|
|
![]() |
||||||||||||||||||||
|
Best PS5 Games Deals
|
Best PS5 Games Deals, See All the Deals » |
Top deals |
New deals
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() $49.99 | ![]() $15.00 1 day ago
| ![]() $39.99 | ![]() $59.99 | ![]() $62.99 | ![]() $39.99 | ![]() $39.99 | ![]() $29.99 | ![]() $29.99 | ![]() $31.86 | ![]() $48.00 3 hrs ago
| ![]() $81.04 |
![]() |
#201 | ||
Blu-ray Grand Duke
|
![]() Quote:
![]() Quote:
|
||
![]() |
Thanks given by: | NARMAK (10-01-2020) |
![]() |
#202 |
Blu-ray Knight
Aug 2015
|
![]()
Crunch sucks but it's kind of a reality when companies have big projects that need to get finished.
If someone is forced to work overtime or be fired (and I wouldn't assume that's what happened) that's bad I'd say. |
![]() |
![]() |
#203 |
Blu-ray Duke
|
![]()
I literally do not hear of this from any other profession. I don't hear this from doctors and nurses who "crunch" long hours at the hospital. I don't hear this from lawyers who put in long hours at the office when preparing for an important case. I never hear this from the film industry who puts in long hours to make a movie. Why is the gaming industry the only place where you hear this so heavily reported on? Look these guys know what they are signing up for when they go into this profession. They are well compensated and they are typically in cushy, air-conditioned work environments sitting at a desk in front of monitors. It's not like they're hot mop roofers putting in 80 hours a week in the middle of July. I'm sorry but we have REAL problems going on the world right now. I just can't find it in my heart to feel THAT sorry for these guys. Furthermore I don't know why this keeps getting reported on. Crunch is just a reality of game development, especially when it's a team of passionate artists who want to make their projects the best they can possibly make them.
Last edited by Steelmaker; 10-01-2020 at 10:28 PM. |
![]() |
Thanks given by: |
![]() |
#204 | |
Blu-ray Prince
|
![]() Quote:
This is about forcing somebody to work above and beyond normal operating expectations and its proven time and time again to be burning employees out and detrimental to productivity of employees. Why do you think Google let employees work whatever they want to as long as they get their stuff done in many areas. |
|
![]() |
![]() |
#205 |
Blu-ray Knight
Aug 2015
|
![]() |
![]() |
![]() |
#206 | |
Blu-ray Prince
|
![]() Quote:
If somebody for example was given an overtime opportunity and wanted to do it as they're also passionate about it and get paid a bunch, fine. However mandatory crunch etc. is disgusting imo and it does burn you out. |
|
![]() |
![]() |
#207 |
Blu-ray Knight
Aug 2015
|
![]()
I'm not assuming there was a mandatory crunch in that sense. But if there was, I think it would be better to hire some temps or offer additional incentives to their employees rather than making them feel like they had no choice.
|
![]() |
![]() |
#208 | |
Special Member
|
![]() Quote:
He's made a crusade about the woes of being in game development, specifically the crunch part of the process. As a result, everybody not in the game dev industry is worried for them ... It's not all roses, but I'm with you in that lots of high quality professions (and many lesser) often demand crazy commitment in some regard, often to the detriment of time elsewhere. It's like Jason is blind to the seemingly endless and iterative process of putting a AAA game together. In terms of compensation, CDPR teams seem to have it pretty good... 10% of their operating profit handed out as bonus. Apparently they're projected to make $500,000,000 profit this year. 10% of that is $50,000,000 split for their 1,000-odd employees would be around $50,000 each on average. That's a crazy good deal, better than a lot of companies, better than mine for damn sure! I'm not convinced that endlessly delaying projects would end the need to crunch to the finish, it just prolongs the inevitable. I'd be keen to hear what actual developers had to say about the crunch on Cyberpunk, as opposed Jason. It sounds like many of them have been on it for 6 years. Wouldn't they want to be on it over-time and dedicated to pushing through crunch to get to the finish line? I mean 6 years, come on they want to go on holiday. ![]() |
|
![]() |
![]() |
#209 | |
Blu-ray Samurai
|
![]() Quote:
|
|
![]() |
Thanks given by: | NARMAK (10-02-2020) |
![]() |
#210 | |
Blu-ray Prince
|
![]() Quote:
