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Old 03-31-2009, 11:24 PM   #6421
caliblue15 caliblue15 is offline
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To celebrate the release of SackBoy in Hot Shots Golf: Out of Bounds, we’re putting together the first official LittleBigPlanet golf course where each hole is designed and created by the LBP community.

The best 9 holes and a driving range from North America and the most popular 9 holes and club house from Europe will form the official LittleBigPlanet golf course. So not only can you win individual glory at having your hole selected, but your creation will forever be part of this course!

Every winning entry will be awarded a LittleBigPlanet prize crown, so start drafting up your designs and switch to create mode! The Challenge has officially begun!

How to take part:

To enter, simply create and publish your hole or driving range in LittleBigPlanet before midnight on April 14, 2009 (Pacific Time). What makes a good hole? That’s entirely up to you - think Hot Shots Golf, think LittleBigPlanet, mash the two together and see what you come up with.

So that we can easily identify entries, and if you live in the US or Canada, you need to name your level in a specific way:

“LBPGolfNA” for US entries and “LBPGolfCA” for Canadian entries

You can then follow this name by either “Driving Range” or “Par 3, 4, 5″ etc, depending on how long or difficult your level is. For example:

“LBPGolfCA- Par 4” is a moderately difficult, average length hole from a Canadian Creator.
“LBPGolfNA- Driving Range” is a driving range from a US Creator.

(Note - Driving Range levels are limited to the US for this Challenge.)

We’ll then have a two-week voting period from Tuesday April 14 to Monday April 27 where you can play, vote and “heart” your favorite golf levels. Media Molecule will select the 9 winning holes and driving range for North America from eligible levels that get the best ratings during this time.

www.blog.us.playstation.com
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Old 03-31-2009, 11:29 PM   #6422
Stephie_is_a_dork Stephie_is_a_dork is offline
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Quote:
Originally Posted by fsavoie View Post
You were right
I usually am!






LOL...really, I'm glad it works now.

Quote:
Originally Posted by Petra_Kalbrain View Post
LMAO!!! Not quite. The film takes place in Northern Ontario. I don't know if you've ever been there, but shorts are a bad idea where we were filming. #1. It was the onset of winter... no shorts with snow on the ground. #2. If the weather was nice enough for shorts, the area is so heavily wooded that mosquitoes and blackflies would make it impossible to keep still... which would be very distracting in the background of any film.
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Old 03-31-2009, 11:30 PM   #6423
caliblue15 caliblue15 is offline
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Anyone else wish you could make the level turn and be a 3D into the screen instead of a side scroller?
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Old 03-31-2009, 11:31 PM   #6424
garlad garlad is offline
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not a bad idea!!
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Old 04-01-2009, 02:16 AM   #6425
Shin-Ra Shin-Ra is offline
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38MB (UK) 1.11 patch is out now. This appears to be a DLC update, Cornish Yarg will take LBP up to v1.12.

edit: added a few more 1.12 patch details to the first post.

Last edited by Shin-Ra; 04-01-2009 at 02:41 AM.
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Old 04-01-2009, 02:36 AM   #6426
PEDXING PEDXING is offline
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Quote:
Originally Posted by caliblue15 View Post
Anyone else wish you could make the level turn and be a 3D into the screen instead of a side scroller?
I read an interview somewhere that the interviewer mentioned that idea to the MM team. One of the MM guys just got up from the interview, ran over to one of the computers did some stuff and a couple minutes later came back showing the game being played from behind, instead of side scrolling. It wasn't perfect, I guess because one side was the level and the other was just... nothing.

I'd try to post a link but this is from memory and I couldn't even begin to remember where I saw it. I wanna say IGN but even then I don't remember how long ago it was or which article.
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Old 04-01-2009, 02:41 AM   #6427
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by PEDXING View Post
I read an interview somewhere that the interviewer mentioned that idea to the MM team. One of the MM guys just got up from the interview, ran over to one of the computers did some stuff and a couple minutes later came back showing the game being played from behind, instead of side scrolling. It wasn't perfect, I guess because one side was the level and the other was just... nothing.

I'd try to post a link but this is from memory and I couldn't even begin to remember where I saw it. I wanna say IGN but even then I don't remember how long ago it was or which article.
came to mind when trying to make a golf course..
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Old 04-01-2009, 02:49 AM   #6428
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A Golf course would be awesome! I played a batting cage level a little while back, you should check it out if you haven't already. I wish I knew the name of it, haha, I'm not being too helpful with these references am I?

Anyways based off that article the 3D thing is supposedly relatively easy, they'd just have to program the game to have something to look at on the right side of the screen if the camera swings to behind Sackboy.
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Old 04-01-2009, 12:42 PM   #6429
fsavoie fsavoie is offline
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Yeah, it will go off just once - but each time you trigger it. Not sure what you are trying to do.
ok, i thought it was suppose to go one juste once and never after... so I guess I will need to use dissolve material and switches
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Old 04-01-2009, 12:53 PM   #6430
fsavoie fsavoie is offline
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I've played couple random community level with my girl friend last evening, and one that realy impress me was technicolor 4 (I haven't try the other 1 to 3) really nice design. I think the author is bard_marley.
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Old 04-01-2009, 01:00 PM   #6431
fsavoie fsavoie is offline
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Quote:
Originally Posted by caliblue15 View Post
Anyone else wish you could make the level turn and be a 3D into the screen instead of a side scroller?
like it was in crash bandicoot. A mix of side scrolling and 3D platforming
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Old 04-01-2009, 01:35 PM   #6432
bajor27 bajor27 is offline
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Quote:
Originally Posted by caliblue15 View Post
Anyone else wish you could make the level turn and be a 3D into the screen instead of a side scroller?
Sounds like super paper mario
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Old 04-01-2009, 06:38 PM   #6433
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by fsavoie View Post
I've played couple random community level with my girl friend last evening, and one that realy impress me was technicolor 4 (I haven't try the other 1 to 3) really nice design. I think the author is bard_marley.
Don't know if it's the same author, but I played Techincolor 2, which was on the Cool Pages when my Puzzle Wheels II level was on there. Technicolor 2 was always just a bit ahead of mine, then pulled ahead and got thousands of plays.

