Quote:
Originally Posted by tripletopper
As apps called Dolby Atmos headphone app and DTSX headphone app. Dolby Atmos headphone app takes any Dolby movie presumably and Adobe movie but definitely Dolby Atmos and converts it to Dolby headphone where it sounds like surround sound in your own headphones. Directions based on the sound from two years alone just like how a human hears. Dtsx headphone amp is a similar app but with DTS instead of Dolby.
Finally there's one called Windows Sonic which works best with lpcm.
Take normal discreet 7.1 and converted to two channel optimized for headphone playback where if you're staring directly at the screen the sounds are directionally accurate.
None of my rooms are either symmetric enough or big enough to house a true discrete surround sound system so therefore headphones is our only option.
I was just wondering how people on the other side of the fence deal with the issues of alternating between Dolby media DTS media and lpcm media. I never got a straight answer from that but I told him it doesn't apply to my Xbox because my Xbox has Direct headphone adapter adapter apps.
I'm just wondering if anyone uses these headphone apps if there's any benefits to using DTS movies with the Dolby app or vice versa. Because if there isn't then this is a big oversight on xbox's parts to not automatically switch the media between Dolby DTS and lpcm and put in the proper headphone decoder based on the media playing.
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Their presence on your XB has more to do with these being the common commercially available formats, and from there it's up to you to decide which to use. While I normally prefer DTS formats for home theater, the few times I've dabbled with headphone surround for gaming - namely Dolby Headhpone and DTS Headphone:X - I preferred Dolby Headphone. I otherwise haven't tried Atmos headphone.
If you prefer one format vs the other, then I'd suggest just setting the output to LPCM and then choose your preferred encoder and leave it at that.