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#7641 | |
Blu-ray Guru
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But ehm... it's not so much that I didn't know what to do. Only... I didn't know where to go. Cause you know where you get in, you have some of those bars to hang from. But if you go down there's a glass piece and some electric stuff on it. So I immediately seem to be stuck in that area. It's just me probably but I tried a couple of times and couldn't find where to go. |
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#7642 | |
Blu-ray Knight
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![]() ![]() I'd have to see which level you are referring to - but yeah, I bet it's simple. ![]() |
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#7643 |
Blu-ray Knight
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Man! I was building my new level for about 2 hours - and power went out and lost it all (well, the last two hours worth).
![]() I took a good number of pics and just gave up - they simply don't convey the action happening. However, here are a couple of me during my beta testing. This will most likely be the "Patch" for the level. You just have to picture all those things behind me twirling. ![]() Tried to get a pic of this - but as I said, everything is in motion. But picture Sackboy in the middle of twirling holograms, and you get the idea. (Sorry, that pic doesn't do it justice at all). ![]() Here is probably the best representation of one of the effects - but this will not be how it looks in the level. Picture Sackboy breaking up into fractal pieces all around himself. ![]() Alright, back to work. |
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#7644 |
Blu-ray Guru
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Seems pretty trippy.
![]() But tip: Save at least every 10-15 minutes or so. I do that, cause I've had plenty of experience in the early days with computers with losing a lot of work. So today I'm pretty paranoid, especially reading about how people have dying systems and stuff. Such as your own PS3, but then I have the same you use currently, for just a month or 3 now. It's not constantly on though, but still, you never know right... |
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#7645 | |
Blu-ray Knight
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Hey, I looked for your level to give it a shot - but it said, "0 Levels Published". What happened? |
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#7646 | |
Blu-ray Guru
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I still have to finish it cause I didn't get to it. -_- There's something quite not finished about it apart from the gameplay itself. The creative side to it and all that. But I could publish it as a test-version or something. Question: If I do that, then want publish an updated version, will it replace the previous published one or will it create a separate level? I don't know if it would look at if the data being exactly the same, or if it would look at the name or what. I have my doubt about the latter, because I think there are plenty of similar or the same names. Unless people work around that by adding little symbols, I don't know... :P |
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#7647 | |
Blu-ray Knight
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Don't worry about the name - I have levels called "The Great Race" - didn't realize till much later that there are a good number of levels out there called The Great Race - maybe I should have called mine, "The Greatest Race"! ![]() Also, if you want to publish your level to see how it would do (how many stars people would give it - what tags you get, etc.), you can publish it, and you can always delete it and publish it fresh (or simply overwrite). The best advice I can give you is to get some LBP friends to beta test your level - and let them critique it. Also, when you see others play your level you will most likely see some areas that need improvement (need a hint, or an area where they fall out of the level, etc.) I have to say - progress on my Dream Catcher level is moving at a snails pace. Not sure why - guess I'm just not happy with the way things are turning out in some areas - unfortunately, I just don't have to time to get it to the standard I'd like to have. I'd say 70% of level building is beta testing - and this level has probably taken more beta testing then I've ever done. With all the effects - my thermometer is already almost full - and I've BARELY started building the level! ![]() ![]() ![]() Guess we'll see how far I get. |
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#7648 | ||||
Blu-ray Guru
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Or would it be uploaded and it would sit online or is that not possible for this game? Quote:
Well, would be a good way to keep everything apart, but yeah... Quote:
Can you like publish it to players on your friend-list only or something like that? Like "privately". Quote:
But maybe you should focus on the gameplay first, then add visuals. And on top of that, which you might already do anyway, try to make them as efficient as possible. Of course to not fill up your meter as quickly and also for performance. Cause even this game, or should I say especially this game, can drag the performance of the PS3. |
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#7649 | ||||
Blu-ray Knight
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I had my PS3 die - lost all my saved data. When I got a new PS3 I had to re-do all the levels to get my materials, etc. back - but my published levels were all still there. ![]() Quote:
But I recommend playing it with them if possible. Quote:
![]() Sadly, I don't have much room left - it's going to be INCREDIBLY difficult to fit in everything I want - it will most likely be a VERY watered down version of what I intended. ![]() Quote:
Last edited by CYMBOL; 03-08-2010 at 09:47 PM. |
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#7650 | ||||
Blu-ray Guru
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Unless, you also lost the Trophies, maybe it notices they were gone on the system and updated the online-ones to be gone as well... Quote:
That last way is funny. "Here's the key..." ![]() Quote:
Cause in the beginning I saw a whole bunch of levels and then the creators having put a message of like "Sorry, thermometer is full, play part 2...". But then I also saw how much some levels had in them, so I think for what I want to achieve it shouldn't be too much of a problem. Cause in some cases I just want to put many items in there. Like the little existing ones, not big machines and stuff... Quote:
I think there's no choice but to keep things kinda lighthearted. |
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#7651 | ||
Blu-ray Knight
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Some people simply don't know about a lot of these things and use up their thermo - but many, like mine - are simply massive levels. (Most of my levels take about 20 minutes to complete - which was really frustrating for some players before the "Infinite Spawn" was introduced. I'll try and post a link when I get home about thermo space. Unfortunately, the effect I have incoporate decorations, which use up a lot of space - I probably use around 100, so it's no surprise my thermo is near the top before adding anything else. ![]() ![]() Quote:
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#7652 | |
Blu-ray Ninja
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For some reason over the weekend it let me add quite a bit even though I was already topped out awhile back. |
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#7653 | |
Blu-ray Knight
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http://docs.google.com/Doc?docid=0Ae...dDlqdmhu&hl=en Seems there are Thermo's within Thermo's. For example - my Thermo is almost pegged out - even though all I have is decorations and stickers - I've just begun adding materials, but the thermo doesn't seem to be taking notice. Reason is, I'm pegged out for decs and stickers, but the thermo for things like materials, moving objects, etc. has not been touched. Be careful about pasting in MM created objects (barrels, skulls, etc. etc.) - MM created products look great - but the KILL your thermo. If you can create something yourself - do it. By the way, believe it or not - I never used the corner editor - can't believe I never used that thing! ![]() Hope this helps. |
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#7654 | |
Blu-ray Ninja
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#7655 | |
Blu-ray Knight
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![]() Oh well, it's been great using it now. I wonder what the LBP update was yesterday 1.25? I'm guessing it will be some silly new costume in the LBP story. I don't want/need costumes - I need creating materials. Hopefully, it's something useful. ![]() |
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#7657 | |
Blu-ray Knight
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![]() ![]() Yeah, so much easier - I'm sad that it took me this long to use it - my previous levels would probably have been much better designed. ![]() How's your level coming along? |
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#7658 | |
Blu-ray Archduke
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#7659 | |
Blu-ray Knight
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That's my guess - or it could have moderated some glitches. People keep using glitches to create new objects or actions - and they keep having to moderate it. They moderated the 3D tools, but people keep passing them along. ![]() ![]() |
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#7660 | ||
Blu-ray Guru
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Not that I use every single thing all the time, but it's definitely handy to have them. Quote:
I actually worked a couple more hours on it just this last night. Added some more decoration and stuff, it's really almost done now. Probably one or two times more working on it and it should be complete. I'm just having some doubt about how to make the start of the level. I have this idea for a tiny bit of an adventure-element, but still don't want to make it too long cause it's basically just a race. So if people want to retry immediately, it shouldn't take another 20+ seconds to get to the start of the race. But I think I can cram it in there... :P |
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