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Best Nintendo Switch Game Deals


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Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 (Switch)
$39.99
 
Jumanji: The Video Game (Switch)
$10.00
 
Raidou (Switch)
$34.99
 
The Hundred Line - Last Defense Academy (Switch)
$49.99
 
Rune Factory: Guardians of Azuma (Switch)
$44.00
 
Bluey: The Videogame (Switch)
$19.93
 
Sid Meier's Civilization VII Deluxe Edition (Switch)
$52.49
 
Goosebumps: Terror in Little Creek (Switch)
$29.99
 
NBA 2K26 (Switch)
$59.82
1 day ago
Sonic Mania + Team Sonic Racing Double Pack (Switch)
$22.03
 
Ace Attorney Investigations Collection (Switch)
$32.02
18 hrs ago
South Park: Snow Day (Switch)
$15.00
1 day ago
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Old 01-21-2017, 07:27 PM   #101
Steelmaker Steelmaker is offline
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Quote:
Originally Posted by Destinys Memory View Post
I prefer the English version much more, tbh. Watch the Zelda crying scene from the trailer again. In English, the VO actress gives a soft natural cry that matches the animation of the on screen character. In the Japanese version, it's a melodramatic shriek. It's a video game, not a telenovela.
I thought the same thing. It sounded much more natural in the English trailer. My wife and I watched the Japanese trailer during the live stream and she started laughing when it got to the crying part because it sounded so ridiculous. I thought the English voices sounded really good.
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Old 01-21-2017, 07:56 PM   #102
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The Spanish or Italian crying is my favorite
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Old 01-21-2017, 08:15 PM   #103
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http://gonintendo.com/stories/272416...-gives-info-on



Quote:
AT-A-GLANCE WALKTHROUGHS: Annotated maps and screenshots show you the way through every quest and dungeon.
· UTTERLY COMPREHENSIVE: 120 Shrine mini-dungeons, 900 Korok seed puzzles, 76 side quests all mapped out and ready for you to discover and complete! Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.
· PUZZLE MASTER: Every single puzzle and riddle unraveled with clear, visual solutions.
· EXPERT COMBAT STRATEGY: Practical, reproducible tactics to crush your enemies, even the toughest bosses.
· COMPREHENSIVE REFERENCE: Exhaustive appraisals of all items and monsters including key parameters that are hidden in the game.
· FREE MAP POSTER: covering the entire game world.
·QUALITY CONTROL: carefully designed to avoid unnecessary story spoilers.
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Old 01-21-2017, 10:39 PM   #104
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Quote:
120 Shrine mini-dungeons, 900 Korok seed puzzles, 76 side quests [...] Also includes optional challenges, mini-games, unlockables, Easter eggs, and more.



Sounds like we are looking at a 60-100 hour game here.
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Old 01-21-2017, 10:55 PM   #105
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Originally Posted by Diesel View Post



Sounds like we are looking at a 60-100 hour game here.
Hopefully this time around they won't be padded hours, like Skyward Sword was.

Having to stop "The Imprisioned" 3 times was irritating, and was only there to make the game seem loaded with more content than it really was.
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Old 01-21-2017, 10:56 PM   #106
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Quote:
Originally Posted by Scarface32 View Post
Hopefully this time around they won't be padded hours, like Skyward Sword was.

Having to stop "The Imprisioned" 3 times was irritating.
The 900 puzzle things sounds like it could get annoying, but we'll see. I'd have taken less collectible type things and more side quests; I've always been a hater of collectibles in almost every game.
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Old 01-21-2017, 11:00 PM   #107
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Quote:
Originally Posted by Diesel View Post
I'd have taken less collectible type things and more side quests; I've always been a hater of collectibles in almost every game.
Majora's Mask combines both of those things.
Probably more side quests than any other Zelda game, but those quests also result in more collectibles in the form of masks.
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Old 01-21-2017, 11:09 PM   #108
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Quote:
Originally Posted by Scarface32 View Post
Majora's Mask combines both of those things.
Probably more side quests than any other Zelda game, but those quests also result in more collectibles in the form of masks.
Touche.

I never finished all of the tasks in Majora's Mask the first time I played the game back when it came out. It wasn't until the Collector's Edition disc with the 4 games came out on Gamecube that I finally went back and 100%'d the game.

That wedding story
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Old 01-22-2017, 01:34 AM   #109
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Full interview here; it's a good read.

Quote:
When did your ideas for Breath of the Wild become finalised, how long ago did development begin? And how long ago did the Switch version begin development, too?

Aonuma: In terms of the development of Breath of the Wild, I started thinking about it after Skyward Sword was finished.

With Skyward Sword, the way the game world was set out, the areas a player could explore were actually reasonably limited - you would land from the sky into an area, and then explore that area, but the areas themselves weren't really connected. A lot of people who played the game said to me that they wished they were able to explore the areas between the areas, the gaps between the areas. So that idea of having a large open connected world was in my mind as soon as Skyward Sword was finished, really. And then the Wii U hardware made realising that idea a possibility.

Of course, to actually create that huge open world which you could seamlessly explore, we needed to develop a system for creating that. And actually, just developing the system and tools to create the world, took about a year.

