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Old 11-05-2020, 11:05 AM   #41
Vincanws Vincanws is offline
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No pop up at all in that. Looking forward to DF's cross-platform comparison!

I'm noticing everyone talk up the dual sense triggers and the controller in general. Had not given it much of a thought until recently.
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Old 11-05-2020, 05:00 PM   #42
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Gotta say, that really does look crap....
Heck i think even saying it looks like a 15 year old ps3 version is a stretch. I remember ps2 games giving that level of detail, maybe it's just that frame but wow that game developer should be embarrassed by releasing that!
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Old 11-08-2020, 07:55 PM   #43
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DIRT5 Trophies
1 Platinum • 8 Gold • 6 Silver • 6 Bronze
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Old 11-09-2020, 08:35 AM   #44
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Goodness, that's chucking big trophies at you!
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Old 11-16-2020, 09:49 PM   #45
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PS5 version got an update today which seems to have addressed the screen tearing. Still not a visual masterpiece but at least the most annoying flaw is dealt with.

For all Codemasters hyped up the Dualsense in their PS5 video they sure used it in the most basic way possible. Just adds a bit of tension to the triggers and turns into a vibrator with no difference feedback for puddles and stuff. The 3D audio on the other hand is nicely done unless you really hate the soundtrack since it really focuses on the music.
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Old 11-21-2020, 05:28 PM   #46
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New DF video out, any guesses to the superior version?

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Old 11-21-2020, 06:05 PM   #47
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Hard to say

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Old 11-21-2020, 06:08 PM   #48
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remember before launch when there was a lot of rumours that Sony were using RDNA 3 features?

Looks like they could be legit, MS is full RDNA 2 and AMD/Sony will only claim to be "custom" PS5.

It wouldn't be the first time either, PS4 Pro used Vega a whole 12 months before it was released.
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Old 11-21-2020, 09:51 PM   #49
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Old 11-21-2020, 10:07 PM   #50
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I was genuinely baffled by this one. The Series X has a 2 Teraflops advantage yet those comparison shots looked flipped with Series X as being at a disadvantage and this could be due to 1 of two things.

1 is that Codemasters had less time to optimise for Xbox due to Series S and Series X being done simultaneously and PS5 in either configuration has the same spec so they only had to focus on one singular optimisation and hence the Xbox version suffered in that phase.

2 is that somehow Sony has got something more than just extra speed cooking in the GPU department or the NVMe is really helping to flex the muscle here by streaming data in and out so fast the GPU can far quicker render the scenes in focus and dump everything else in the periphery before the NVMe needs to stream that stuff back in.
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Old 11-21-2020, 10:18 PM   #51
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Quote:
Originally Posted by NARMAK View Post
I was genuinely baffled by this one. The Series X has a 2 Teraflops advantage yet those comparison shots looked flipped with Series X as being at a disadvantage and this could be due to 1 of two things.

1 is that Codemasters had less time to optimise for Xbox due to Series S and Series X being done simultaneously and PS5 in either configuration has the same spec so they only had to focus on one singular optimisation and hence the Xbox version suffered in that phase.

2 is that somehow Sony has got something more than just extra speed cooking in the GPU department or the NVMe is really helping to flex the muscle here by streaming data in and out so fast the GPU can far quicker render the scenes in focus and dump everything else in the periphery before the NVMe needs to stream that stuff back in.


I'll never doubt him again!
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Old 11-21-2020, 10:31 PM   #52
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If we think about it Codemasters shouldn't have any trouble with porting games between Microsoft platforms since they are all built in the same API DX12 Ultimate. So it is literally a case of building it once and you just adjust a slider to scale for the hardware limitations.

Ok, maybe I'm over simplifying it a bit but that's pretty much the dev environment and philosophy of MS now.

So maybe it is a case of the lowest common denominator really hurting the performance of the best hardware.

Where as PS5 isn't quite as simple to build around, they must be doing something right for a game to have that much of a difference, especially with MS touting 12tf and "full" RDNA2.

I feel like Sony's "custom" set up may well have incorporated some of RDNA3, hence the reason they aren't claiming anything to do with RDNA2.

Whatever the case it can only get better. Can't wait to see what Naughty Dog have to offer.
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Old 11-21-2020, 10:34 PM   #53
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Quote:
Originally Posted by Mavrick View Post
If we think about it Codemasters shouldn't have any trouble with porting games between Microsoft platforms since they are all built in the same API DX12 Ultimate. So it is literally a case of building it once and you just adjust a slider to scale for the hardware limitations.

Ok, maybe I'm over simplifying it a bit but that's pretty much the dev environment and philosophy of MS now.

So maybe it is a case of the lowest common denominator really hurting the performance of the best hardware.

Where as PS5 isn't quite as simple to build around, they must be doing something right for a game to have that much of a difference, especially with MS touting 12tf and "full" RDNA2.

I feel like Sony's "custom" set up may well have incorporated some of RDNA3, hence the reason they aren't claiming anything to do with RDNA2.

