 degrees to straight up (kinda like a drawbridge). I'm currently using a wobble bolt, but I'm having trouble finding the right combination between the bolt settings and the trigger settings to getting to effectively close (move from flat to upright) once and then not again. The hardest part of what I'm trying to do is set up a detection of when all the participants are in the cage, and starting it rolling - then stop it at the end and open the door back up. Once that's figured out, the few things I have left should be pretty easy to wrap up - then I'll need some people to help test it since it needs 2-4 people to really experience it correctly (I'm even locking it off from single players). Cymbol - I have another idea for you to potentially make "save points" and level access without doing a level key (cant believe I hadn't thought of this earlier). I'm going to start the test lab level thread now and suggest a way for us to lock off the levels - I'm sure you'll immediately see where I'm going. ![]() |
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#4325 | |
Blu-ray Champion
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in every thread I see you post in, and even way back a few weeks ago when you thought I was trying to steal your PSN account, because I was out having dinner. |
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#4326 |
Blu-ray Knight
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Hey guys, I appreciate that you both have opinions about certain situations - but please keep it in PM's. Anything LBP related (playing, creations, etc) would be most welcome.
Thanks guys, |
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#4327 | |
Blu-ray Knight
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#4328 | |||
Blu-ray Knight
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Play the "World of Colour" level to see what you're planning in action. (I just happened to play it today and it has the exact mechanics you are looking for.) Quote:
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I'm up for testing when it's ready! ![]() |
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#4329 | |
Banned
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It's great to hear from you . I hope your thanksgiving was wonderful !!! ![]() P.S. You could have pm'ed me. Last edited by BLUE MYSTIC RAIN; 11-30-2008 at 05:06 PM. |
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#4331 |
Blu-ray Guru
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I f***ing hate trying to ace the bunker. By the way there is a kind of cheat for ppl trying to ace levels, when you know you are about to die, pause game and turn off controller, then turn it on again and you ll respawn without losing any lives
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#4334 |
Blu-ray Knight
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Ooooooh, cool. Thanks for the tip. (Haven't tried acing stuff yet - it's on my "to do" list.)
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#4337 |
Blu-ray Champion
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While this does technically work, it only works if you know you are about to die. Unfortunately most of your deaths will be completely random, and/or happen too quickly for this trick to be of much help.
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#4338 | |
Blu-ray Guru
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#4339 | |||
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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I'm thinking of putting a proximity trigger near the entrance and invert it so that while anyone is in the proximity, the switch is off, but when none of the sack people are in range (which would mean they all are in the cage, which is what I want) then it would turn on. The more I've been thinking about it I think I'm going to make it a 2 stage trigger. I'm going to try to tie the inverted trigger to a magnetic key on a rod, and just have it move to and set off the magnetic trigger. (if that makes sense). Quote:
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