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![]() $15.05 | ![]() $14.99 | ![]() $39.96 | ![]() $30.96 15 hrs ago
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#1 | |
Blu-ray Samurai
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#2 | |
Super Moderator
![]() Nov 2006
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PS3 isn't going to do serious raytracing, not at any HD resolutions, maybe at SD Sony can demo it, but not at 720p or higher. I'm not saying we have reached the pinnacle of PS3 graphics, far from it, just that it will be minor gains over the years that add up to a big difference rather than big jumps we have witnessed recently with GoW3/Uncharted 2 or Killzone 2 last year. Also you can't use SPUs to push triangles all the time as it would leave them with no time to do logic which is their big strength. Advanced physics and AI is starting to become possible on Cell along with advanced post-processing so it would be better to leave the RSX to push the pixels and have Cell being used for specific tasks that it and it alone can do. ![]() |
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#3 | ||
Blu-ray Samurai
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Mike thinks it's interesting as well. Also, according to Intel's demos, they can do a ray-traced game at 1280x720 with somewhere between 6 and 8 cores. I think it's very possible at 720p, but NOT 1080p. Last edited by Ascended_Saiyan; 03-21-2010 at 09:38 PM. Reason: added two lines |
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#4 |
Super Moderator
![]() Nov 2006
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Intel say on 6-8 of their cores, not 6-8 SIMD cores which the Cell has. If the Cell had 6-8 PPE cores then it would be possible, but IBM demonstrated GT5: Prologue running on 3 PS3s raytraced in 720p and it was chugging a bit.
I think PS4 will bring about 3D and raytracing and the PS3 is ever so close to doing both very well, but it is probably one generation away. What is looking good is moving post-processing and lighting from RSX onto SPEs allowing more pixels to pushed and getting 1080p native or 720p60 native with all the awesome effects. I think GoW3 is pioneering for this, so if you haven't played it yet, you need to! ![]() |
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#5 |
Blu-ray Samurai
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Ray-tracing can work a lot better on an SIMD processor. There are papers on the matter to that affect. There is one paper that compares the performance of 1 SPU to a x86 and PowerPC processor. The performance drops off greatly after awhile due to the code making the PPU upload each job seperately to the SPU instead multiple jobs double buffered from DMA calls. However, it was over 2.5x faster at the beginning.
http://lukasz.dk/files/lzrt-performance.pdf Here is a paper on ray-tracing at 1280x720 on the PS3. It's an interesting read as well. http://www.csee.umbc.edu/~olano/635s07/lohr1.pdf Finally, below is a patent on "ray-tracing with depth buffered display". It talks about using a combination of ray-traced and rasterized data for a comparison process. I wish I could find more info on it. I know you have access. Could you PM me with further patent info or something? I would really appreciate it! http://www.patentstorm.us/patents/74...scription.html BTW, I LOVE God of War 3 (it was a day 1 for me)! I can't wait to see the post mortem on it! Last year's GDC presentation said they were only using 5 SPUs! It's sick! I, also, agree that rasterization will, in the end, be the order of the day. It would just be interesting, if it wasn't. ![]() |
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#6 | |
Blu-ray Samurai
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#7 | ||
Super Moderator
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#8 | |
Blu-ray Archduke
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#9 | |
Blu-ray Samurai
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While the studios deny it I believe that plans are being started behind the scenes. I have no proof of this but it makes perfect sense. |
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#10 | |
Blu-ray Samurai
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1. They were eating $150/unit sold, due to Intel and Nvidia pricing. 2. They needed to get a jump on the next generation over Sony at all cost. There is difference in wanting something and demanding it in the face of logic. It just doesn't make much sense to demand new consoles now. Plus, the PS3 is showing some things beyond high end PC games NOW (advanced character models, advanced animations, discrete 7.1 audio, MLAA that can equal up to 64xAA in places)! Just try to enjoy the ride and appreciate added value (via more time with it and feature sets) this gen brings to your console purchase. ![]() Edit: BTW, according to the GDC GoW3 presentation, it was using 5 SPUs out of 6. I must say I would be completely happy if they couldn't go one step further, but that just isn't the case. ![]() Last edited by Ascended_Saiyan; 03-22-2010 at 05:39 PM. |
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#11 |
Blu-ray Ninja
Oct 2005
England
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There is no need for new consoles anytime soon; sony and MS are happy with their products, the developers are happy with their development kits.