Whatever the case it can only get better. Can't wait to see what Naughty Dog have to offer.
It's crazy to think about, but what if MS HAD to go with a higher teraflop count just to keep things more on par with what Sony designed in the PS5. This whole time, we've been looking at it in terms of "how is Sony going to keep up with the more powerful XSX" but maybe it's the other way around? Either way, I honestly do not care. I wish all this tech talk would just go away and everyone focus on the games. I know Digital Foundry provides a good service with these side by sides, but you have to admit it DOES contribute to fueling the fanboy war.
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Old 11-21-2020, 10:34 PM   #54
NARMAK NARMAK is offline
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Originally Posted by Steelmaker View Post


I'll never doubt him again!
Lol, hold your horses

We still haven't got confirmation it's not a bug on the Xbox side and also, it's literally at the starting line of devs actually getting to really get to grips with the hardware and make it sing on both configurations for PS5 or Series X. We'll have to see in 3 or 4 years what the advantages and disadvantages are. It's interesting for sure but both right in their own approaches.
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Old 11-21-2020, 10:41 PM   #55
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Quote:
Originally Posted by NARMAK View Post
Lol, hold your horses

We still haven't got confirmation it's not a bug on the Xbox side and also, it's literally at the starting line of devs actually getting to really get to grips with the hardware and make it sing on both configurations for PS5 or Series X. We'll have to see in 3 or 4 years what the advantages and disadvantages are. It's interesting for sure but both right in their own approaches.
This isn't the first example though. Assassin's Creed Valhalla performance comparison favors PS5 as well and PS5 more than holds its own with DMC 5 as well.

Here's the thing. If performance in a game favors PS5, it's a win for Sony. If performance in a game is on par between the consoles, that's STILL a win for Sony because of the way MS has been crowing about the whole power narrative since last December "IT EATS MONSTERS FOR BREAKFAST!!!" I'm absolutely loving this and yes, I'm gloating a little bit about it because if you go back several months ago, I told everybody that the capabilities of these two consoles are much closer than people were realizing and multiplats would be extremely close to one another. Now that we are actually seeing this is in fact the truth, yeah I'm a little full of myself right now LMAO!

Last edited by Steelmaker; 11-21-2020 at 10:45 PM.
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Old 11-21-2020, 10:48 PM   #56
NARMAK NARMAK is offline
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Quote:
Originally Posted by Steelmaker View Post
This isn't the first example though. Assassin's Creed Valhalla performance comparison favors PS5 as well and PS5 more than holds its own with DMC 5 as well.

Here's the thing. If performance in a game favors PS5, it's a win for Sony. If performance in a game is on par between the consoles, that's STILL a win for Sony because of the way MS has been crowing about the whole power narrative since last December "IT EATS MONSTERS FOR BREAKFAST!!!" I'm absolutely loving this and yes, I'm gloating a little bit about it because if you go back several months ago, I told everybody that the capabilities of these two consoles are much closer than people were realizing and multiplats would be extremely close to one another. Now that we are actually seeing this is in fact the truth, yeah I'm a little full of myself right now LMAO!
Don't get me wrong, i try and be objective as possible from a tech comparison PoV but you are right that it is more impressive to see the console at a 2 Teraflops deficit perform as well as or exceed.

I just do question ultimately how much of these issues are being caused by devs supporting two Xbox specs vs 1 PS5 spec and the lack of time they have then to optimise both as well as the PS5. That must be playing a huge factor but also Sony could be keeping a small secret sauce up their sleeves for later
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Old 11-21-2020, 10:51 PM   #57
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Quote:
Originally Posted by NARMAK View Post
Don't get me wrong, i try and be objective as possible from a tech comparison PoV but you are right that it is more impressive to see the console at a 2 Teraflops deficit perform as well as or exceed.

I just do question ultimately how much of these issues are being caused by devs supporting two Xbox specs vs 1 PS5 spec and the lack of time they have then to optimise both as well as the PS5. That must be playing a huge factor but also Sony could be keeping a small secret sauce up their sleeves for later
I believe this to be the case honestly. Not only are they supporting two Xbox specs, they are also having to support PC with about a gazillion different performance configurations. That's why I said earlier, I wonder if we've been looking at this all wrong in that maybe MS felt they NEEDED the 1.8 teraflop advantage just to keep it as on par as it seems to be right now.
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Old 02-19-2021, 05:59 PM   #58
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If I buy this game. Can I transfer my save to the ps5? If I can't. I'll just wait to play it free on Xbox Gamepass on the pc.
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Old 02-20-2021, 09:24 AM   #59
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Tried a few hours yesterday.

Priority Image Quality


That ^

Seems to be the best Setting. You get MAX effects at around 1800p Resolution with a more stable 60fps lock.

I tried both the others.
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Old 02-22-2021, 09:31 AM   #60
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I bought this off a pal for £15, fairly enjoyable thus far. I went with framerate, but will try out graphics mode.

Why oh why do the cars look like PS3 level graphics though?
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