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![]() $44.99 | ![]() $34.97 | ![]() $47.49 1 day ago
| ![]() $34.99 | ![]() $16.25 | ![]() $33.94 | ![]() $53.39 | ![]() $41.20 | ![]() $20.99 | ![]() $48.99 | ![]() $24.99 | ![]() $20.58 |
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#1 |
Active Member
Mar 2020
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With technology having caught up and the gap between handheld and home consoles closing, it makes zero sense to support two separate libraries of games. It's just too taxing on resources. That's why the Vita failed. Nintendo realized this and that's why the Switch is the way it is.
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#2 | |
Blu-ray Ninja
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#3 | |
Active Member
Mar 2020
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And like I said, there was still enough of a power differential between the two systems that not too many resources had to be diverted from one side of development to the other. But if most of your success is coming from one basket (the 3DS), why continue to invest into the other less successful basket (the Wii U), when you can now easily consolidate the two and cater to both markets? The exact opposite happened with Sony (PS3/PS4 was more successful than the Vita). The PlayStation Portal can now stream from the cloud. PS5 no longer required. |
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