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Old 08-09-2013, 12:34 PM   #21
R3P0 R3P0 is offline
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Quote:
Originally Posted by MerrickG View Post
Aside from the auction house, I still don't understand what made people so angry about Diablo 3.

Please elaborate.
OK lets start with the storyline I will post this in spoiler tags for those that have not played the game.

[Show spoiler]
Killing Deckard Cain - Biggest mistake ever, now I know the voice actor passed during development of the game but Cain was a staple of the series

Diablo a Woman - WTF really, turning Leiah into Diablo and nerfing his form was a horrible decision. The twist didnt really play out as it should have

Followers - Annoying ass repeated conversation that added nothing to the game like the conversations in last of us, the 3 followers were just there, they never had anything to do with Templar, assassins, or mages they just existed with no real purpose.



Now on to things I can discuss openly

Rehashed Acts - I didnt mind the first Act where they rebuilt the town on top of the ruins of old Tristram. It actually added to it, gave you hope that they were taking the story somewhere good. The Reemerence of the Skeleton King, Butcher, etc I had no issues with that. However Act 2/3 were nothing but acts 2 and 5 from Diablo 2 with better graphics.

1 dimensional - In Diablo 2 the world changed somewhat, if I logged into the camp to farm, the map might have been different, it might have been the same., In Diablo 3 you took the same route to everything. Nothing changed.

Itemization and Drop Rate - While the drop rate in D2 wasn't fantastic at least when something dropped you could exchange it for gold with no issues, and in turn use that gold to gamble or buy whatever. In D3 gold had purpose but you spent it repairing most of the time because gear you needed was so overpriced on the AH and drop rates were directly linked to what was on the AH.

Crafting - Served little to no purpose on launch, has since been somewhat fixed but to little to late. Removal of some of the Artisiant stuff for customizing and adding skills to various crafted weapons

Runes tuned into skills - WTF one of the great things about Diablo 2 was building Rune Words. In D3 the skills were the Runes which made no sense. Skills should have been unlocked and allowed customization. The biggest issues were as people figured out how to use skills Blizzard Nerfed them instantly IE WW Barbs, because that's not how it was intended to be played apparently.

AH - Good idea in purpose horrid execution, totally removed the bartering system and player interaction from the game, also cause an influx of scammers.

No PVP at launch - Yeah self explanatory

No Ladder

Music sucked - Why remove original music no idea but new music wasn't half as good as the music from 1/2

No fear of death - in D1/2 you had a fear of death because when you died you gear dropped to the floor and you had to rescue it, here was WOW easy mode just had to get it repaired.

Theres more im just going to list no dont feel like explaining

Nerfing Magic Find
All mobs same drop rate - Good idea in purpose bad execution
Nerfing Inferno
No ability to create games like original battle net
Could not move from act to act without creating a new game
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Old 08-09-2013, 01:26 PM   #22
hellmonkey hellmonkey is offline
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Originally Posted by R3P0 View Post

Itemization and Drop Rate - While the drop rate in D2 wasn't fantastic at least when something dropped you could exchange it for gold with no issues, and in turn use that gold to gamble or buy whatever. In D3 gold had purpose but you spent it repairing most of the time because gear you needed was so overpriced on the AH and drop rates were directly linked to what was on the AH.

Crafting - Served little to no purpose on launch, has since been somewhat fixed but to little to late. Removal of some of the Artisiant stuff for customizing and adding skills to various crafted weapons

Runes tuned into skills - WTF one of the great things about Diablo 2 was building Rune Words. In D3 the skills were the Runes which made no sense. Skills should have been unlocked and allowed customization. The biggest issues were as people figured out how to use skills Blizzard Nerfed them instantly IE WW Barbs, because that's not how it was intended to be played apparently.

AH - Good idea in purpose horrid execution, totally removed the bartering system and player interaction from the game, also cause an influx of scammers.

No PVP at launch - Yeah self explanatory

No Ladder

Music sucked - Why remove original music no idea but new music wasn't half as good as the music from 1/2

No fear of death - in D1/2 you had a fear of death because when you died you gear dropped to the floor and you had to rescue it, here was WOW easy mode just had to get it repaired.

Theres more im just going to list no dont feel like explaining

Nerfing Magic Find
All mobs same drop rate - Good idea in purpose bad execution
Nerfing Inferno
No ability to create games like original battle net
Could not move from act to act without creating a new game
Your no fear of death and having no gold because you were repairing all of the time are directly related. Also, if you have no gold because you were died all the time, you stank, that is all there is to it. Also, if you died in D2, you could just log out, log back in, and your body would be in town (only your latest corpse)

Other than weapons, crafting is much better. You can make best in slot armor in 5 slots. There was no ladder at launch of D2 because it wasn't needed then. A ladder will probably come to D3 in time.