And regarding the Nintendo Switch version, it was spring last year when we made a firm decision to also release on that platform. Obviously that required some adjustments to the development process and changes to be made, and to continue developing the Wii U version alongside Nintendo Switch, that was spring last year.

Can you speak to what kinds of decisions they were? Were they to do with gameplay, how the players interacted with the game, via the Wii U's touchscreen, for example? I'm interested to know the kind of alterations which came up during that decision-making time.

Aonuma: A major consideration at first was the fact Nintendo Switch allows players to play a game on their TV at home, and then to take that with them and keep playing the same game on a handheld device. We felt that was particularly suitable for Zelda, because of the immersive nature of the game, so that was a major consideration for us from the start.

And then obviously because up until that point the development team had been developing it as a Wii U title and making it as comfortable and enjoyable an experience as possible on Wii U, when we decided we'd also develop for Nintendo Switch, we knew in a way we would be placing a large extra burden on the development team. And I knew some would complain about it, as they'd been developing it for Wii U and they'd have to make some changes, but I really led that process myself - I really thought myself about how we could make that title work on Nintendo Switch, and had to sell the idea to the development team, in a way.

Obviously a major difference between developing for Wii U and a major thing we had to change for Nintendo Switch was the controls. Wii U has the Wii U GamePad, and we originally envisaged making major use of that for the controls. Of course on Wii U you have two screens - the main screen, and one on the GamePad - but the Nintendo Switch has one screen. That was a major change, but we achieved it a lot more easily and quickly than we expected. In the end we're happier with how the controls came out, having made those changes. I feel that the control system we landed on was better than what we originally had.

So we are looking at basically 8-9 months of development for the Switch version of the game. Makes even more excited to see what they will be able to do for the next game designed from the ground up with Switch's hardware in mind. Also as expected, it sounds like the general system building took up 20-25% of the total design time, so hopefully what I mentioned before comes true and the next development cycle is a year or two shorter

Last edited by Diesel; 01-22-2017 at 01:41 AM.
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Old 01-22-2017, 04:51 AM   #110
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Well gee, it's good to know I didn't have to spend $60 buying Twilight Princess HD just to get a Wolf Link amiibo.

Also, like I said before, why are the new amiibo so expensive? Up until this point, they've all been $12.99

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Old 01-22-2017, 06:01 AM   #111
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Oooh good thing the guide doesn't spoil the story! I wouldn't want to read that link saves zelda and defeats Ganon before I played it!
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Old 01-22-2017, 11:26 AM   #112
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Originally Posted by Scarface32 View Post
Gorgeous cover! I wish the actual game looked that good!
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Old 01-22-2017, 01:59 PM   #113
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I'm on a mission to be Twilight Princess and Windwaker before this releases.
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Old 01-22-2017, 03:03 PM   #114
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Quote:
Originally Posted by Scarface32 View Post
Well gee, it's good to know I didn't have to spend $60 buying Twilight Princess HD just to get a Wolf Link amiibo.

Also, like I said before, why are the new amiibo so expensive? Up until this point, they've all been $12.99

[Show spoiler]
I've seen people saying it's because they are more "detailed" than previous Amiibo (which is probably just an excuse)

The Guardian and the Rider Link ones really are the only ones that I can see being higher price due to what's involved. I love Zelda but even with GCU or Prime discounts, I still think it's too much to buy all of them from this set. Maybe if they have a good sale further down the line.
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Old 01-22-2017, 05:48 PM   #115
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Originally Posted by DarthZod View Post
I'm on a mission to be Twilight Princess and Windwaker before this releases.
Is there a Cosplay event coming up?
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Old 01-22-2017, 06:00 PM   #116
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Quote:
Originally Posted by Steelmaker View Post
Is there a Cosplay event coming up?


Lol

Meant beat. Hahahahhah
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Old 01-23-2017, 12:03 AM   #117
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The Legend of Zelda: Breath of The Wild Will Have An Alternate Ending
Quote:
In an interview with IGN Portugal, Zelda producer Eiji Aonuma stated that the game will have more than one conclusion to the story.

“There is an alternate ending if you meet certain criteria. If you do a few things, you may see a different ending,”

In the same interview, Aonuma-san confirmed that Link’s horse Epona will be in the game, but he is keeping details light.

“As for Epona, she’s in Breath of the Wild, but I do not want to reveal details about how to find her, or what that means.”
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Old 01-23-2017, 04:52 PM   #118
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I'm sure like in Skyward Sword, there will be side quests to get things like the Hero's Tunic and Epona.

Quote:
Originally Posted by Scarface32 View Post
Well gee, it's good to know I didn't have to spend $60 buying Twilight Princess HD just to get a Wolf Link amiibo.

Also, like I said before, why are the new amiibo so expensive? Up until this point, they've all been $12.99

That is quite expensive. $30 for the two Links...I might wait and see what Figmas get announced.
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Old 01-23-2017, 11:09 PM   #119
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They are $12.79 with Best Buy's GCU discount for what its worth.

At $30 for 2 years, the membership is without a doubt worth the money.
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Old 01-25-2017, 01:37 AM   #120
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Apparently for the first time in series history you won't be able to change your name to anything besides Link.

Maybe its just me, but I never named myself anything other than Link
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