It already costs an absolute fortune to develop a top quality AAA title for either machine; no developer wants to scrap their dev kits and tools for a new console! And to be perfectly honest; what would a new console offer? We already have HD graphics, HD audio, DLC, online gaming like never before and both consoles give their owners more than just gaming. I fail to see what a new set of consoles will really offer? We've seen with the Wii that HD graphics aren't the big deal MS and Sony thought they were; which is why both of them are working on new control systems. PS3 and Xbox360 are here for many more years yet; both systems are upgradeable in all manner of ways; no one in the industry is asking for (or wants) new hardware. Even Nintendo denies a Wii HD is being developed. |
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#12 | |
Super Moderator
![]() Nov 2006
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I think the third parties will reach the level of GoW3 and stop innovating to bring down their budgets and turn a profit for the gen. I mean someone like EA is struggling this gen with massive budgets and platform split so they are losing money. One way for them to make money is to ask MS/Sony to delay the introduction of the next gen while they get a handle on this one and turn a profit, moving to the next gen any time within the next year would be highly destructive to the industry as third parties have barely caught up with the current gen. There is no telling what Sony's first party will do, as many have seen there seems to be no limit to what they can achieve on PS3. |
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#13 |
Blu-ray Ninja
Oct 2005
England
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Look at the number of developers that have closed shop over the last couple of years. As you say, even the established publishers are finding it's not always easy to turn a profit.
And from a gamer point of view; I got used to paying around £25 for a PS2 game, now I'm lucky if I see a new PS3 game for less than £40, so I'm in no hurry at all for a new console that might cost me even more!! I'll surprised if we hear anything about new consoles within the next 2-3 years; there's just no call for one from anyone inside or outside the industry. MS are reinvigorationg the 360 with Natal and Sony, likewise, with Move; with all the money they've invested in these new control systems, neither are going to replace their consoles anytime soon. A better game isn't necessarily a better looking game. The current crop of consoles are plenty powerful enough for the forseeable future. |
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#14 | |
Blu-ray Samurai
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Also, the motion control system from Sony is the result of EyeToy projects with bulbous wands over 6 years back. I doubt one could logically argue that the Move system started because of the Wiimote and sensor success. I believe it could be logically argued that the Wii's success lit a fire under the launch of Move, though. ![]() |
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#15 | |
Blu-ray Samurai
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2. The vast majority of games are rendered in 720p 2D because higher resolution and/or 3D support inevidibly take up the limited processing of the console. 3. In terms of graphical detail there is a long way to advance. Even the best games of this console generation can't match even the worst looking CG movies. Low budget computer animated television series are able to destroy the best games in graphical detail, anti-lacing, and lighting. There is alot of room to advance and advance is what they should. Killzone 3 should be a launch title for the Playstation 4 that way we can finally match that prerendered trailer from E3 2005. |
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#16 |
Active Member
Apr 2007
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no way they could launch the ps4 any time soon if it were to change as much as it did from ps2 -> ps3. However, they could launch the ps4 earlier if they kept absolutely everything the same except for more memory, faster blu-ray disc drive, same cell processor, but with faster and more spus, and an upgraded video card (but can't change that drastically, has to be exactly backward compatible)
make it so any in development games, would run the same on ps4 as on ps3. that being said I still could not see that happening before Q4 2011. I think doing this would be a really tough advertising campaign to get people to upgrade though, and I highly, highly doubt it will happen. |
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#17 | |
Blu-ray Samurai
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2. I'm not quite sure what you mean by "720p 2D" games. I think you should clarify that. 3. In most aspects, yes; but not all aspects. I don't believe the low budget pre-rendered CG animated television shows match the textures, lighting, motion blur, DoF, character models, etc of God of War 3/Uncharted 1/Uncharted 2/Killzone 2. Not to mention the MLAA technique that can provide AA at up to 64x (higher than the top GPUs available today @ 16xAA). Maybe you should rephrase this point, too. |
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#18 | |
Blu-ray Samurai
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#19 | ||
Blu-ray Samurai
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You don't know what you're talking about concerning what RSX has access to. RSX has access to BOTH pools of 256MB (512MB total) of memory. RSX is actually closer to 7900GTX or 8600 GPU. Textures like in God of War 3 is only possible because of precedural generation and texture streaming from the HDD. BTW there are high-res textures in MLB 09 and 10: The Show which renders natively at 1920x1080p/60fps. Also, PC doesn't currently have a game like GoW3 that natively renders at 1080p or beyond either. ![]() Quote:
![]() Also, AFAIK, there are NO 16x9 consumer HDTVs that have 2.3million pixels for 1920x1200 (HDTVs are generally based on 16x9 ratio). This PC elitism is getting tiresome. |
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#20 | |
Blu-ray Samurai
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