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#1 |
Active Member
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I'm so tired of the open world formula. Fetch quests and using your senses to track somebody or creature.
They really need a new formula. After Horizon Forbidden West I am completely burned out on this open world maps and gameplay everyone uses now. |
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#2 |
Blu-ray Ninja
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Liked Breath of the Wild for not structuring everything around linear quests with map markers, tiring amounts of dialogue, special senses and all that AAA stuff. Mostly felt free to explore my sandbox. But yeah, tired of most of the open world games too. Would much rather make a linear game if I had the tens of millions of dollars to do what these companies do, because it's super difficult to design a big open world game where almost every space is interesting and still have the story flow organically.
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Thanks given by: | coolguy25 (03-22-2022) |
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#3 | ||
Blu-ray Grand Duke
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![]() Quote:
Unreal 5 will give them a much needed headstart and ease the development process by a lot hopefully. Quote:
Like in the real world, different locations will always hold different characters/stories and objectives to consider. I don't know how else that can be structured. That's the nature of open world games, as levels are to linear stage based games. |
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