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Old 05-07-2008, 03:22 PM   #141
Shin-Ra Shin-Ra is offline
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Sony expects LittleBigPlanet to sell more than Gran Turismo 5: Prologue (which has already sold 1.5M)

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Prologue, developed by Polyphony Digital, became the fastest selling PlayStation 3 title to date upon its release in March this year, and contributed to a 14 per cent rise in PS3 hardware sales at the time.

However, Reeves expects LittleBigPlanet to surpass the popular racing title, telling Gamesindustry.biz: "We're hoping sales will be higher than GT5 Prologue.”
As you can see, he says "hopes" not "expects" but that's internet games journalism today for you!
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Old 05-07-2008, 03:28 PM   #142
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Man, If Sony really believes that LBP will sell more than GT5 P, than we'll be seeing a mainstream audience get the hang out of user created content, not to mention all the maps that will be uploaded onto the Network.
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Old 05-07-2008, 08:58 PM   #143
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Having problems with the MP4 on my PC. I'll try the AVI and WMV.
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Old 05-08-2008, 01:04 AM   #144
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Quote:
Originally Posted by Shin-Ra View Post
Youtube off-screen video of the trailer shown at PlayStation Day.

New music, thankfully and showing off all the new stuff added that gives it proper platform game rules. Tonnes of variety to the visual styling of backgrounds, stickers etc too.
Much higher quality download from Gamersyde.

Also in the gameplay video I linked earlier you can see a custom ARNIE sticker!


Last edited by Shin-Ra; 05-08-2008 at 01:07 AM.
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Old 05-08-2008, 12:24 PM   #145
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watched a couple of screens.

you know, this game seems like a lot of work to me. don't know if i would like it or not.

maybe a renter i guess.

plus it would be worse since i don't have broadband
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Old 05-08-2008, 12:33 PM   #146
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Personally can't wait for this game. It looks like it's going to have a solid single player, lots of content, not to mention lots of user-created content as well.

It's the cutest game I would ever buy
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Old 05-08-2008, 02:13 PM   #147
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Quote:
Originally Posted by zoon_ii View Post
watched a couple of screens.

you know, this game seems like a lot of work to me. don't know if i would like it or not.

maybe a renter i guess.

plus it would be worse since i don't have broadband
There's plenty of premade levels to complete, you don't have to create and share anything.
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Old 05-08-2008, 02:31 PM   #148
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There isn't going to be a open β.
http://www.ps3fanboy.com/2008/05/08/...-never-happen/
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Old 05-08-2008, 02:34 PM   #149
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neva say neva
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Old 05-08-2008, 02:36 PM   #150
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Most were hoping for an open beta as a demo of the game though.
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Old 05-08-2008, 03:23 PM   #151
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I was kind of expecting a Demo and not a beta anyway.
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Old 05-09-2008, 08:13 PM   #152
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that latest trailer is focking tight. seriously, this game is gonna be SO much fun. between this and Buzz Quiz TV and the sexy buzzers i am gonna have some mad parties at my house!
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Old 05-14-2008, 01:38 AM   #153
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Quote:
Practically every object was opened up to us from the start too, allowing us to see all the items that were available for unlocking. With so many on offer, it was good to see that you can put certain objects in a favourites menu, while you can also give certain items to other players for finishing one of your user-created levels.
Quote:
If you ever do get stuck in LittleBigPlanet, then the game has one of the funniest suicide animations we've ever seen, with your character holding its breath until it explodes.
What if you model your Sackboy on Guybrush Threepwood?

Quote:
One of the coolest new features was being able to use the PlayStation Eye camera to create custom stickers to place on objects, using photos of faces, words, or any other designs that can be held before a camera. For many people on our press day, the first inclination was to take a picture of their face and slap it onto one of the walls, but there are other more creative ways of using the feature. Grabbing a pen and paper, we were able to write "Hello mum," and get it into the game. Using the same technique, you'll be able to place tips, secrets, or even narratives into your levels.
Read on for more!
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Old 05-16-2008, 11:22 PM   #154
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Default IGN "legitimately floored" by LittleBIGPlanet

http://uk.gamespot.com/video/0/61910...select20080516

http://ps3.ign.com/articles/874/874746p1.html

Quote:

You're welcome -- and encouraged -- to read this preview, but the fact remains that you'll never understand the jaw-dropping power of LittleBigPlanet until you play it. How do I know this?

Because I just played it for the first time, and I'm legitimately floored.

I was in the audience at GDC 2007 when Phil Harrison introduced the world to Sackboy, and I thought LBP looked like fun but didn't go off the deep end for it. There's been more than a few events since then where LBP and I have shared the same space, but something or some project always kept me from playing it. So, my excitement for the project stayed in the "Gee, whiz. That looks like fun stage."

Today, at Sony's Pre-E3 event, I saw the light.

Folks representing the title started us journalists off at a simple selection screen where three planets float in front of a cardboard box that has a viewing hole cut out of the middle. It looks like a TV or a spaceship window. One planet is the cloth-like material the game is synonymous with and is called CraftEarth. This is where you'll jump into actual levels you've created or downloaded. MyMoon is where you'll be given the keys to the kingdom and allowed to create your own contraptions and worlds. InfoFridge was blank for our demo, but is made up of push pins and corkboard -- when the title goes live, this is where messages will be displayed as kind of a community gathering place.

