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#1 | |||||
Gaming Moderator
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Article by Richard Leadbetter, Technology Editor, Digital Foundry
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Thanks given by: | Zivouhr (07-08-2020) |
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#2 |
Blu-ray Prince
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I think Horizon Zero Dawn on PC proved the point regarding framerates. They're limiting themselves based on tech specs, not necessarily artistic direction.
Personally i want them to put in a performance mode with up to 120fps possible as a toggle to lock it to and let future hardware handle the grunt of making that happen. Also, it's funny that DF claim that if you double the power of a console, that increasing the FPS takes ALL that power up. That's an asinine viewpoint and easily disproved using a PC. You could take for example a game on PC with settings at 30fps and then crank it up to 60fps and it doesn't just double to performance needed from the GPUs. Inversely we know RTRT tanks FPS depending on how it's implemented which is why it seems Polyphony is using a checkerboard rendered version of RTRT from a 1080p source. |
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#3 | |
Blu-ray Samurai
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Even if doubling the framerate doesn't linearly double the processing requirements, that synergy and increased demand probably increases the thermal requirements and that is another (literal power) limit that has to be considered. Since PS5 runs at constant power and reduces the frequency to prevent exceeding the capability of the (yet to be revealed) cooling solution, maybe it is a challenge (or unreliable) to put the extra demand on the CPU+GPU since it will be dialed back by whatever measurable limit Sony defined. |
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#4 |
Blu-ray Champion
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#5 |
Blu-ray Samurai
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Really sad that after all that talk about increased power, all that talk about not just more teraflops, but the teraflops being used by a new upgraded architecture that uses teraflops even more efficiently than the previous generation, after all that talk about how manufacturers will be able to make games run more efficiently with lightning-fast loading times, it all still boils down to: 30 fps.
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#6 | ||
Blu-ray Prince
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I think 60fps does really make a game feel smooth and responsive. Especially 3rd person action types like Horizon and Spider-Man as well as God of War, so its disappointing so far 2 of the 3 have sequels/expansions that continue 30fps as the primary goal. To me, that says it all when you really put into perspective next gen. For all the amount of "This is so much more powerful and a leap than ANY gen we've had prior" marketing BS, the truth is they used to more actively chase 60fps yet now we're square into a glut of 30fps reveals. What's funny to me though is, and mark my words this is going to happen. When they get an opportunity, they're going to tout 8K as the "NEW BIG THING(!)" for marketing perhaps a Pro model and so on. They wouldn't bother touting "Hey, it does 4K/60fps now for Spider-Man and Horizon II(!) I'm hoping though that a PS5 Pro model does come. I genuinely plan to upgrade to it and increase my storage space. If only to bloody well game in 4K/60fps for PS5 games. |
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#7 |
Blu-ray Duke
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WTF are you talking about? That trailer looked amazing and judging by the amount of views it has gotten, I really don't think the vast majority of gamers share your opinion.
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#8 | |
Blu-ray Champion
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they list a bunch of things that the ps5 can’t apparently do. weird timing imo |
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#9 |
Blu-ray Duke
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Okay, thanks for the clarification! Though I'm still not sure what you mean. I saw the PC/PS4 Pro video comparison and honestly I didn't think they looked all that different from one another. What did you mean by they embarrassed themselves? Was it BECAUSE they looked so similar?
Last edited by Steelmaker; 07-10-2020 at 03:34 PM. |
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#10 |
Blu-ray Knight
Jul 2018
Seattle
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For this console generation a game NEEDS to have a 60fps mode. Not in 4k, then fine. 1440p HDR 60fps is still going to look great. Just give players the option.
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Thanks given by: | Derb (07-09-2020), emailking (07-09-2020), I KEEL YOU (07-10-2020), Talal86 (07-08-2020), Zivouhr (07-08-2020) |
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#11 |
Blu-ray Prince
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#12 |
Blu-ray Grand Duke
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I would also like the option to be able to choose between more detailed graphics versus faster frame rates, especially for driving games. The difference between TDU2 on PS3 with 30 or less frames per second versus Driver SF on PS3 at 60 fps was all in the response timing, with much faster response in Driver SF (which had weaker graphics to compensate) compared to the lag and delayed input of Test Drive Unlimited 2. I like both games even so.
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Thanks given by: | emailking (07-09-2020) |
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#13 | |
Blu-ray Prince
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I recently played Borderlands 2 on the Handsome Collection and that's 60fps but i played it on my brothers LED LCD which is supposed to be 4K/60fps and the game didn't admittedly have the UHD texture pack installed, but it barely looked better on his 4K and in motion, the TV probably due to being LCD was horrible. So to anybody out there gaming, i would say the display will make a MASSIVE difference to your gaming experiences too. I've been fortunate with having a plasma TV from a very solid generation that reviewed highly across the board and for 4K i'm making sure i also do the same because it makes a big difference imo. That's before you even get into any higher FPS gaming i guess. |
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#14 | |
Blu-ray Prince
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Brave sole. ![]() ![]() |
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Thanks given by: | NARMAK (07-09-2020) |
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#15 |
Blu-ray Grand Duke
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Witcher 3 on the PS4 at times, slows down to probably 10 frames per second in the heavy woods (I think near the witches' cabin at times). The slow down affected my controller inputs and gameplay. I hope they can update that game to 60 fps.
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#16 |
Blu-ray Duke
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If you want options game on PC. Consoles were never designed with that in mind. It was supposed to be a closed system with locked graphics and framerates to make it easier for developers to create a designed experience for the users. Every user on every console has the same experience. It is not that way on PC due to the variety of hardware that can be installed in each device.
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Thanks given by: | Steelmaker (07-11-2020) |
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#17 | |
Blu-ray Prince
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Consoles are also now using PC adapted hardware and they are more directly comparable with the caveat of obviously having Open (PC) vs Closed (Console) systems which in almost all cases all greater optimisation for consoles over PC versions of games which need more expensive and higher powered components to match the same graphics etc. however, i strongly believe that there should be a demand on developers to have some consideration towards limited performance toggles. Framerates and locked or dynamic resolution with the specific mention of performance stability and so on. Then let future BC take care of the rest. I think Sony is going to be very considerate of ensuring the future compatibility with x86 architecture to match MS and that's why when somebody would like to go back and play Horizon and the sequel, they could hopefully up the resolutions to native 4K and 60fps or beyond. It helps bring a new lease of life to replaying a title and also, in case say like The Witcher 3, enhanced hardware didn't fully solve certain issues even running that at 30fps, however at some point i'd expect DF to probably test Witcher 3 on a PS5 using BC and probably show how PS5 improvements with boost mode etc. make it all a better experience. |
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#18 | |
Blu-ray Knight
Jul 2018
Seattle
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#19 |
Blu-ray Duke
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So is the PS5. Don't buy into the 'oooh 12 teraflops" narrative. Both of these consoles are very powerful and I will bet anyone here a hamburger that multiplat games on both consoles will be so similar, you will need an electron microscope to point out the differences.
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#20 | |
Blu-ray Prince
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However that's not to say Series X won't be delivering a visually better output with the fact it has near 2 Teraflops of like for like advantage. Remember that both are RDNA 2 based so it's fair to compare raw specs even if the applications different. Sony just chose to invest in different areas to differentiate their next gen offering with haptic feedback and the Tempest audio chips alongside the faster NVMe. However powerful both new consoles are, something is quite clearly up in terms of 30fps being chosen over say 60fps. |
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