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Best PS3 Game Deals
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![]() $15.05 | ![]() $14.99 | ![]() $39.99 | ![]() $28.46 | ![]() $29.99 1 day ago
| ![]() $70.66 | ![]() $19.70 | ![]() $26.03 | ![]() $16.88 | ![]() $39.80 | ![]() $59.95 | ![]() $39.99 |
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View Poll Results: Should Sony focus on in-house development instead of 3rd party exclusives? | |||
Yes, absolutely! Sony's in-house games are better anyway. |
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25 | 62.50% |
No way! 3rd party support is what made the PS brand. |
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13 | 32.50% |
Neither. Sony should focus on getting PSN equal with Live. |
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2 | 5.00% |
Doesn't matter. The Wii has already won this generation anyway. |
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0 | 0% |
Voters: 40. You may not vote on this poll |
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#21 | |
Banned
Apr 2007
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#22 | |
Special Member
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#23 | |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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Perception is everything and Joe Six-pack still only sees it as a 'gaming console' and when priced next to other 'gaming consoles' on the shelf it looks VERY overpriced. This is partly due to Sony dropping the ball huge (especially early on) in properly branding the device and it's features, but also Microsoft's ability to embellish and over state theirs. Either way, the perception is real and regardless how much the informed argue the un-informed will continue to perceive it as a overpriced 'gaming console' unless Sony can learn to re-brand better (perhaps this is why so much emphasis on the video download thing now?). |
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#24 |
Blu-ray Ninja
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I somewhat agree. I've said this before though: instead of paying for games, Sony should consider investing in their 3rd parties and collecting stock, something it will be much harder for Microsoft to do. Start with Squeenix and Namco.
If they copy Microsoft's methods using funds from the other divisions of the company as a whole, the result will be both companies losing more billions. |
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#25 | |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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They have more $$$ than M$. They just don't have the shareholders that possess the longer term loss tolerance. |
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#26 |
Expert Member
Aug 2007
The Universe.
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If Sony emptied their pockets a bit to get some exclusive games, they would get more back. Then they could use that and get more exclusives and even more money back. The cycle would never end, they would keep getting more.
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#27 | |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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I agree. In fact, I'd take it one step farther and suggest that Sony start buying enough stock in some major players (much like EA, Activision and Ubisoft have been doing) to be a 'controlling owner' and try and get more studios locked under their brand. Top AAA studios. |
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#28 |
Blu-ray Samurai
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I think Sony is following the philosophy of "Don't spend too much" to win.
It's goes like this. Kid: "Mom, i'm still hungry." Mother: "You just ate already" Kid: "...yea, but only one tiny burger." Mother: "It's better than nothing." Kid: "Could we please order one more? I'll pay you back later." Mother: "No, we don't want to spend too much." Kid: "But you're rich." Mother: "So! We gotta save up for the future." Kid: "But what if the world ends tomorrow?" Mother: "Then we'll worry about that when it happen." A meteor strike their home the next day, and they die. End of story. It seems Sony is going with the "I rather lose then spend to win" attitude. Last edited by Blu-Generation; 07-17-2008 at 09:31 PM. |
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#29 | |
Blu-ray Guru
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#30 | |
Blu-ray Samurai
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It seems they're holding back, when they could of give us more. Alot more then they are offering. |
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#31 | |
Active Member
Oct 2006
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#32 |
Active Member
Oct 2006
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If Sony decided to give money to developers (ala MS), then the cost of that transaction would be transfered over to us. Once the PS3 catches up to the 360, MS will be paying less for exclusive content. And maybe a comet will come down and hit the burger the little kid was holding.
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#33 | |
Blu-ray Samurai
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#34 | |
Blu-ray Samurai
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#35 |
Expert Member
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Maybe we would have kept FFXIII if GTA4 would have sold better on the 360 then it did. Sony most likely looked at how much money they would have to spend to keep FFXIII exclusive vs the amount of sales that they might lose if they didn't. GTA4 sales were too close to even across the board and Sony still saw increasing sales of systems.
