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#521 | |
Blu-ray Samurai
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I wonder what are the chances that they truly met their deadline if they just finished now their R&D... |
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#522 | |
Blu-ray Guru
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#524 |
Blu-ray Guru
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https://forum.blu-ray.com/3840566-post281.html
Looks like we are going to get some new info in the next Game Informer. Supprised no one pointed this out in the R3 thread. Top right of cover. |
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#525 |
Moderator
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#527 | |
Super Moderator
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Second-hand notes, translated from French so take with a grain of salt:
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I think the bit about 'feathers, butterflies, dust, particles' is differentiating physics simulation from the hand animation. Some things obviously mix the two. I think it should say Torico can KILL guards directly but the boy can only knock them out (see the barrel throw in an earlier trailer) it may be possible to knock them down to a permanent death in certain situations too. Last edited by Shin-Ra; 02-23-2011 at 03:45 AM. |
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#529 | |
Blu-ray Ninja
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#530 | |
Super Moderator
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http://www.andriasang.com/e/topics/2...01/flying_get/
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#531 | |
Blu-ray Samurai
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#533 |
Super Moderator
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Here we goooo!
![]() Famitsu got a big scoop on The Last Guardian in this week's issue, with a world's first play sampling and a developer interview. I won't have access to the magazine this week, so here's a second hand report based off our usual source for super detailed Famitsu summaries. DEMO PLAY The magazine was able to get an early glimpse at the game in action. The demo the magazine saw was made specifically for demo play and offered situations different from the main game. Director and game designer Fumito Ueda walked the magazine through the demo. ![]() When you first start off the demo, Trico will quickly fall asleep because of the inability to communicate with the boy main character. You can place something Trico likes in front of him, and his nose will move as he sniffs it. One example of a thing Trico like is barrels. You'll be able to use these as a means of starting communication with the creature. This has been said in the past, but Trico moves of his own free will. He'll approach things that interest him -- things like barrels, small animals, grass and so-forth. ![]() To advance in the demo, you'll need to make use of Trico. You can toss jars that release smoke. This will interest Trico, and he'll approach. If you get Trico in the correct position, you can climb on his back in order to get to the second floor of the demo area. This type of climbing mechanic makes use of the colossus collision detection schemes from Shadow of the Colossus. ![]() Once you're up to the second floor, you'll find those armored guards that have appeared in past trailers. You'll need to move while taking care to avoid being seen. As the boy can't fight, this means hiding as you advance. You can also move to higher ground, as the guards can't follow because their armor is too heavy. The boy is also faster, so he can outrun the guards. While you can't use weapons against them, you can run into them to make them lose their balance, then flee during that instant. ![]() The game doesn't immediately end if you're captured by the guards. They'll carry you off, but even in this state you'll be able to escape. However, if you're carried off to a certain spot, the game will end. The guards will in general try to capture the boy. However, if Trico is in the way, they'll also attack him. They won't actually attack the boy, however -- they'll just attempt to capture him. ![]() Trico does appear to have a life meter of some form. It's not something that you can see, but it may be internal. It looks like Ueda did not say what happens if Trico incurs too much damage from the guards and that "life meter" runs out. Back on the demo's second floor, you'll find a switch which you can press. After doing this, you return to the area where Trico has been waiting. You'll need to make use of Trico to open a door and advance further. This is apparently where the demo came to an end. ![]() Famitsu seemed to be impressed by the demo session, describing it as "exceeding expectations," and "reality that exceeds real." The timing of this demo reveal article would suggest that the rest of the gaming press will get a look at the Game Developers Conference this week, so it's possible that we'll get some first hand English impressions and maybe even gameplay videos shortly. COMMENTARY FROM UEDA Ueda told the magazine that the thing he wants people to note from the demo are Trico's detailed actions. He has a number of reactions even when he's sleeping. Even the motions of his ears will change depending on the surrounding sounds. ![]() As with past interviews, Ueda spoke quite a bit about the game's physics engine. As an example of the engine's robustness, he mentioned the movement of Trico's ears when they collide with a wall. The movement is not based off an animator's work, but off physical collision detection. Animators do have control over muscle movements, though, so they can make it so that Trico's ears will stand or fall. Ueda also highlighted some of the boy's actions. When you approach a wall, the boy will put his hands against it. Similarly, the boy will touch Trico when you approach it. The reason for these details is to give the game world a feeling of existence by having the character itself identify and touch objects naturally. Other points mentioned by Ueda:
Joining the interview text, Famitsu delivered a bunch of new screens. It's hard enough to describe screenshots textually, and even harder to summarize a Japanese description of those screenshots, but here goes:
Last edited by Shin-Ra; 03-02-2011 at 05:22 AM. |
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#534 | |
Super Moderator
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![]() I think one of the trailers might have shown the boy wriggling out of the arms of the guards. |
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#536 |
Super Moderator
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edit: previews going up
http://www.1up.com/previews/last-gua...a-running-away http://uk.gamespot.com/events/gdc201...opslot;title;2 http://uk.ps3.ign.com/articles/115/1152889p1.html http://www.famitsu.com/news/201103/03041048.html Fumito Ueda 'Considering' a Last Guardian Demo in Ico/SotC Collection Here's the new screenshots! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Shin-Ra; 03-02-2011 at 05:59 PM. |
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#537 | ||
Super Moderator
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#538 |
Blu-ray Knight
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Amazon.com lists the release date for The Last Guardian to be Dec. 31st 2011 which is a placement holder for games which they do not know the release date of. Well while browsing the Canadian Amazon.ca site, they list the release date as Oct. 30th 2011
Another Canadian retailer, EBGames, is listing the release date for the ICO/Shadow Of The Colossus collection for Sept. 1st 2011 These dates seem reasonable to me. The collection coming out two months before the 3rd instalment makes sense. What say you? |
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#539 | |
Expert Member
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The Last Guardian, Team ICO Collection Delayed
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Tags |
action, adventure, bird, boy, cat, creature, darkness, dog, feather, fumito ueda, griffin, guardian, ico, japan studio, light, olympic, platform, playstation, ps3, puzzle, scej, shadow of the colossus, trico |
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