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Old 04-26-2007, 12:09 AM   #1
HDAddicts HDAddicts is offline
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Default Forza 2

Due to the Dishonest and misleading behavior by HDAddicts they with their alias (Loccus) have been banned.

Last edited by GoldenRedux; 05-22-2007 at 03:47 PM.
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Old 04-26-2007, 01:18 AM   #2
nhaase nhaase is offline
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I played the first, but it pales in comparison to Gran Turismo.
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Old 04-26-2007, 01:25 AM   #3
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Quote:
Originally Posted by nhaase View Post
I played the first, but it pales in comparison to Gran Turismo.
I think you'll be more impressed with the 2nd
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Old 04-30-2007, 05:44 PM   #4
Shin-Ra Shin-Ra is offline
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Is it me or do actual playing-the-game in-race shots of this look pretty bad? Back when Microsoft announced the game they promised 60fps, 4x AA, fullscreen motion blur, HDR lighting, self shadowing cars, 3D grass and probably some other lovely things like full-framerate environment mapping on the car bodies.

http://www.enregistrersous.com/image...0430112855.jpg
http://www.enregistrersous.com/image...0430112856.jpg
http://www.enregistrersous.com/image...0430112855.jpg

I see severe aliasing, bland trackside, blurry grass texturing (yes, there's motion blur but you can tell it's blurry underneath that), wobbly-edged car shadows (top pic), 2D looking grass tufts and trees, ugly user interface.. it also has that arcade racer bright look to the track lighting, that's something only Gran Turismo ever seems to nail.

Microsoft seem to be releasing mainly replay shots to the gaming press as they're blurred to buggery, focus on the cars not the track and hide many of the above issues.

Last edited by Shin-Ra; 04-30-2007 at 05:48 PM.
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Old 04-30-2007, 05:49 PM   #5
nhaase nhaase is offline
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Those pics don't look as good as the GT HD demo I downloaded for the PS3. The one thing they've got to get right on the new GT is the sounds of the car, because in the other games they all sound like crap. A Corvette and a BMW should sound nothing alike.
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Old 04-30-2007, 06:00 PM   #6
Shin-Ra Shin-Ra is offline
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True, the tyre screeching very much needs updating too. I wonder if this E3 is too soon to see GT5.
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Old 04-30-2007, 06:06 PM   #7
Monkey Monkey is offline
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Quote:
Originally Posted by Shin-Ra View Post
Is it me or do actual playing-the-game in-race shots of this look pretty bad? Back when Microsoft announced the game they promised 60fps, 4x AA, fullscreen motion blur, HDR lighting, self shadowing cars, 3D grass and probably some other lovely things like full-framerate environment mapping on the car bodies.

http://www.enregistrersous.com/image...0430112855.jpg
http://www.enregistrersous.com/image...0430112856.jpg
http://www.enregistrersous.com/image...0430112855.jpg

I see severe aliasing, bland trackside, blurry grass texturing (yes, there's motion blur but you can tell it's blurry underneath that), wobbly-edged car shadows (top pic), 2D looking grass tufts and trees, ugly user interface.. it also has that arcade racer bright look to the track lighting, that's something only Gran Turismo ever seems to nail.

Microsoft seem to be releasing mainly replay shots to the gaming press as they're blurred to buggery, focus on the cars not the track and hide many of the above issues.
It was the same with PGR3.. Sending out tons of replay picks, other pics, etc. to only receive the game and have it looking not even close to being as good as the shots the developer kept pumping out (I own it still)

Funny thing is, it is ok for MS to do this yet Sony gets blasted all the time for things MS does just as often.
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Old 04-30-2007, 06:18 PM   #8
panixatk panixatk is offline
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prefer Gran Turismo.

It is a King of racing Simulation.
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Old 05-10-2007, 11:38 PM   #9
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by Shin-Ra View Post
Is it me or do actual playing-the-game in-race shots of this look pretty bad? Back when Microsoft announced the game they promised 60fps, 4x AA, fullscreen motion blur, HDR lighting, self shadowing cars, 3D grass and probably some other lovely things like full-framerate environment mapping on the car bodies.

http://www.enregistrersous.com/image...0430112855.jpg
http://www.enregistrersous.com/image...0430112856.jpg
http://www.enregistrersous.com/image...0430112855.jpg

I see severe aliasing, bland trackside, blurry grass texturing (yes, there's motion blur but you can tell it's blurry underneath that), wobbly-edged car shadows (top pic), 2D looking grass tufts and trees, ugly user interface.. it also has that arcade racer bright look to the track lighting, that's something only Gran Turismo ever seems to nail.

Microsoft seem to be releasing mainly replay shots to the gaming press as they're blurred to buggery, focus on the cars not the track and hide many of the above issues.
Had a bash at the demo and the screenshots are representative of the gameplay visuals apart from the motion blur obviously working better.. in motion.

The cars look like empty shells compared to GT HD's, lots of smaller things like the lights (glass coverings) not looking as detailed but the thing that stands out most is the shine finish looks more plastic than polished metal.

The general apperance of the track is sortof 'gamey' bright yet flatly lit beyond the track surface and angular. Whack on GT HD straight afterwards and you'll be blown away by how much richer and actually more realistic it looks.
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Old 05-06-2007, 03:46 AM   #10
Blackraven Blackraven is offline
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I think the biggest debate between Forza 2 and GT 5 would be all about "damage".

This was the reason why people picked Forza 1 over GT 4 (despite the latter having HD mode of 1080i) simply because of it.

I'm hoping that this time around, Polyphony Digital would have thought about the implementation of the "damage" feature so they can please the majority of racing game fans/players.

Do that and GT 5 will reign supreme over Forza 2.

P.S.
Although I personally would turn the damage feature "OFF"
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