Of course any game that may be a possible system seller should be looked at and not brushed aside. The more systems you sale, the more consumers you have out there to buy the games and accessories to help you make your profit. And the larger install base you have, the easier it is for developers to make the choice to make a game on your system and maybe even consider exclusive deals. Sony cannot forget about 3rd party support. But multiplatform support is better then no support. If you need a reminder, just look at the GameCube from last generation. Nintendo was just about the only company that supported that system, and you know how that story goes. I will take 1st party games over multiplatform games most of the time anyway. 3rd parties seem more interested in getting out the yearly sequal to their game franchises and dont often push the envolope. Sure the games can be nice and every now and then you get a great sequal like COD4 or Burnout:Paradise. But most of the time it feels like rehashes to get people to open their wallet again. |
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#36 | ||||||||||
Blu-ray Samurai
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Sony First Party Studios Clap Hanz – Hot Shots Golf series Polyphony Digital – Gran Turismo series, Omega Boost SCE Japan Studio (Project SIREN Team, etc.) – Ape Escape series, LocoRoco Team ICO – ICO, Shadow of the Colossus SCEI Subsidiary Divisions Sony Computer Entertainment America Inc. Incognito Entertainment – Twisted Metal series, Warhawk Naughty Dog – Jak series, Uncharted SCE Bend Studio (formerly Eidetic) – Syphon Filter series SCE Foster City Studio – Jet Li: Rise to Honor SCE San Diego Studio – The Mark of Kri, NBA '07 SCE Santa Monica Studio – God of War, Kinetica Sony Online Entertainment LLC. – EverQuest Zipper Interactive – SOCOM: U.S. Navy SEALs series Sony Computer Entertainment Europe Ltd. Bigbig Studios – Pursuit Force Evolution Studios – MotorStorm Guerrilla Games – Killzone series SCE London Studio (includes Team SOHO & Camden) – The Getaway series, SingStar series SCE Studio Cambridge (formerly Millennium Interactive) – MediEvil series, Primal SCE Studio Liverpool (formerly Psygnosis) – Wipeout series, F1 series Sony Computer Entertainment Korea Inc. SCE Korea – EyeToy: EduKids, GloRace: Phantastic Carnival THAT'S not diversified enough for you? Quote:
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![]() I would trade DLC for full exclusive titles ANY DAY. Whom in their right minds wouldn't? Last edited by Ascended_Saiyan; 07-17-2008 at 10:41 PM. |
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#37 |
Blu-ray Guru
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I think Sony is moving in the right direction. Besides overall pricing competitiveness, which is a no-brainer, Sony needs to lead on the following three points to be successful:
1) Make PS3 development easier - This will be the biggest determining factor for PS3's success within the 3rd party development community. The 360 is not as complex a machine, and given its architectural simularity to PCs, development is a snap. With looming deadlines and escalating budgets, developers will take the path of least resistance to getting a game on the street. Sony needs to step it up and make PS3 development just as easy in order to become the lead platform. As we all know there is much better success when multiplatform games lead on PS3, or are developed parallel to the 360 versions. I think COD4 and Burnout: Paradise have proven that one. 2) Keep pushing out high quality 1st party games - Sony has been working hard on expanding its 1st party development houses, and it shows through great games like Resistance: FOM, Uncharted, Heavenly Sword, and Warhawk. The only better 1st party publisher is Nintendo, and 1st party games kept the N64 and Gamecube a float during those home console years. At the same time Sony has been expanding its 1st party studio base, Microsoft has been shortening its list of 1st party developers by parting ways with leading shops Bungie (Halo), Bizarre Creations (Project Gotham Racing), and others. Clearly, Microsoft is choosing a different investment path by backing up the armoured truck full of cash to all interested development houses. By the way, do you know how the Netflix deal came about? Netflix's CEO became a member of Microsoft's Board of Directors approximately 16 months ago. Coincidence? Yeah, right. 3) Make PSN better than XBox Live - Yeah, XBox live has had a several year head start, and there's a ton of gamers on it each day. However, if Sony really wants to offer the best games and have a leg up, that's the one area where Microsoft is still leading the way. Sony has made up a tremendous amount of ground, but they need to provide several compelling reasons to attract a gamer from Live to PSN. Home will certainly be a part of the equation, but it won't solve it by itself. Plus, with a fully fleshed out online portal, the PS3 might start getting exclusive DLC from 3rd party games. Anyway, I think those three things - better development tools, more 1st party games, and improving the online experience - are the key items Sony should focus on. And Sony should prioritize them in that order. If that doesn't work, Sony will need to get an armoured truck full of cash to visit 3rd party developers. |
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