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#1 | |
Blu-ray King
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But we all have different opinions, but in my opinion, a child will soon get bored. |
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#2 | |
Expert Member
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#3 | |
Blu-ray King
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#4 | |
Blu-ray Grand Duke
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If you're good at creating your own fun in games and just need a playground, then NMS would be good. I still can find fun things to do in most open games, but the maps have to be interesting to explore like Ghost Recon Wildlands as a great example of terrain variety. In No Man's Sky, sometimes they are, but most of the time, not so much. Too many planets look the same and the same boring layout of wide open landscape with sparsely placed short plant trees.
Where is the planet that looks like a giant Redwood forest like on Endor in Star Wars? There is no such planet. The game doesn't have those kinds of graphics. I think because it would crash under that may trees onscreen at one time. It's not made that way. Just not enough visual terrain variety for what I'm looking for, but it's a clever game even so. I am glad No Man's Sky was made. It's a starting point for space travel gaming. As far as landing on planets, like Star Wars Outlaws, the gamer is "treated" to thick clouds and atmosphere when approaching for landing so you don't actually see the loading or smooth switch from far away to landing at all. It's just a cloudy loading screen. Let's see them show it without any clouds or fog. That would make it more believable IMO. Quote:
I know I push for an original, full story for NMS, but after the story is completed, then it's the same stuff again, so not sure how long the story would keep things interesting; but it would've helped IMO. In creative mode in NMS, it is very limiting in that even when your ship is fully powered up with all the tech installed, the darn game refuses to let me warp more than 2 galaxies away, unlike Normal Mode which let you go way farther. Hello Games seems to have ignored Creative modes flaws, yet continue to call it "Like Normal mode but no damage". Not true. That is false on their part in that there are new limits. |
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Thanks given by: | Steedeel (04-14-2025) |
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#6 |
Blu-ray Grand Duke
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With all of the procedural generated graphics/layout/creatures/plants, I do wish they applied that to the buildings too. Seeing the same bases on every planet doesn't inspire me to check them out. Some repetition is fine, but vary the buildings so across a giant galaxy, they're not using the same cut/paste building manufacturer/designer.
How about organic buildings? Like on Endor, made of trees, fibers, vines, twigs, branches and moss? That would be cool to see in NMS. |
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Thanks given by: | Steedeel (04-15-2025) |
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#7 | |
Blu-ray King
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Thanks given by: | Zivouhr (04-15-2025) |
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