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#1 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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i have heard this since the Cell processor was introduced and people then claimed that the Cell Processor was not good for game developers because
its "not a general purpose processor" or the SPE's are not good for game's well guess where the main processor manuf. are heading with their processors for games... News Hardware Intel Reveals More on the Larrabee Techtree News Staff Aug 4, 2008 Intel shared details with the press about their discrete GPU chip - Larrabee at San Francisco. As part of Intel's Tera-scale research program, the Larrabee will be a standalone graphics chip to deliver stream processing (GP-GPU) performance, enabling full CPU programmability and support for OpenGL and DirectX APIs carrying many x86 architecture-based cores. However, Intel didn't share the number cores in Larrabee and how they'll be different from the graphic chips used by Nvidia and AMD-ATI. Based on the Pentium processor core design, the Larrabee chips are scalable from 8 to 48 cores. Larrabee's design is enhanced with vector processing unit, multi-threading, 64-bit extensions, and pre-fetching. The x86 design will offer full support to current graphical APIs. With support for highly parallel computing applications, developers can develop new highly specialised graphics APIs as well as generic CPU APIs for new features. Larry Seiler, chief architect of Intel's visual computing group, said, "What the graphics and general data parallel application market needs is an architecture that provides the full programming abilities of a CPU, and the full capabilities of a GPU together with the parallelism inherent in graphics processors. This is exactly what the Larrabee provides, and is a practical solution to the limitations of current graphics processors." Larrabee's architecture has 1024 bits-wide bi-directional network, 512 bits in each direction, for faster communication with low latency between the cores. Due for release in 2009 or 2010, Intel intends to target the high-end PC gaming market and industries, such as natural resources exploration, that need multi-parallel processing and graphics support. Larrabee will compete with the standalone GPU majors like Nvidia and AMD. However, as Intel executives admitted, it's uncertain whether it will become the preferred choice over gaming consoles. http://www.techtree.com/India/News/I...91786-581.html sound's just like another processor i know of.... o'l ya the Cell... ![]() but..but its x86 its going to be better than the Cell processor for games... ![]() it just goes to show STI know just like the others where game processors are headed. ![]() Last edited by joeorc; 08-04-2008 at 12:48 PM. |
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#2 |
Blu-ray Ninja
![]() Jul 2007
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Actually the Xbox 360's processor isn't an x86 instruction set chip either. It bears more resemblance to the Cell than it does to an Intel Pentium 4.
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#4 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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IE: POWER PROCESSORS Last edited by joeorc; 08-04-2008 at 01:47 PM. |
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#5 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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because with todays nm die shrink netting greater results in processor power per die size ,with CPU's and GPU's combined into one or two chips that can be socket or embedded onto the PCB, less bottle necks LESS COST IN PRODUCTION. greater reduction in overhead. etc more and more chip makers are designing new GPU's with more capability than being used for just graphics.on the same token more CPU's are being designed with the capability to handle GPU centric tasks better than before. as for why would the xbox fanboy say the x86 was better. its simple because they have in their head that the x86 IS STILL better than POWER FOR GAME DEVELOPMENT. Because that's what WINDOWS was designed to run on and its the basis of the majority of PC's uses for their OS, which is what most of the developers make games for. which from a market standpoint i would agree with "for right now" from a technical standpoint has nothing to do with x86 being the better processors which INMO they are not because the power processors yield better results for MEDIA , which includes "games" than the x86. because the power processors are cooler, less watt's /processing speed per clock cycle. ![]() Last edited by joeorc; 08-04-2008 at 01:48 PM. |
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#7 | |
Blu-ray Samurai
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Good news - you can learn to understand what is being said, if you really desire to know. Bad news - it will take some time and effort. Google is your friend. If you decide to try and get caught up somewhere, I could help you via chat on the PS3. Just PM me. ------------------------------ Getting back to the thread... I wasn't aware Larrabee was using 64-bit extensions. The Cell uses 128-bit extensions AFAIK. ![]() |
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#8 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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Blog: AMD Fusion to Compete with Intel's Larrabee There are reports that AMD has a CPU/GPU in the works, code named Shrike, that will compete with Intel's Larrabee. Daniel Ionescu, PC World Blogger Aug 5, 2008 9:45 am One day after Intel officially released details on its Larrabee platform, the chipmaker's rival AMD leaked details of its own competing Fusion CPU and GPU single chip, code-named Shrike. A number of sources are reporting AMD is leveraging its acquisition of ATI and will soon release the chip consisting of a dual-core Phenom CPU with an ATI RV800 GPU core. The chip will be DirectX 10.1 compatible and is expected to debut on a 40nm platform, courtesy of chip manufacturer TSMC, according to a TG Daily report. What this means for consumers is a race of one-upmanship in the graphics card space between Intel and AMD to deliver better looking PC-based games and video in very high detail. The leaked details also reveal that Shrike is scheduled to transition to 32nm at the beginning of 2010, "coincidentally" when Intel's 10-plus core chips will be launched, also on 32nm technology. Following yesterday's Intel reports, it seems that AMD upped the game and put Fusion on the front burner as a way to compete with Intel's Larrabee - at least in the near future. http://www.pcworld.com/article/14940..._larrabee.html where o'l where have we heard of processors like this... ![]() o'l yea once again "the Cell Processor" |
