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| ![]() $39.99 | ![]() $59.99 | ![]() $62.99 | ![]() $39.99 | ![]() $39.99 | ![]() $29.99 | ![]() $29.99 | ![]() $31.86 | ![]() $48.00 3 hrs ago
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View Poll Results: How much would you pay for PS5 | |||
400-499 |
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302 | 67.71% |
500-599 |
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110 | 24.66% |
600-699 |
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12 | 2.69% |
700+ |
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22 | 4.93% |
Voters: 446. You may not vote on this poll |
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Thread Tools | Display Modes |
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#81 |
Active Member
Nov 2016
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PS4 today isn't even worth it lol.
Greatness awaits I guess. |
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#84 |
Blu-ray King
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To be fair though, the guy who predicted that was apparently spot on with the slim and Pro.
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#85 |
Active Member
Oct 2016
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PlayStation 5?
I'd buy it!!!! Just hope the lineup is good. I'd never buy a Nintendo system again or even an Xbox after the security feature scam with the always on camera for weirdos, the no physical media issue they tried to pull, etc. Still waiting on Kingdom Hearts 3 from Disney/Square. Only because it looks so neat and very playable. Word on it is good but it might take a long time for it to come out. It it's even out for PlayStation 4; I don't know yet. PlayStation 4 Pro is fun; the Sony OLED is a great 2017 tv and the Sony 4K player is the best player in the world right now! Sony does make the best setups in the world for me!!!! ![]() ![]() ![]() ![]() |
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#87 | |
Active Member
Mar 2010
Sarasota, Florida
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Consoles may not require this and it's possible that a game disk does not require HDCP 2.2 DRM so all PS4s can support retroactively 66 & 100GB sizes. ALL PS4s use the GPU for codecs and those GPUs do not support DRM so Playready 3's SL3000 required for UHD blu-ray is not supported. Infinity Fabric supports encrypted memory and protected Virtual machines and would support SL3000 for UHD BLu-ray if Ryzen and Navi are used in a PS5. |
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#88 |
Banned
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Backwards Compatible PS5 Likely Coming 2019 Says Top Analyst
http://screenrant.com/playstation-5-...ds-compatible/ |
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#89 | |
Active Member
Mar 2010
Sarasota, Florida
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#91 |
Active Member
Mar 2010
Sarasota, Florida
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It gets confusing; Holiday 2019 for 2020? or Holiday 2018 for 2019?
The efficientgaming.eu website has a Jan 2019 power tier with which Nintendo/Microsoft/Sony have agreed to comply or rather Nintendo/Microsoft/Sony have volunteered to comply with the Power Tier they publish to Efficientgaming.eu. It's not likely a XB1 as the XB1 X is releasing Holiday 2017 and Holiday 2018 is too early for them to have a successor to the XB1 X. Nintendo has gone with much lower power hardware so the next Nintendo is not likely 70 watts for Navigation and Media. That only leaves the PS4 or 5. Since the latest efficientgaming.EU update was a few weeks ago there shouldn't be any hardware issues with a release 15 months from now...it should be ready to risk tapeout in 3-4 months with full production Q2 2018. This Playstation console should have the features mentioned in 2012. http://mandetech.com/2012/01/10/sony...uta-interview/ There was much confusion in 2012 due to the Sony CTO Tsuruta interview on the PS4. It was expected there would be "Stacked Memory" (HBM) in the PS4 due to his and other Industry sources. Could this all have been about the 2018 PS4 as he said some of what they wanted in the PS4 was 5+ years away = 2013 + 5 = 2018 http://www.neogaf.com/forum/showthread.php?t=505495 Depends on Cost as the larger Vega GPUs were supposed to use HBM 2 but they used GDDR5 for the XB1 X. HBM3 is supposed to be cheaper and Navi is supposed to use next generation memory. Infinity Fabric allows flexibility in the memory used. ![]() https://www.slideshare.net/Slide_N/p...tainment-world HDMI 2.1 spec calls for 4K@120FPS with 3D 240FPS which is the rumored PS5 spec with 300 FPS mentioned by the Sony CTO in 2012 and a Sony VP of technology in 2011 mentioning Glass less 3D needing 5 1080P streams (5X 60FPS = 300FPS) and Stacked memory needed for this bandwidth (cited above). VR = 4K 3D with UHD Blu-ray drive specs = 6X = 4X + Depthmap (2X). HEVC 10 has extensions for 3D All 3D streaming will move to the UHD standard using depthmap as it's 50% more efficient than HD's framepacked 3D. Last edited by jeff_rigby; 07-24-2017 at 10:17 AM. |
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Thanks given by: | Steedeel (07-26-2017) |
