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Old 05-22-2020, 02:40 AM   #1
heyadol heyadol is online now
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They can be native 4K, they just need to not push out hundreds of billions of triangles.

4k/60 locked should be the starting point. Then make the game look as good as you can while maintaining that.

Like I get they don't care about this and are going to just go with checkerboard & 30 fps and turn up the graphics quality to the max, but I think they shouldn't.
Agreed, 4K/60 should be the nextgen baseline, but at least developers have been letting the user decide between better graphics and better performance for a lot of the high-profile games and I expect that will continue. I'm hoping the graphics option is 4k/60 and performance is 4k/120, but I'd be surprised to see much of that before the inevitable pro model is available.
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Old 05-22-2020, 12:06 PM   #2
GeneticMutation GeneticMutation is offline
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Originally Posted by heyadol View Post
Agreed, 4K/60 should be the nextgen baseline, but at least developers have been letting the user decide between better graphics and better performance for a lot of the high-profile games and I expect that will continue. I'm hoping the graphics option is 4k/60 and performance is 4k/120, but I'd be surprised to see much of that before the inevitable pro model is available.
IMO, I think it'll be more like Graphics 1440p/30 (maybe 60 variable) or Performance 1080p/60 (locked). I don't think either console will hit a stable 4K at 60FPS and there is no way they are going to hit 4K at 120FPS. Also, most consumer TV's only run at 60hz. It's only the high end TV's that have started making them 120hz.
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Old 05-22-2020, 01:16 PM   #3
NARMAK NARMAK is online now
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Originally Posted by GeneticMutation View Post
IMO, I think it'll be more like Graphics 1440p/30 (maybe 60 variable) or Performance 1080p/60 (locked). I don't think either console will hit a stable 4K at 60FPS and there is no way they are going to hit 4K at 120FPS. Also, most consumer TV's only run at 60hz. It's only the high end TV's that have started making them 120hz.
A game pushing the boundaries for visuals could use a DRS (Dynamic Resolution Scaling) like the UE5 demo and have an option to cap the framerate at one or multiple levels as well as completely uncapped. That gives them leeway for future hardware to boost performance.

Regarding performance for fps, 1080p @ 120fps should be more than possible depending on graphical settings they use as scaling down from native 4k usually helps force up how much FPS is gained considerably it seems. Let's not forget, in a closed system, the PS5 isn't too far off a 2080 Ti and Series X is probably even closer in raw terms. Those are GPUs that monster fps in excess of 240 with select settings.

Regarding most TVs being only 60hz, that's a bad way to future proof and although that will be the main target, mainly because they're unlikely to hit native 4k/60fps with bells and whistles, they should be leaving an uncapped option for future hardware given these titles should continue to be fully BC on x86 architecture. Also, HDMI 2.1 will become much more commonplace in the few years after these consoles release.

It's funny really to think here there's people arguing about a $500 console struggling to hit X, Y, Z performance targets and got smartphones and tablets already doing 120hz and 144hz on Fortnite. It's almost like a bad joke.
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Old 05-22-2020, 02:35 PM   #4
Steelmaker Steelmaker is offline
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It's funny really to think here there's people arguing about a $500 console struggling to hit X, Y, Z performance targets and got smartphones and tablets already doing 120hz and 144hz on Fortnite. It's almost like a bad joke.
Lol I'm not sure if I'd use Fortnite as the shining example of pushing the next gen graphical envelope.
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Old 05-22-2020, 04:03 PM   #5
NARMAK NARMAK is online now
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Lol I'm not sure if I'd use Fortnite as the shining example of pushing the next gen graphical envelope.
It's not and it's aesthetic is akin to animated movies in the HD era. They benefit from resolution and so on, but its not as noticeable as "real" movies filmed with actors etc.

My point was moreso to do with how even so, at 1080p, smartphones are doing high refresh rate gaming even on other titles.

I honestly think chasing resolution beyond 4K is truly pointless going forwards and 4k native games will be the sweet spot and high refresh rates up to 120hz where artistically chosen or desired. I think we'll see how UE5 tech scales up and down soon enough in the next few years.
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Old 05-24-2020, 12:34 AM   #6
Zivouhr Zivouhr is offline
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I chuckled at the MS responses and deflection

There's clearly a reason Epic showed the UE5 demo on a PS5 and not Series X though. I think it was the NVMe difference to stream assets in. Either way, Sony got a free win and they haven't personally lifted a finger yet lol
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And that's why I said what I said about tech demos. People will take any little bit of information to fit their narrative. I don't really see anything in that piece that shows deflection, to be honest.
It's possible Sony gave incentive for Unreal to create a demo for them. I really believe both consoles will be able to handle this type of game, no problem.
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Old 05-24-2020, 10:14 AM   #7
Mavrick Mavrick is offline
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