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#10 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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if you notice both AMD and INTEL are now going to release CPU/GPU combo chips..thats exactly what the Cell processor is ..a CPU/GPU combo chip. |
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#12 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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yes it is :
Why do you think they have the Cell Processor adds upto 30 billion shader ops/sec to the RSX 76.4 BILLION SHADER OPS EXAMPLE: New Type of Processor The designers have disclosed a basic Cell architecture that includes eight special-purpose elements (SPE) controlled by a single 64-bit PowerPC CPU. Each SPE is a simplified processor capable of eight single-precision floating-point operations per cycle. By simplifying these elements and focusing on speed, the SPEs can operate at 4GHz. At this speed, the chip can execute 256 billion floating-point operations per second (256 GFLOPS), more than most supercomputers today. Initial Applications Cell's design is optimized for video games, which will be its initial application. Video games require a tremendous amount of floating-point computation to render realistic images. This computation is typically performed using single-precision calculations rather than the more rigorous double-precision mode used for scientific applications. High memory and I/O bandwidth are needed to move graphics data into and out of the chip. The initial Cell processor contains 21 million transistors. Even in a 90nm process, the chip is rather large at 221mm2. The chip relies on Rambus XDR memory for high bandwidth and uses a proprietary 76GB/s bus to connect to other processors and to I/O devices. The large die size will increase the cost of manufacturing the Cell chip. As a result, the initial PlayStation 3 units will have a much higher price tag than the current PlayStation 2. During the lifetime of the PlayStation 3, however, the processor will go through at least two die shrinks, greatly reducing its manufacturing cost. The Cell chip is about the same size as the Emotion Engine used in the first PlayStation 2 systems and will follow a similar cost curve. This high cost, however, will prevent the initial Cell chip from being used in most consumer applications. Sony says it will use the chip to provide advanced video functions in some high-end HDTV models, but the chip is too expensive and has too much performance to be used across Sony's TV lineup. IBM plans to build computer systems combining several Cell processors. These systems will be excellent for 3D animation and video editing, but they will be less well suited to scientific tasks that require double-precision floating point. http://techon.nikkeibp.co.jp/article...061116/123810/ Last edited by joeorc; 08-05-2008 at 06:49 PM. |
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#14 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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do please XTOP tell me why it is not...? what is the purpose of a GPU to render graphics..yes can the Cell Processor Render GRAPHICS without the GPU...yes and since the Cell Processor can render 30 BILLION SHADER OPP'S/SEC is not a GPU huh... ![]() |
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#15 |
Blu-ray Count
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just because it can do it, doesnt make it as such. it isnt a dedicated cpu and a dedicated gpu like youre talking
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#16 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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dedicated can mean many things in parts of the CPU's or GPU's these days in chip design which is as you can see is more and more alike across the board . if you notice parts of the chip can be dedicated for GPU or CPU functions .. THAT DOES NOT MEAN ITS NOT A DEDICATED CHIP as a whole. |
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#17 | |
Blu-ray Count
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if the cell was designed as a cpu/gpu chip like the one intel and amd are releasing, why does the ps3 have a dedicated graphics card to compliment the cell? i'm not saying the cell can't do it, but it does it poorly compared to the actual gpu in the ps3. i guess my bigger point is, you're acting like ibm invented this with the cell. was the cell even the first to have this technology? cause i'm betting not |
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#18 | |
Blu-ray Count
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haha i guess i gotta shut my trap about it not being like the cell
![]() http://www.anandtech.com/cpuchipsets...oc.aspx?i=3367 Quote:
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#20 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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thread | Forum | Thread Starter | Replies | Last Post |
IBM cancels Cell Processor development | PS3 | Cyorg | 3 | 11-20-2009 02:49 PM |
just how good is the Playstation 3's Cell processor for VIDEO.. | PS3 | joeorc | 0 | 09-23-2007 02:41 AM |
how good is the CELL PROCESSOR in the playstation 3 for blu-ray | PS3 | joeorc | 8 | 09-17-2007 02:18 PM |
Cell Processor Gets Previewed | PS3 | thunderhawk | 12 | 04-10-2006 04:19 PM |
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