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Syndicate (PS3)
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Transformers Devastation (PS3)
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Atelier Rorona: The Alchemist Of Arland (PS3)
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Old 07-23-2008, 01:17 AM   #1
Ascended_Saiyan Ascended_Saiyan is offline
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Originally Posted by reiella View Post
I think you're misunderstanding what a threaded application actually means, and further what hyperthreading is.

If not, I apologize for suggesting so, but just realize that because an application has multiple threads doesn't mean all threads must run simultaneously. Further, the order of operation cannot be assured, hence why threadsafe programming is alot more of a headache than non-threadsafe programming. A single CPU is capable of having as many threads running on it as it's operating system permits.
No worries. This I understand. But, if you have 100% or near 100% processor usage (as I believe Kojima claimed at one point), all available processors are running something simultaneously. That would mean 7 processors (6 SPEs plus 1 PPE) are running at or near max (at near linear performance increases per additional SPE used). Knowing what we know about the SPE/SPU performance on certain tasks when compared to similiar clocked OOOe processors. That would make it impossible to be done in it's curent form on the X360 (only having 3 in-order cores and shared cache).
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Old 07-23-2008, 01:27 AM   #2
reiella reiella is offline
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Originally Posted by Ascended_Saiyan View Post
No worries. This I understand. But, if you have 100% or near 100% processor usage (as I believe Kojima claimed at one point), all available processors are running something simultaneously. That would mean 7 processors (6 SPEs plus 1 PPE) are running at or near max (at near linear performance increases per additional SPE used). Knowing what we know about the SPE/SPU performance on certain tasks when compared to similiar clocked OOOe processors. That would make it impossible to be done in it's curent form on the X360 (only having 3 in-order cores and shared cache).
And I can 'agree' with that argument .

It does largely depend on the design approach and where the burst points are [and of course, your tolerance for reducing the minimum fps]. New techniques and tricks as consoles mature can result in more efficent utilization of processing power. I'm not in a position to know or say if it 'can' or cannot be done specifically on this title, but I have no reason to doubt the developers comments as to the viability of such a port.
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