So, I decided to check it out. I was not impresses. None of the gameplay was unique. Many items were LBP items that had the materials changes and colored stickers pasted on, making them look like original creations.

I see a lot of levels that use LBP items and simply change the materials to neon, etc. It's annoying when these levels get tons of plays and people say things like, "Best level I've ever played!" - even though all they did was get a mish-mash of LBP items.

Maybe Technicolor 3/4 were better.
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Old 04-01-2009, 06:48 PM   #6434
fsavoie fsavoie is offline
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Quote:
Originally Posted by CYMBOL View Post

Maybe Technicolor 3/4 were better.
well, its far from an inovation on gameplay side. Just the look of it I liked. Very color full. But again, I've played so much crappy level before this one maybe my "expectaction" was just too low!

Another one that I liked very much, but don't remember the name was all in black and white. This one was kind of inovating on the gameplay and the design.
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Old 04-02-2009, 07:41 AM   #6435
Chris60119 Chris60119 is offline
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I was thinking today (dangerous)..I think it would be cool if we could get transport doors. Example. Walk in front of a red door and it transports you to the other red door where ever you placed it in your level. You could do all the different colors of all the emitters. I think it would be a nice enhancement to creating levels.
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Old 04-02-2009, 07:53 AM   #6436
Stephie_is_a_dork Stephie_is_a_dork is offline
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check out the "Portal" level. it's similar to what you're describing.
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Old 04-02-2009, 11:11 AM   #6437
Goodintentions Goodintentions is offline
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Quote:
Originally Posted by frettless5 View Post
I was thinking today (dangerous)..I think it would be cool if we could get transport doors. Example. Walk in front of a red door and it transports you to the other red door where ever you placed it in your level. You could do all the different colors of all the emitters. I think it would be a nice enhancement to creating levels.
you could probably get this effect .. basically though the person would have to die .. and then they "teleport" ( respawn) at a door where you choose . it would be tough but it could certainly be done me thinks ..
make the "door" be gas behind it or something ..
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Old 04-02-2009, 12:08 PM   #6438
Petra_Kalbrain Petra_Kalbrain is offline
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Quote:
Originally Posted by Stephie_is_a_dork View Post
check out the "Portal" level. it's similar to what you're describing.
Quote:
Originally Posted by Goodintentions View Post
you could probably get this effect .. basically though the person would have to die .. and then they "teleport" ( respawn) at a door where you choose . it would be tough but it could certainly be done me thinks ..
make the "door" be gas behind it or something ..
That's exactly what the level does which Stephie mentioned above. Anyone who has played Portal on the Orange Box PS3 release will enjoy the concept. Although, it's a bit too short and could use some more puzzle solving design to it, it's actually a pretty decent level.
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Old 04-02-2009, 02:29 PM   #6439
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by frettless5 View Post
I was thinking today (dangerous)..I think it would be cool if we could get transport doors. Example. Walk in front of a red door and it transports you to the other red door where ever you placed it in your level. You could do all the different colors of all the emitters. I think it would be a nice enhancement to creating levels.
Creating a portal is easy.

1st part
  • Create empty level
  • Set up rig to crush Initial Checkpoint - place a second checkpoint.
  • Crush Initial Checkpoint

2nd part
  • Change to Play Mode
  • Spawn from checkpoint (which is NOT like the Start Checkpoints)
  • Change to Create Mode
  • Spawn from checkpont (which is now functioning as a regular Initial Checkpoint
  • Capture it in your objects

3rd part
  • Create your level
  • Destroy Checkpoint after you spawn in for your portal to function properly
  • Have a piece of grab material that does two things - emits a hazard that kills Sackboy (gas or lasers) AND emits that capture Checkpoint in your new location.

That's it. Sackboy will die and spawn from the emitted checkpoint. You can make it as fancy as you like.

I haven't bothered using the effect because it hasn't really fit in. I see a LOT of levels using it again and again, simply as a gimmick and the effect has NOTHING to do with their story or level.

Anyway, it may sound complicated, but it is rather simple.

Another cool effect that is out there is "Inifinite Lives" Checkpoints - however, LBP seems to have seen these and actually created an official one for the game.

It's amazing what people have figured out. Even MM seems astounded to see their product used in ways they didn't even think of. Very cool.
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Old 04-02-2009, 03:10 PM   #6440
fsavoie fsavoie is offline
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Quote:
Originally Posted by CYMBOL View Post
Creating a portal is easy.
I've seen some on youtube but It must be hard to implement in a good level 'cause if you die after your portal is crushed... you must appear at the end of the level?
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