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Old 03-23-2010, 12:37 AM   #10
Ascended_Saiyan Ascended_Saiyan is offline
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Quote:
Originally Posted by Jimmy Smith View Post
1. Only a fraction of current generation of console games actually use HD audio in gameplay because of limitations in processing.

2. The vast majority of games are rendered in 720p 2D because higher resolution and/or 3D support inevidibly take up the limited processing of the console.

3. In terms of graphical detail there is a long way to advance. Even the best games of this console generation can't match even the worst looking CG movies. Low budget computer animated television series are able to destroy the best games in graphical detail, anti-lacing, and lighting.

There is alot of room to advance and advance is what they should. Killzone 3 should be a launch title for the Playstation 4 that way we can finally match that prerendered trailer from E3 2005.
1. That's not true for the only console with HD audio. It's not because of limitations in processing. It's the limitation in their (3rd party) implementation. The top three graphical games all have discrete 7.1 HD audio. That would fly in the face of your theory. AFAIK, all Sony 1st/2nd party games have HD audio.

2. I'm not quite sure what you mean by "720p 2D" games. I think you should clarify that.

3. In most aspects, yes; but not all aspects. I don't believe the low budget pre-rendered CG animated television shows match the textures, lighting, motion blur, DoF, character models, etc of God of War 3/Uncharted 1/Uncharted 2/Killzone 2. Not to mention the MLAA technique that can provide AA at up to 64x (higher than the top GPUs available today @ 16xAA). Maybe you should rephrase this point, too.
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