And WTF with item droprates tied to stuff on the AH. That is a blatant lie. Blizz said they tuned drops with the AH in mind, but drops are not a dynamic system based on whats in the AH. People took that out of context on the Blizz forums. Also, the AH DID NOT make bartering harder or scamming people easier. Its sole function was to do the exact opposite. People just hate it because they see the stuff that can drop, but it doesn't drop for them. Its jealously and nothing more. People traded, bought, and got scammed all the time in D2, just through in game trading or 3rd party sites.

I do agree with runes and static-ish zones. Only a few random tiles and monsters change in zones and its kinda poopy.

Music is an opinion, so meh

I don't pvp, so meh, but I do agree that it should be there.

Inferno needed to be nerfed. They probably went a bit overboard, but it needed to happen. On that, all monsters being able to drop the same stuff is a good thing, otherwise everyone would only be farming the highest level spot, and that's it, you know just like Baal runs in D2. Boy, that was exciting to do over and over and over and over...

What nerf to MF? Them putting a cap on it?

I fully agree and say WTF to no D2 style lobby and custom games. I understand the no custom games since there were millions play at the same time and the list would have been huge, but no chat lobby is fkn weird.
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Old 08-09-2013, 04:11 PM   #23
R3P0 R3P0 is offline
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[quote=hellmonkey;7955560]

Quote:
And WTF with item droprates tied to stuff on the AH. That is a blatant lie. Blizz said they tuned drops with the AH in mind, but drops are not a dynamic system based on whats in the AH. People took that out of context on the Blizz forums. Also, the AH DID NOT make bartering harder or scamming people easier. Its sole function was to do the exact opposite. People just hate it because they see the stuff that can drop, but it doesn't drop for them. Its jealously and nothing more. People traded, bought, and got scammed all the time in D2, just through in game trading or 3rd party sites.
What blizzard intended to do and what it did are 2 totally opposite things. Blizzard seems to forget the customer is always right, in this case they forgot what made Diablo special, they fired the D2 Design team, which went on to make Torchlight btw, and then brought in Jay Wilson who completely screwed everything up.

Customers were very vocal from the get go and had they not made it so linear things would have been worked out as they were with D2 once the 1.10 patch came out.

Drops are tied to the AH, if there is X number of Legendary then there is a reduced chance of Legends dropping. Also for some reason whether they have an algorithm issue or what Items drop for about 6 hours after patches then they fail to drop again for a very long time.

Quote:
Inferno needed to be nerfed. They probably went a bit overboard, but it needed to happen. On that, all monsters being able to drop the same stuff is a good thing, otherwise everyone would only be farming the highest level spot, and that's it, you know just like Baal runs in D2. Boy, that was exciting to do over and over and over and over...
Inferno did not need nerfing the game needed better crafting and itemization at the time. They Could have added Uber Diablo back in special packs and special bosses that popped in random locations in addition to Keywardens, to break up the monotony of just running the end mobs.

Quote:
What nerf to MF? Them putting a cap on it?
At one point they nerfed MF so it didn't affect chests, then they added it back in as NV
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Old 08-09-2013, 05:00 PM   #24
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[quote=R3P0;7956232]
Quote:
Originally Posted by hellmonkey View Post



What blizzard intended to do and what it did are 2 totally opposite things. Blizzard seems to forget the customer is always right, in this case they forgot what made Diablo special, they fired the D2 Design team, which went on to make Torchlight btw, and then brought in Jay Wilson who completely screwed everything up.

Customers were very vocal from the get go and had they not made it so linear things would have been worked out as they were with D2 once the 1.10 patch came out.

Drops are tied to the AH, if there is X number of Legendary then there is a reduced chance of Legends dropping. Also for some reason whether they have an algorithm issue or what Items drop for about 6 hours after patches then they fail to drop again for a very long time.



Inferno did not need nerfing the game needed better crafting and itemization at the time. They Could have added Uber Diablo back in special packs and special bosses that popped in random locations in addition to Keywardens, to break up the monotony of just running the end mobs.



