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Old 10-31-2007, 12:54 AM   #11
Icemage Icemage is offline
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Jul 2007
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Quote:
Originally Posted by oldmike View Post
Parmetic Holy Feast this card is BIG mana is a lot harder to get then cards the thing is 90% of the time you need to sack a cheep card to this dont do it on your samm hand full of big boys. after all there a cash that for 1 mana get you 2 cards that are not under the 1 per deck rule
If you must discard stuff, there are better cards to use to throw away than Parmetic Holy Feast IMO. Sciondar's Inferno/Fist of Verzak/etc. come to mind. 2+ damage to 3-4 squares for the cost of two creatures that you may not be able to play effectively due to board considerations is pretty big.

I'm not saying that Parmetic Holy Feast is a bad card - it's not. I just think you get shortchanged in the exchange, since there are easier ways to earn a 2 Mana advantage (that and it dilutes the number of creature cards in your deck - not that every card should be a creature, but I've found that 5-7 spell cards is the practical limit, and there are equally good candidates that compete for those slots (Fissures of Gohlie, Beguiling Fog, Summoner Mesmer's Lapse).

Quote:
Sciondar Fire God (and 7+ costers ) thes guys and other big hiters are big to wining if played well they do 2 thing one there hard to kill and take a LOT of work to do so two they hit realy hard the turn they are played killing almost any thing but one of the same type cards
All of the incarnations are great if you can find a way to summon them, but the MP cost is huge. Granted, you can replace one of your existing cards of that element with it to get them in play by paying the difference in cost, which is a nice perk, but you still have to be somewhat wary - and there's usually a couple of squares that your opponent can hide on. Generally speaking, you end up spending more Mana than you might otherwise spend killing the same creatures, but it just takes a little less time and fewer cards (which I agree is not a bad thing, but it's very situational).

Generally speaking, I find that games where I use these big Armageddon-loosing creatures tend to devolve into a game of who-draws-their-last-card-and-loses-first, since you just don't have the Mana to power their activation cost and put anything else on the board.
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