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#21 | |
Power Member
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#22 | |
Blu-ray Grand Duke
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I wonder how they were able to get this cel animated movie in stereo 3D? They probably had a 3D camera rig set up to capture the depth of the cel frames stacked on top of each other, so there would be no volume to the characters I'd imagine. I wonder if anyone's ever seen Star Chaser in 3D? |
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#24 |
Senior Member
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I have most of these on field sequential 3D DVD or VHS that i got from 'private collectors'. The only ones i don't have is 'The Man Who Wasn't There', and the Earl Owensby films except for 'Rottweiler'. I believe i read that with 'Starchaser' they took an exposure of a scene for one eye view, reverse the film, shift the cel(s) for the other eye and then take another exposure of the same scene. I don't think any of it was rotoscoped like Bakshi did, however they did use computers to plot the movements of the ships. Yeah, i would love to have these on blu-ray. 80's 3D movies are my classics.
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#25 | |
Blu-ray Grand Duke
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#27 | |
Blu-ray Guru
Nov 2014
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The disadvantage is the tedium and expense of having to rephotograph everything, knowing that any discrepancies in photography would throw everything off. Under normal cicumstances, it's not that big a deal if one cel gets exposed for an extra frame by mistake, but with 3-D that'd throw the whole thing out of sync. It seems like the obvious way to photograph cartoons in 3D would be something like a multiplane camera, but I'm not sure it was ever done that way, even at Disney, who had a multiplane. It was so expensive that even for 2D they only ever used it on a few shots in each film. It's interesting dilemma: how to go about producing 3-D images from 2D drawings. I've seen several approaches taken in viewmaster slides, sometimes to great effect. |
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Thanks given by: | Zivouhr (04-21-2015) |
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#29 |
Blu-ray Guru
Nov 2014
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I found they varied quite a bit. There were some that just looked like bad coloring book drawings, and there were others that were incredibly effective. But I've been impressed by how a skilled artist can add not just depth, but real volume to a cartoon image.
It would've been a major expense and technical challenge to animate like that though. |
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#31 |
Blu-ray Guru
Nov 2014
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I like the creativity of what they did for Disney's The Rescuers: they actually built miniature sets to mimic the background paintings, mixed with the hand-drawn cartoon characters. It's a nice effect.
... not to derail the thread or anything. |
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#32 |
Blu-ray Samurai
Jun 2012
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At long last and after many requests, we have our Silver Age 3-D page on our website. I hope that you enjoy seeing these great posters again!
http://www.3dfilmarchive.com/silver-age-1966---1986 ![]() |
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Thanks given by: | BleedOrange11 (04-23-2015), deltatauhobbit (04-23-2015), EVERRET (10-19-2015), Nocturnaloner (05-03-2015), Paul H (04-30-2015), Quake1028 (04-30-2015), Ray O. Blu (04-30-2015), Taygan315 (04-23-2015), the13thman (10-26-2018), Zivouhr (04-23-2015) |
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#33 |
Blu-ray Grand Duke
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Cool! Thanks for posting this info and the poster art!
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Thanks given by: | Robert Furmanek (04-23-2015) |
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#35 |
Blu-ray Samurai
Jun 2012
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There are some new trade ads on our Silver Age 3-D page. Check it out!
http://www.3dfilmarchive.com/silver-age-1966---1986 ![]() |
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Thanks given by: | Interdimensional (04-30-2015), Taygan315 (04-30-2015) |
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#37 |
Blu-ray Samurai
Jun 2012
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I've seen most of them.
The 3-D from the 1970's and 1980's - for the most part - does not come close to matching the quality achieved with dual-camera rigs in the 1950's. There were cinematographers working on these films who hadn't learned many of the basic rules of stereoscopic composition and photography. You also had new single-strip lens systems that were still green. Of course, there are exceptions. The use of Space-Vision in THE BUBBLE is excellent. In 1953, you had DP's who had worked in film since the silent era and knew the cameras and lenses inside and out. |
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Thanks given by: | ilovenola2 (09-24-2015), Zivouhr (04-30-2015) |
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#38 | ||
Blu-ray Guru
Nov 2014
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#39 | |
Blu-ray Grand Duke
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I see some of the 3D camera rigs today use mirrors in a compact design where one camera points at the mirror to get the other eye's image, to avoid having to separate two cameras too far apart in narrow corridors when filming, and for more flexibility, though I wonder how that affects the final result, since Paul W.S. Anderson shoots in 3D with this style 3D rig, and lately his 3D results are getting milder and more conservative. In the end, I'm thinking it's not the camera set up, but the director and DP who determine the final effectiveness of the 3D. |
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#40 |
Blu-ray Samurai
Jun 2012
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