At one point they nerfed MF so it didn't affect chests, then they added it back in as NV
Inferno was nerfed, but there is still an option to get it back to where it was. Through the paragon system.
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Old 08-09-2013, 06:05 PM   #25
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I've heard so much hate cast in D3's direction, but I have to get it for either PS3 or 4, I have to. Diablo 2 was a major factor in my never sleeping my senior year of high school. If I don't like it, so be it, but I have to try it for myself. (Note- I have a laptop that can run it but consider the laptop for work only).
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Old 08-09-2013, 06:07 PM   #26
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[quote=R3P0;7956232]
Quote:
Originally Posted by hellmonkey View Post

Customers were very vocal from the get go and had they not made it so linear things would have been worked out as they were with D2 once the 1.10 patch came out.

Drops are tied to the AH, if there is X number of Legendary then there is a reduced chance of Legends dropping. Also for some reason whether they have an algorithm issue or what Items drop for about 6 hours after patches then they fail to drop again for a very long time.


Inferno did not need nerfing the game needed better crafting and itemization at the time. They Could have added Uber Diablo back in special packs and special bosses that popped in random locations in addition to Keywardens, to break up the monotony of just running the end mobs.


At one point they nerfed MF so it didn't affect chests, then they added it back in as NV
Please provide an official source saying that drops are directly tied to what is in the AH. And please for the love of god do not quote any post from bnet, diablofans, or any other fan site. The day after a patch, there are tons of threads saying Blizz fixed dropped rates, Im getting tons of legendary items while at the same time, there are more posts saying Blizz fixed drop rates, I haven't seen an legendary item in 12 hours. That means that RNG is working as intended.

And yes, Inferno needed some work. I pretty easy beat Diablo on hell difficulty, then threw my face at A1 inferno for a long freaking time. It doesn't need hello kitty island adventure easy, but it needed some tweeks.

I forgot about MF not applying towards chests anymore. It totally killed any reason to continue to go to Ponyland.

As far as Uber diablo and special challenges, that would be nice. Gameplay is pretty stale right now, which is why Im taking a break until the next patch, which is supposed to be huge and change a TON of things.

[quote=MerrickG;7956431]
Quote:
Originally Posted by R3P0 View Post

Inferno was nerfed, but there is still an option to get it back to where it was. Through the paragon system.
Not paragon, Monster Power. Mp 2-3 is what old inferno was, so MP 0 or 1 is easy mode.
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Old 08-09-2013, 06:24 PM   #27
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Quote:
Originally Posted by hellmonkey View Post
Please provide an official source saying that drops are directly tied to what is in the AH. And please for the love of god do not quote any post from bnet, diablofans, or any other fan site. The day after a patch, there are tons of threads saying Blizz fixed dropped rates, Im getting tons of legendary items while at the same time, there are more posts saying Blizz fixed drop rates, I haven't seen an legendary item in 12 hours. That means that RNG is working as intended.

You and I both know there will never be an official source verifying this because of the sheer amount of hate for the game right now. Blizzard is worrying about losing the 1 million customers left paying this game.

The next patch still wont fix the issues with the game as well everything development wise they need to do to fix the PC version IE always online and shit was moved to PS/Xbox versions

O yeah thats another thing I forgot to mention Always online WTF for a Diablo game always online was bullshit.
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Old 08-09-2013, 06:46 PM   #28
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Well, I clearly am not going to change pretty messed up opinion about the AH/Loot link, but there is no way you should spread it around without a source to back it up. Its nice that you have completely written off the next patch without even know anything about it.

As far as always on line, there are 2 reason, The RMAH and cheating/duping. As far as I know, the only way to dupe is to perform an account rollback, and you can only do it so often and your gear becomes account bound. D2 was riddled with cheats and spam, so Im fine with it always being online. Besides, my computer is never not connected to the internet. For those with terribad internet, that does suck and Im sorry. It would be nice if they made separate online/offline characters though, like D2 did.
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Old 08-09-2013, 07:06 PM   #29
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Quote:
Originally Posted by hellmonkey View Post
Well, I clearly am not going to change pretty messed up opinion about the AH/Loot link, but there is no way you should spread it around without a source to back it up. Its nice that you have completely written off the next patch without even know anything about it.