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#92 | |||
Active Member
Mar 2010
Sarasota, Florida
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The Following is a slide from AMD on Sweet spots by resolution. They match up with the PS4 resolutions; 2013 PS4 and 2016 PS4 Pro with PS5 not yet released. Notice FPS @ 4K for VR is 240 FPS ![]() People may not have noticed but the PS4/XB1 are getting AMD GPUs (PS4 Liverpool with 2014 GPU features, PS4 Pro Polaris, XB1 X Vega) abet with mods before they are released by AMD as dGPUs for PCs. They need consoles to have Game developers optimizing for AMD GPUs and then porting to the PC. Tier 1 Effective from 1st January 2014 >> 2013 PS4 1.8 TF 28nm Liverpool with 2014 GCN features Tier 2 Effective from 1st January 2016 >> PS4 second version 28nm Global Foundries process Tier 3 Effective from 1st January 2017 >> PS4 Pro 14nm Polaris Tier 4 Effective from 1st January 2019 >> PS4 7nm Navi >> PS5 if ZEN CPU used ![]() Quote:
I am leaning toward PS5 as Navi supports Infinity fabric and that allows DRM secure processes which support Playready 3 SL3000 so even if the GPU is used for Codecs, the Navi GPU can support DRM for UHD Blu-ray. It's also probable that it will have a HDMI 2.1 port to allow 4K glassless 3D and higher res VR goggles which are the reason for the Sony 2012 CTO stating 300FPS would be supported by the PS4. Recent posts are speculating 240FPS support by the new PS4/5. http://mandetech.com/2012/01/10/sony...uta-interview/ Needs HBM3 https://www.slideshare.net/Slide_N/p...tainment-world Needs HBM3 http://www.tweaktown.com/news/58352/...yst/index.html Last edited by jeff_rigby; 07-25-2017 at 11:54 AM. |
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#93 |
Blu-ray Champion
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^ What tends to happen often at the start of a console generation is games actually get made for pc first then ported to consoles, this even goes for console exclusives (such as Ryse Son of Rome, which was pc developed then ported to console) along with multiplatform games (like the crew).
Well it's not like the ps4 will just go away. I personally doubt the ps5 will launch in 2018 (as in a whole new console, if it is just an iteration they call the ps5 I could see that happening). It would be a hard sell to many of the biggest playstation fans who just one years ago upgraded to the ps4pro, I suspect they'd want to leave at least 3 years between them. However 5 years until last gen was more or less the norm. What we don't want is more 8 year long generations, consoles simply will become far to weak relative to even the most modest of current hardware over such a long time (8 years is multiple lifetimes in computer hardware). Technology moves fast and I would prefer them use an iterative model (preferably more like a pc in terms of older games not needing patches to run at higher resolutions etc). That said I wouldn't be at all shocked if the ps5 was more or less an iterative device with maybe some exclusives only on ps5 or similar. Meaning new ps5 (or whatever the call it) games wouldn't be shackled by past ps4's, but where essentially otherwise ps4's with more power. Last edited by Suntory_Times; 07-25-2017 at 11:43 AM. |
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#94 | |
Blu-ray Champion
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Ultimately no one should be frothing at the mouth over exclusives, they are inherently not in the best interest of consumers and will only make up generally a small portion of games that interest someone. Which is one of my reasons i'm glad microsoft has essentially done away with exclusives (they are on two of the three major platforms now) and have opened up crossplay between them in many of there own titles. They have also called on opening up crossplay with sony, which I know people will say it is not in sony's best interest, and that's why they shoot it down. But it is in the consumers best interest, which is why such defences stated with joy that it isn't happening confuse me. Early days but still promising moves. All sony did this gen was keep everything the same and lock up more exclusive games, release the budget vr system (awesome as it is, it is also the least impressive of the big 3 out there) and make people pay to play online. Which whilst there system is mostly solid, I never understood the overly positive attitude towards the ps4 this gen. It only took away (pay to play online) and didn't add anything back, I mean unless someone really thinks the online is running that much better then before. |
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#95 | |
Active Member
Mar 2010
Sarasota, Florida
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AMD buys Nitero wireless VR startup If Sony has a new Wireless 4K VR goggle planned for 2019 then it's certain a new PS4/5 with Navi is in the works. Sony patents Vive-like tracking system, hints at wireless PSVR Patent is quite descriptive. A scanning light beam is produced that the HMD picks up. Two emitting stations on either side of the room are needed. This produces a very accurate tracking for the controller or HMD. AMD Conference call = new semi-custom win for 2018= PS5? Last edited by jeff_rigby; 07-26-2017 at 11:22 AM. |
