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#1 | |
Senior Member
Aug 2007
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![]() Quote:
1 is its 3 cards in all and one must be a set type 2 most my game there realy rarely any more then 2 of any type of area as for mana the only 2 cards i know are this one and goghlie altar and you can only have 1 per in a deck (sad thing is i have 4 of these 2 cards and need so many cards_) as for the big guys i have used them in 2 ways one is a comback card they can turn a game around the other is CUBEs |
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#2 | |
Blu-ray Ninja
![]() Jul 2007
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![]() Quote:
IF your opponent is stupid enough to leave it on the table, then yes, bringing in a big gun that way is very effective. |
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#3 |
Senior Member
Aug 2007
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only one i use is the white do to the dodge
the othere ones whoud ONLY be good in a moster cost deck that was only one color |
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#4 |
Active Member
Aug 2007
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I've found that getting high HP characters summoned all over the map, and keeping their HP up has been winning me almost every game. Most of these games my opponent ends up with like 8 mana, but can't summon anything major because he only has weakling cards. People that do beat me is by a very thin margin, and it's usually because I screwed up a couple times. Man it's so easy to screw up.
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#5 | |
Blu-ray Ninja
![]() Jul 2007
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#6 |
Blu-ray Ninja
![]() Jul 2007
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The colored ones are actually marginally better than the White Cubic IMO. You can play a colored cubic on its native element to give it a 2HP boost and make it harder to kill, I guess. White Cubics are always vulnerable to magic attacks from Flame Magus or Aluhja Priestess...
Last edited by Icemage; 10-31-2007 at 09:25 PM. |
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#7 |
Blu-ray Ninja
![]() Jul 2007
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Okay, now that I've ragged on a number of seemingly popular cards, let's talk about cards I think are really great.
![]() Elven Berserker Maiden (wood) 2(2)MP/3HP/1AT. If at exactly 1HP, gains +2AT and a Dodge attempt. What's not to like about this card? If played on an Earth square(-2HP), it's a 3 damage for 2MP and can potentially dodge anything that might otherwise kill it. If played on a Wood square, it gains 2HP and becomes a solid square defender that can well take care of itself. On top of that, the Mana cost is reasonable. Flame Ascetic (fire) 3(3)MP/3HP/2AT. Add +2AT half the time when attacking. Activation to attack is at -2MP. This guy is the best deal in the game as far as cost of damage-to-MP when attacking. He hits for an average of 3 damage per 1MP spent. He's also pretty durable. Juno Tree Haunt (wood) 3MP(1)/1HP/2AT. Perfect Dodge. Destroyed if not on a Wood square. Juno Tree Haunt is a nightmare for decks that don't pack magic or fieldquaking abilities. He's immune to normal attacks, and he can attack at long range to the tune of 2 damage per 1MP spent. This guy is a steal at 3MP. Just remember he can only be played on Wood squares! Novogus Catapult (earth) 3(1)MP/4HP/2AT. If destroyed, gain MP equal to the number of Earth fields in play. Since you get 1 on a normal recharge, and normally gain 2 when it dies, this guy almost plays for "free", and if you play him an on Earth square, he gets 6HP. Extra bonus if you can place him somewhere that he can actually hit something (2 squares way), since he can deal 2 damage for 1MP as well, so you get even more bang for your buck. Tritonan Harpoonsman (water) 2(1)MP/2HP/1AT. Gains a Dodge when on a Water square. This guy has a really nice long range attack, and is hard to kill when on a Water square. Amazing card if your deck isn't Water-focused, as he does a fantastic job of anchoring down Water squares you aren't using. Last edited by Icemage; 10-31-2007 at 09:24 PM. |
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