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#1 |
Active Member
Jan 2024
Seattle
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I think the early general consensus was that tank controls gave players an advantage, as movement was missing key maneuvers. I think that opinions have changed in the last few months since the collection’s release. Most of the recent speed runs I’m finding on YouTube are using modern controls. It allows easy turns to activate switches and change directions. That seems to outweigh anything tank control specific moves provide. Even the strafe jump sections can be ignored with proper diagonal jumps. This can be done in the obstacle course in TR2 to shave seconds off.
I remember people similarly claiming that Resident Evil Remake HD’s modern controls were too confusing in the first days after that release. Now it seems to be the only way people seriously play the game. |
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#2 |
Blu-ray Ninja
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I never played RE1 with the new controls before I read your post. If it lets "serious" players finish the game more quickly and efficiently, good for them. But I find it unintuitive. Have to switch to the D-pad to move backwards, and because up is no longer forward you have to rotate the stick relative to where it was after coming into a new camera shot. The game also only has two foot speeds and doesn't let you do anything when you run, so nothing is gained by removing the run button and utilizing the full tilt. In a game where caution is important and the danger with the cam is in what you can't see, having to be delicate with how far you tilt the stick only places additional muscle stress on the thumb. I never found up always being forward weird at all. Why would it be?
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