Thing about this screen is that Sackboy -- or boys depending on how many players you have ready to go -- are just chilling in the box while you browse. When you're ready to move, they'll grab the massive representation of the PS3 controller and wiggle the joysticks for you.

Ours eventually wiggled to a level named Elephant Expedition. With a distinct India flavor, the core structure of the level was constructed out of a shaped, sand-colored facade that's reminiscent of ancient architecture. This is intermixed with tan sofa cushion-looking rectangles that act as platforms and traps. One of the long logs launched our Sackboy into the air, while similar rectangles shot in from the side and tried to crush him.

I played with three other folks, and the objective was to get through the level as quickly and efficiently as possible while collecting colored-orbs. Our total orb count was tracked in the center of pie chart in the left corner, while the pie part tracked how many orbs each of our team's Sackboys had collected. When we modified our characters looks -- tap square and have at it when it comes to eyes, teeth, moustaches, etc. -- the character's representation on the pie chart changed in real time.

Still, what I find most impressive about this title is how simple it is to control while maintaining an incredible depth. I ran through the level tapping X to jump and holding R1 to push and pull objects into position. That's it. Two buttons. With those two buttons, I was moving blocks to make stairs on one side of the level, leaping onto ledges to activate switches so that my team could move on, and even riding a mechanized elephant over some fire spots that would surely kill my Sackboy.


Sure, when I wanted to change my character or put tiger-striped stickers all over the place I needed to use a third button and navigate a small pop-up menu, but even with all of the options on the screen, it was a breeze to jet through.

We finished the level in front of a cardboard computer screen, our stats popped up, we unlocked some stickers and a little trophy popped up over my head to signify I had collected the most orbs.

It was simple, easy and a blast.

From there, our demo sent us to the moon to see what we could create and how. It started with the content I'm sure you're all familiar with -- you can put him in a dragon suit, you can give him a Cyclops eye, etc. -- but quickly moved to how these individual pieces end up interacting with each other. The game busted out an oh-so-cute skull that's suspended above the ground by this wooden spine. The lower part of the skull's jaw was on a set of ropes and would fall and rise over and over again. Our demoer whipped up a switch and placed it next to the skull, he then paused the action (which brings about this sick VCR tracking art at the top of the screen to let you know something's different) and connected the switch to the ropes via chains.

The action resumed without the skull's mouth moving. One Sackboy climbed onto the jaw, another threw the lever, and the character rose.

Equally as awesome as all of that was endowing your creations with elements. Every platforming level needs deathtraps, and creating them in LBP is easy. Our demo-giver created some sponge rectangles and then clicked his elements option. Fire, ice, electricity and more popped up, he chose electricity, he clicked the sponge and -- ZAP -- we had a way to kill our little buddy.

Seriously, I could talk all day about how amazing this game seems like it's going to be, but you won't know the joys of making your Sackboy hold his breath until he explodes, using the PlayStation Eye to make an in-game sticker, or any of the other cool stuff until the game's global launch in October. Until then, keep it on IGN for the latest news and previews.
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Old 05-16-2008, 11:36 PM   #155
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i can't wait for this game.... I say that a lot... but I mean it... and I have too many games that I haven't finished yet as is.
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Old 05-16-2008, 11:38 PM   #156
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I can't wait for this game...I hope it lives up to the hype and can get a 10.0 rating - something that is deserved being a 'ground-breaking' game...something that GTA IV isn't. While a great game, GTA IV is the same game as those before it, just with better graphics and a better storyline. I want something that is 'fun' to play.
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Old 05-17-2008, 12:20 AM   #157
Petra_Kalbrain Petra_Kalbrain is offline
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Quote:
Originally Posted by akadkins View Post
I can't wait for this game...I hope it lives up to the hype and can get a 10.0 rating - something that is deserved being a 'ground-breaking' game...something that GTA IV isn't. While a great game, GTA IV is the same game as those before it, just with better graphics and a better storyline. I want something that is 'fun' to play.
And "fun" is exactly what they are going for with LittleBigPlanet. Everything else (graphics, etc) is allgravy to them.
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Old 05-17-2008, 01:52 AM   #158
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Making a crocodile piece for a level!






And it looks like you can customise the appearance of your 'POD' screen which you use to get at everything.








Last edited by Shin-Ra; 05-17-2008 at 01:57 AM.
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Old 05-17-2008, 02:30 AM   #159
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i cant wait till I can make tons of perverted levels...i cant be the only one thinking it.........lol
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Old 05-17-2008, 02:45 AM   #160
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This game is going to really put the PS3 in the spotlight for the mainstreem, moreso then Killzone 2. Theres a LOT to look forward to for the PS3, Killzone 2, Resistance 2, Motorstorm 2, Little Big Planet, Metal Gear Solid 4, Wipeout 1080p, Socom, God Of War 3, Infamous, etc etc. The amount of top tier games is astounding.
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