Again, you have to understand its unacceptable in any industry to be forced on people. You're also guessing what the profit is actually going to look like once the bean counters have window dressed it for tax purposes and you won't get $50,000 per person at the end and divided over a 6 year period, that's an extra $8k per year that to some wasn't worth the things they'd have missed out on considering its then subject to a huge lump sum on tax. So yeah, it's not actually as rosy as you guys paint out and it shouldn't be normalised. I'll give a great example of Crunch in another industry. Movies VFX. There's so many studios working long, long hours on multiple projects for peanuts and they were all passionate people but ended up burning out. I know some might say Corridor Digital as an example but they're a rare few who have found a niche to stay afloat. Others are working to the bone and then have to close shop. Meanwhile Disney rake in billions because of the VFX artists helping, yet claim their movies make losses etc. So yeah, long way around. I want to support the game and CDPR devs but they need to be called out on this because it was made mandatory and they broke their own word. They didn't even try to outsource it seems. |
|
![]() |
![]() |
#212 | |
Blu-ray Prince
|
![]() Quote:
I think given how big the company is, they're more than capable of having found a way to navigate this but it has to be spun with BS PR releases to not seem as bad. |
|
![]() |
![]() |
#213 | |
Blu-ray Grand Duke
|
![]()
Cyberpunk 2077 will be the game of the year for 2020 and 2021 I bet.
Quote:
I believe the concern is when there are 100 hour work weeks with no end in sight. 6 weeks is not impossible, but it is tough at that many hours. It takes the fun out of a job, that's for sure. But at the same time, it's got to be pretty cool to be working on a major release game even though few read the end credits for the endless list of names in there to be recognized for their hard work. But yeah, even a freelance artist has to crunch while juggling many art projects, putting in excessive hours to keep the business going and not miss important deadlines that result in positive or negative word of mouth feedback from the clients. |
|
![]() |
![]() |
#214 | |
Blu-ray Duke
|
![]() Quote:
My point is crunch happens in a LOT of professions. It's not just game development. Right or wrong, it's a reality of the job market and it's never going to change. |
|
![]() |
Thanks given by: | Zivouhr (10-02-2020) |
![]() |
#215 | |
Expert Member
|
![]()
Crunch is bad project management and for employees it should not be a job expectation simply because it is the culture. I loved Mike Bithell's anti-crunch viewpoint on Play, Watch, Listen where he goes more in-depth on in.
10 minute crunch discussion, timestamp 56:35: |
|
![]() |
![]() |
#216 |
Blu-ray Grand Duke
|
![]()
"Bad project management" may be true in some cases when games are being made, but it could also be like saying the programmers and artists get everything right on the first try so there's no reason for trial and error when making a game.
There's tons of trial and error when making a game and then more trial and error just to get it running as planned, since things go wrong when least expected in games. That causes delays and is a good reason for forced overtime in order to meet the deadline so the game isn't in development limbo like The Last Guardian was for 7+ years. I bet when new elements are added to Cyberpunk, sometimes those new elements with their own set of rules, could affect other things in the game world that weren't accounted for, and need to be ironed out. Glitches, game breaking bugs, crashes, stuff like that. When there are limited resources, things break and need to be fixed. |
![]() |
![]() |
#217 | |
Blu-ray Archduke
|
![]() Quote:
|
|
![]() |
![]() |
#218 | |
Expert Member
|
![]() Quote:
I feel bad when games release "unfinished" because it can really hurt them. Kingdom Come Deliverance is one of my favorite games in recent years but I played it a year after release after all the bugs were worked out. Those initial glitches still play a part in its overall perception. |
|
![]() |
![]() |
#219 | |
Blu-ray Prince
|
![]() Quote:
Gamespot have a LOT of lore videos on YouTube you should definitely check out to flesh out what's going on in the city and the lore behind it all. |
|
![]() |
Thanks given by: | Leonidas King (10-04-2020) |
![]() |
#220 | |
Blu-ray Archduke
|
![]() Quote:
|
|
![]() |
|
|
![]() |
![]() |
|
|