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Old 02-11-2009, 08:08 PM   #5681
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by sssick View Post
Thanks for the info, I thought it was just me that can't seem to find anything I am looking for. It seems impossible to me to get the create trophy when my level is on page 15 of a search.

My PSN is: sssick

I thought I put it in my sig, but it doesn't come up.
You have to repulish your level - do it every time you log in to LBP. It will put it back towards the top. Unfortunately, it's the only way to get your level played (unless it starts getting word of mouth, etc.)

I republish The Great Race and Puzzle Wheels everytime I log in, and sometimes again when I log out. The Great Race was made before Puzzle Wheels and TGR has over 2000+ plays, and PW has close to 800 plays.

All my levels seem to get about 100 hearts per 500 plays - I've noticed that ratio seems to be consistent with a lot of levels out there. So, don't be surprised if it takes a while for the hearts to catch up. (Of course, getting your level played doesn't mean hearts will follow automatically.)

Hope that helps.
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Old 02-11-2009, 08:26 PM   #5682
Rike255 Rike255 is offline
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It takes a long time to get plays on your level initially. The system almost seems impossible for new levels to compete with older ones because they fall off the Cool Levels pages so quickly.

When I was publishing my levels daily, I'd get about 50-100 plays each time before the level would just stop getting played entirely and I'd have to republish it to "bump" the level so to speak.
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Old 02-11-2009, 08:29 PM   #5683
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by Rike255 View Post
It takes a long time to get plays on your level initially. The system almost seems impossible for new levels to compete with older ones because they fall off the Cool Levels pages so quickly.

When I was publishing my levels daily, I'd get about 50-100 plays each time before the level would just stop getting played entirely and I'd have to republish it to "bump" the level so to speak.
Yeah, when I republish now - I only get a couple of plays. Just too many competing levels.
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Old 02-11-2009, 08:43 PM   #5684
sssick sssick is offline
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Yeah, I figured I got the game too late, and now there are so many levels, it's going to get lost in the mix.
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Old 02-11-2009, 09:59 PM   #5685
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Quote:
Originally Posted by CYMBOL View Post
Yeah, when I republish now - I only get a couple of plays. Just too many competing levels.
I noticed the same thing. I used to republish almost daily, and each time I'd turn the game on to republish, I'd generally have 20-40 new plays (though some days it was much higher).

Now I think Chaplin has 1 or 2 new plays each time I republish, and I've only been republishing every couple days.
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Old 02-11-2009, 09:59 PM   #5686
Rike255 Rike255 is offline
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Just keep at it. The level I made I didn't publish until mid December and it didn't get "popular" for at least a month after that.
I usually published it a few times a day. I even recorded how many hearts and plays I got each day and threw it into an excel spreadsheet to watch how it grew in popularity. I can show it to you if you'd like to use it as a benchmark for your level.

As far as i can tell, for your level to stick on the Cool Levels, you should expect to have about 10,000 plays and around 600-700 hearts. The more hearts you have, the less plays you need. They must have some kind of formula where a heart is worth X number of plays. For example, a level with only 5,000 plays but 1,500 hearts will be counted as much more "popular" than a level with 500 hearts but 10,000 plays.
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Old 02-12-2009, 01:43 AM   #5687
CYMBOL CYMBOL is offline
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Bah! I'm not releasing Puzzle Wheels II this weekend as I had said/hoped. I'm just not happy with it. The thermometer just made me cut too much and now I feel it looks thrown together towards the end.

Somehow, the last wheel just ate up the thermometer. I don't know why.



I know a lot of people think I have too much in most of my levels to begin with, but I just don't think this level is as progressive as I wanted it to be - and what can I say, I'm very picky about the "look" of my levels.



Anyway, I might let a few people beta test it - but I will probably just delete most of it and I'm not sure when I'll get back to it. I already know what's wrong with it - but I should probably see what others find wrong.

I think it's back to the drawing board on this one.
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Old 02-12-2009, 02:29 AM   #5688
Gamma_Winstead Gamma_Winstead is offline
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working on my first level, "Escape from the city Part 1". It's about a zombie outbreak. It'll be an on going saga with a couple parts. Each one will get harder and more elaborate. Look for it soon!
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Old 02-12-2009, 03:06 AM   #5689
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Quote:
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working on my first level, "Escape from the city Part 1". It's about a zombie outbreak. It'll be an on going saga with a couple parts. Each one will get harder and more elaborate. Look for it soon!
Sounds fun!

@ Rike255 - I finally tried your MSG music level - well done! Although, I did fall off the lift and had to run the last 1/4.

Honestly, I was getting bored - but the music levels are just not my thing. Although, I completely appreciate the time and effort that goes into them.

I would suggest making the lift "jump off" proof until the end - when it would open.

Also, I would recommend some visuals for your next music level. I think a big reason I don't care for music levels is many times it's just the speakers. Maybe for players like me - you could add some fun visuals to go along. Glad to see your level has so many plays and to see these types of levels get such recognition.

@sssick - I played your Mario level. I was pleasantly surprised - I didn't expect it to look that nice. Very well done on the design.

I did have a couple of problems. The first play through I couldn't jump across the gas - and thought I might have missed something (I found out later you just have to "barely" make it) - so, I jumped down and fell out of the level into the music area. I was able to finish the level and got 5th place.

I restarted, and found out I could make the jump but at it would be VERY close. But I got to the end and couldn't progress. The magic mouth said to replay the level for the music portion but I was stuck. I couldn't go back up the pipe and there seemed to be some grabbable material in the ground but it didn't dissolve. Not sure if I missed a switch or something isn't working. LBP is glitchy - you might want to ensure everything is still working properly - LBP is known to delete a switch etc. at random.