As far as always on line, there are 2 reason, The RMAH and cheating/duping. As far as I know, the only way to dupe is to perform an account rollback, and you can only do it so often and your gear becomes account bound. D2 was riddled with cheats and spam, so Im fine with it always being online. Besides, my computer is never not connected to the internet. For those with terribad internet, that does suck and Im sorry. It would be nice if they made separate online/offline characters though, like D2 did.
Patch 1.09 was supposed to be itemization fix which has been pushed back due to the console version. I have been following what Blizzard says in the event they do fix the game but so far nothing they are doing is worth it.
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Old 10-17-2013, 09:34 PM   #30
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Diablo 3: Reaper of Souls Headed to PS4


The first expansion pack for Diablo III, Reaper of Souls, has been confirmed for release on PlayStation 4. Additionally, it will be playable at BlizzCon 2013, set to take place in Anaheim, California next month.

News of the expansion coming to PS4 was made official on the PlayStation Blog today. Diablo III itself had previously been announced as a PS4 title set to be released in 2014, and today's reveal confirms PS4 gamers won't have to do without the wide variety of changes and additions included in Reaper of Souls.

Among that content is a new class called the Crusader, an increased level cap, new spells and abilities for the original five classes, new quests, new game modes, and more. For more on what to expect from the expansion, check out IGN's interview with game director Josh Mosqueira following its unveiling at Gamescom.

Some of this new content, including the Crusader, will be seen at BlizzCon, where the game will be playable on PS4. That means attendees will have the chance to see how the game controls with the new DualShock 4, as well as just how Blizzard plans to take advantage of the controller's touchpad.

BlizzCon is scheduled for November 8 and 9 at the Anaheim Convention Center. Tickets to attend in-person sold out earlier this year, but Virtual Tickets are still available. Earlier this month, Blizzard announced the in-game items for Diablo III, World of Warcraft, Hearthstone, and StarCraft II that Virtual Ticket buyers will receive.
http://www.ign.com/articles/2013/10/...-headed-to-ps4

Great news as I won't be buying the expansion for the PC version as the game plays much better on consoles.
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Old 10-17-2013, 09:38 PM   #31
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Expected news but glad to see it finally confirmed. Can't wait to get this on the PS4. Hopefully we get a release date at Blizzcon.
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Old 10-17-2013, 11:08 PM   #32
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Keen to see how they've integrated touchpad control at last.
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Old 10-18-2013, 12:04 PM   #33
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Guess I'm upgrading to the PS4 version when it comes out.
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Old 10-27-2013, 05:40 PM   #34
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Blizzard details Myriam's Artisan abilities in Reaper of Souls

Blizzard has detailed Myriam Jahzia, a new Artisan that will help demon slayers rough up their prey in the upcoming Diablo 3 expansion, Reaper of Souls. Myriam is a Mystic, and shortly after players save her in Westmarch, she'll offer two services - the property-altering Enchanting and the appearance-oriented Transmogrification.

Enchanting will allow a player to pick an unfavorable property on a Rare or Legendary item and then re-roll to potentially improve it. The post notes that "not all properties can be re-rolled," but most can, and players will be able to re-roll those as many times as they like after paying a material cost.

Transmogrification will leave properties as they are and instead serve as a way to change just the appearance of armor and weapons. The Battle.net post states that "all items with a visual appearance" are planned for compatibility with the Transmogrification service, so long as the desired appearance has been unlocked. Keep in mind that item appearances unlocked in Normal mode will be separate from what you gather in Hardcore mode.

Step-by-step procedures for using either option are written in full in the Battle.net post detailing the character, but the gist of it is that you'll need to visit her cart to have either service performed. You can also check out concept art of how her cart will visually progress as she levels up.
http://www.joystiq.com/2013/10/27/bl...aper-of-souls/
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Old 05-12-2014, 02:04 PM   #35
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IRVINE, Calif.--(BUSINESS WIRE)--On August 19, console gamers around the world will be able to join the crusade against death itself when DiabloŽ III: Reaper of Souls™ - Ultimate Evil Edition™ launches on the PlayStationŽ 3 and PlayStationŽ 4 computer entertainment systems, Xbox One, and Xbox 360. The console-exclusive Ultimate Evil Edition includes all of the content from the original Diablo III, as well as new features and updates from the critically acclaimed Reaper of Souls expansion. With six customizable character classes, five engrossing acts, and countless hours of gameplay, this all-inclusive package is a treasure trove of fast-paced demon-slaying action and cooperative adventure.

The console version of Reaper of Souls has been designed to take advantage of the unique features of the console platforms. All four console versions of the Ultimate Evil Edition feature 4-player same-screen and online multiplayer—whether you’re banding together on the same couch or joining the fray via PlayStationŽNetwork or the Xbox Live online entertainment network, Reaper of Souls makes it easy to experience Diablo in the best way possible: with your friends.

