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Resident Evil 4 (PS5)
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Suikoden I & II HD Remaster (PS5)
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FAIRY TAIL 2 (PS5)
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Old 03-21-2022, 10:17 PM   #1
coolguy25 coolguy25 is offline
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I'm so tired of the open world formula. Fetch quests and using your senses to track somebody or creature.

They really need a new formula. After Horizon Forbidden West I am completely burned out on this open world maps and gameplay everyone uses now.
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Old 03-21-2022, 10:37 PM   #2
Warm Gun Warm Gun is online now
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Quote:
Originally Posted by coolguy25 View Post
I'm so tired of the open world formula. Fetch quests and using your senses to track somebody or creature.

They really need a new formula. After Horizon Forbidden West I am completely burned out on this open world maps and gameplay everyone uses now.
Liked Breath of the Wild for not structuring everything around linear quests with map markers, tiring amounts of dialogue, special senses and all that AAA stuff. Mostly felt free to explore my sandbox. But yeah, tired of most of the open world games too. Would much rather make a linear game if I had the tens of millions of dollars to do what these companies do, because it's super difficult to design a big open world game where almost every space is interesting and still have the story flow organically.
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Old 03-21-2022, 11:20 PM   #3
Zivouhr Zivouhr is offline
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They are switching to Unreal Engine 5 for this game so graphics and animations wise it should be top notch.
That is hopeful news. Go with a graphics/gameplay engine that is truly established and not a broken hunk of junk like Cyberpunk; with its flawed game design/engine, for AAA developer CDPR.

Unreal 5 will give them a much needed headstart and ease the development process by a lot hopefully.

Quote:
Originally Posted by coolguy25 View Post
I'm so tired of the open world formula. Fetch quests and using your senses to track somebody or creature.

They really need a new formula. After Horizon Forbidden West I am completely burned out on this open world maps and gameplay everyone uses now.
As far as open world, I just shut off all of the map markers for all of the side quests and just figure out what to do next by exploring. I just go into options, shut off the icons, and now it's a free form open world exploration game. I now find quests as I explore and walk into them by pure accident.

Like in the real world, different locations will always hold different characters/stories and objectives to consider. I don't know how else that can be structured. That's the nature of open world games, as levels are to linear stage based games.
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