I couldn't finish the level. Please let me know if I missed something. I think I would have had the highscore.

Anyway, really well done level.
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Old 02-12-2009, 03:25 AM   #5690
groovyone groovyone is offline
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Quote:
Originally Posted by gamma626 View Post
working on my first level, "Escape from the city Part 1". It's about a zombie outbreak. It'll be an on going saga with a couple parts. Each one will get harder and more elaborate. Look for it soon!
Sounds fun!
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Old 02-12-2009, 01:57 PM   #5691
sssick sssick is offline
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Originally Posted by CYMBOL View Post
@sssick - I played your Mario level. I was pleasantly surprised - I didn't expect it to look that nice. Very well done on the design.

I did have a couple of problems. The first play through I couldn't jump across the gas - and thought I might have missed something (I found out later you just have to "barely" make it) - so, I jumped down and fell out of the level into the music area. I was able to finish the level and got 5th place.

I restarted, and found out I could make the jump but at it would be VERY close. But I got to the end and couldn't progress. The magic mouth said to replay the level for the music portion but I was stuck. I couldn't go back up the pipe and there seemed to be some grabbable material in the ground but it didn't dissolve. Not sure if I missed a switch or something isn't working. LBP is glitchy - you might want to ensure everything is still working properly - LBP is known to delete a switch etc. at random.

I couldn't finish the level. Please let me know if I missed something. I think I would have had the highscore.

Anyway, really well done level.
Thanks for playing it and giving me feedback.

On both of those instances, there is a wooden mario block that you have to push to get past. On the long jump that you made (I've never made it...), there is a sponge that lowers when you push the two blocks together. I guess I should make it more obvious, you are the second person that told me they can't get past that part.

The second part with the dissolve is also a block you have to push though the opening and it opens the trap to get to the finish. I had a grabbable mario, but the level was moderated, so I had to take it out. I'm going to play it some more and see how I can make it better. Thanks again.
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Old 02-12-2009, 02:00 PM   #5692
fsavoie fsavoie is offline
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Quote:
Originally Posted by CYMBOL View Post
Yeah, when I republish now - I only get a couple of plays. Just too many competing levels.
And yours are really great... I think I will have a hard time to get my community trophies with all this competition!!

Edit : I just went looking on the trophy list and its only require 50 plays... (I though it was 150...) so thats not too bad to acheive

Last edited by fsavoie; 02-12-2009 at 02:52 PM.
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Old 02-12-2009, 02:12 PM   #5693
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by sssick View Post
Thanks for playing it and giving me feedback.

On both of those instances, there is a wooden mario block that you have to push to get past. On the long jump that you made (I've never made it...), there is a sponge that lowers when you push the two blocks together.
I saw those blocks - but I couldn't grab them and they didn't seem to respond well when trying to push against them - so I just thought you forgot to glue them down. I would make a thin layer of grabbable material around it to make it easier to manuveur.

Haha, that's funny that I made the jump!

Quote:
I'm going to play it some more and see how I can make it better. Thanks again.
Sure, no problem. I wanted to make sure you knew before people marked you down in stars because, like me, they couldn't figure out what to do next.
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Old 02-12-2009, 02:16 PM   #5694
CYMBOL CYMBOL is offline
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And yours are really great... I think I will have a hard time to get my community trophies with all this competition!!
Thanks.

It's definitely gotten worse getting your level played. But, I still enjoy creating, but it would definitely be nice if it could get more plays. It's like writing a book that nobody reads.
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Old 02-12-2009, 04:02 PM   #5695
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Does anybody know where the least obvious prize bubbles are in The Mines and where the freakin' sticker switch trigger that is a car in Lowrider is? That's all I need to get 100%. Oh, and one I can't find in the Dancer's Court. I'm at 90%, 94%, and 97% respectively.
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Old 02-12-2009, 04:36 PM   #5696
Chris60119 Chris60119 is offline
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Any pictures of the monkey costumes out today?
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Old 02-12-2009, 04:37 PM   #5697
Chris60119 Chris60119 is offline
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Quote:
Originally Posted by cajmoyper View Post
Does anybody know where the least obvious prize bubbles are in The Mines and where the freakin' sticker switch trigger that is a car in Lowrider is? That's all I need to get 100%. Oh, and one I can't find in the Dancer's Court. I'm at 90%, 94%, and 97% respectively.
Check youtube. Sometimes you can find video of people doing 100% on levels there. It helped me out on a few. I think now all I need are multiple player prizes.
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Old 02-12-2009, 04:41 PM   #5698
fsavoie fsavoie is offline
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Quote:
Originally Posted by cajmoyper View Post
Does anybody know where the least obvious prize bubbles are in The Mines and where the freakin' sticker switch trigger that is a car in Lowrider is? That's all I need to get 100%. Oh, and one I can't find in the Dancer's Court. I'm at 90%, 94%, and 97% respectively.
In the mine you probably talking about the one where there is a "race" with a button that drop explosif to blow you a path? If so go backward with your explosif there is a "strange wall" that will blow.

As for lowriger and dancer's court... I don't remember them from their name
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Old 02-12-2009, 04:41 PM   #5699
fsavoie fsavoie is offline
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Quote:
Originally Posted by frettless5 View Post
Check youtube. Sometimes you can find video of people doing 100% on levels there. It helped me out on a few. I think now all I need are multiple player prizes.
Me too. Maybe we can join in togheter sometime to do them
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Old 02-12-2009, 04:42 PM   #5700
dereksworl dereksworl is offline
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Sweet! Ape Escape costumes, I only have one thing to say..............

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I will downloading this!
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