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#96 | |
Active Member
Mar 2010
Sarasota, Florida
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Last edited by jeff_rigby; 07-26-2017 at 11:09 AM. |
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#97 | |
Active Member
Mar 2010
Sarasota, Florida
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Game Console Self-Regulatory Initiative (“SRI”) under the Ecodesign Directive (2009/125/EC) started in 2010 and was formally endorsed in April 2015
NEW for 2019 Quote:
The UHD category should be split into two to reflect consoles launched since the start of the SRI, including available 4K modes which were not previously covered in the SRI: UHD media capable: “Game Consoles having potential of rendering video output with resolutions greater or equal to 4K (3840 pixels x 2160 lines) in addition to capability defined for High Definition Console in media mode only” UHD gaming capable: “Game Consoles having potential of rendering video output with resolutions greater or equal to 4K (3840 pixels x 2160 lines) in addition to capability defined for High Definition Console in media and gaming mode” Power caps should be revised as follows: (Tier 4 Jan 2019 = Holiday 2018) UHD media capable consoles & HD consoles: o New tier 4 (2019) 50 W HD navigation 60 W HD media play UHD media capable consoles: o New tier 4 (2019) 50 W 4K navigation 60 W 4K media play UHD gaming capable consoles: o New tier 4 (2019) 70 W HD navigation 70 W HD media play 70 W 4K navigation 110 W 4K media play With respect to the proposed 110 W power cap for 4K media play on UHD capable games consoles, the main Graphics Processor of the console SoC is required to achieve the level of rendering necessary, which results higher power consumption than HD media modes. GPU is still used for Codecs and larger GPU = more power even for Media. |
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#98 | |
Blu-ray King
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#99 | |
Active Member
Mar 2010
Sarasota, Florida
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8 months makes a difference? Do you see some hardware issue?
Interesting information in the SRI I quoted: In 2009 Sony complained to the EU and Energy Star power boards about their proposals to limit Media power that would require separate hardware to support low power media. Sony likened it to providing an "Apple like" SOC @ $60 to the Console. They repeated the same in this SRI noting that the game console would use 110 watts for UHD Media. TVs and blu-ray players have power caps with blu-ray players around 27 watts. The PS4 with ARM hardware and 256 MB DDR3 (Southbridge) that also has a True Audio DSP, only needs a codec ($10) to support low power media. The PS4 uses the APU's GPU for the codec and apparently the next generation will also. This Sony choice on older PS4s is why there is no UHD Blu-ray as the GPU is not DRM TEE Playready SL3000 secure. The older consoles may be secure enough to support ATSC 3.0 (UHD Capable and Games require no DRM) but not UHD Blu-ray. This is why there are new console categories with the older two being retired: Retired after 2019 1) HD Console (XB1 up to the XB1 S) 2) UHD Capable (PS4) with resolutions up to or equal to 4K (3840 pixels x 2160 lines) but NOT greater (Note the greater in the two new categories). Greater than 4K below = HDMI 2.1 supports 4K/120 FPS and 8K (necessary for 4K VR Goggles and Glassless 1080P or 4K 3D on 8K TVs) The next PS4s using the GPU for codecs have no problem supporting 8K media. UHD Gaming capable is the second greater standard with it being understood that it also supports UHD or greater media also. NEW Quote:
AMD APUs and dGPUs contain ARM low power media hardware to comply with Energy Star and EU power caps. I do not believe it costs AMD $60 to include this hardware. From 2013 AMD dGPUs and from 2014 AMD APUs (Carrizo forward) can support UHD low power media Infinity fabric supports GPU and memory DRM so next generation can support UHD blu-ray DRM but power use is an issue unless they get a pass as a Game Console. South bridge ARM security hardware is a part of Infinity fabric so there likely will be no separate South bridge chip. Blu-ray drives after 2011 likely can support UHD but have DRM issues one being the encryption between drive and TEE over USB or eSATA bus. That encryption likely requires HDCP 2.2 and Trusted Platform standards which only UHD spec drives can support. Last edited by jeff_rigby; 07-27-2017 at 07:47 AM. |
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#100 | |
Active Member
Mar 2010
Sarasota, Florida
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We both may be correct. Guess: Next PS4 is a step upgrade from PS4 Pro with UHD Media capable I went back to the SRI drafts and finally realized the power caps for 2019 define two separate UHD consoles and neither can be the PS4 Pro.
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Holiday 2018 something greater than PS4 Pro with UHD media DRM Holiday 2018 or sometime 2019 UHD Gaming capable with UHD Media DRM This makes sense of the several conflicting rumors. Last edited by jeff_rigby; 08-16-2017 at 03:36 PM. |
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