The Ultimate Evil Edition introduces even more ways for players to share their adventures. A new Apprentice mode boosts low-level players’ power while adventuring with high-level friends, making it easier than ever to play together. Players will also be able to share treasures with other players on their friends lists via an in-game mail system, including mysterious Player Gifts containing rare loot for the adventurer whose name they bear.

“The Ultimate Evil Edition brings Reaper of Souls to console gamers for the first time, and wraps all of the content, features, and updates we’ve released for Diablo III into one epic package,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether you’re a veteran of the crusade against the forces of evil on PC or are just stepping foot into Sanctuary for the first time, there’s never been a better time to experience Diablo III from the comfort of your couch.”

In Reaper of Souls, the five valiant heroes from Diablo III—Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard—are joined by a new champion: the Crusader. Clad head to toe in fortified armor, the Crusader is an unstoppable force of righteous destruction who channels the power of divine wrath to visit retribution upon his demonic quarry.

Reaper of Souls adds a challenging new act to Diablo III in which players will embark on a dark and perilous journey through terrifying landscapes; explore the legendary city of Westmarch; and slay countless minions, each hell-bent on bringing the players’ heroic quest to a grisly end. The adventure culminates in a climactic confrontation with Malthael, the Angel of Death, whose twisted designs spell ruin for the innocent people of Sanctuary.

In addition to the Crusader hero and Act V, the Ultimate Evil Edition includes a revamp of the game’s loot system, an expanded Paragon progression system for max-level characters, and several other improvements to the Diablo III game experience, including:

Adventure Mode: A new game mode that gives players the freedom to go anywhere and slay anything
Bounties: Randomized objectives that reward players in new ways for exploring Sanctuary
Nephalem Rifts: Fully randomized dungeons offering endless replayability and heaps of loot
Level Cap to 70: Formidable new spells and abilities that take players to new heights of power
The Mystic: A powerful new artisan who provides heroes with loot-customization options
All of this new content comes with the Reaper of Souls - Ultimate Evil Edition, which players can purchase beginning August 19 at a suggested retail price of $59.99 for the PS4™ computer entertainment system or Xbox One, or $39.99 for the PS3™ or Xbox 360—check with your local retailer for availability.

Those who preorder their copy of Diablo III: Reaper of Souls - Ultimate Evil Edition will also receive the exclusive Infernal Pauldrons bonus in-game item. Wearable at level 1, these devilishly sharp transmogrifiable shoulderplates provide Health, Life regeneration, and Cooldown Reduction. The key for the Infernal Pauldrons will be available in launch day copies of the Ultimate Evil Edition (cannot be transferred across platforms).

In addition, players who fought the forces of evil in the original PS3™ or Xbox 360 versions of Diablo III will be able to continue their crusade against death. PS3™ characters from the original game can be transferred to either the PS3™ or PS4™ version of the Ultimate Evil Edition, and Xbox 360 characters can be transferred to the Xbox 360 or Xbox One version.

For more information on Reaper of Souls - Ultimate Evil Edition, visit the official Diablo III website. With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://us.blizzard.com/en-us/company/careers/index.html for more information and to learn how to apply.
Yeah baby! Xbox One also gets a release. good for them,

I don't like the $39.99 for the last gen systems and $59.99 for current gen.
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Old 05-12-2014, 02:41 PM   #36
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Originally Posted by MerrickG View Post
Yeah baby! Xbox One also gets a release. good for them,

I don't like the $39.99 for the last gen systems and $59.99 for current gen.
Thank God, was starting to think they had forgotten about this. August is a decent month to release, though hopefully Last if Us drops in July, so we can avoid the typical summer doldrums a little better.

That price despairity irks me, too, but I'll pay it anyway. The PS3 version ran smoothly, but it had poor resolution and blurry textures.
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Old 05-12-2014, 03:12 PM   #37
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Finally we have a date for this. August is a nice month. Evil Within comes out a week after though but that should be enough time to get a decent amount of Diablo in.
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Old 05-12-2014, 05:30 PM   #38
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Day 1 buy for me loved the the ps3 version until the modders ruined it. Hopefully they do something about it in the expansion.this it the only game I have ever platinumed.
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Old 05-12-2014, 05:40 PM   #39
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I'm very glad this is coming out in August. I'll be busy in September with Destiny and October had loads of games coming out. I put in about 50 hours into the 360 version and got all but 3 achievements. Definite preorder for PS4 for me.
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Old 05-20-2014, 08:15 PM   #40
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