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Old 04-09-2025, 08:41 PM   #1
Steedeel Steedeel is online now
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And I answered exactly that Minecraft is more suitable for a child, but in no way is more interactive and immersive than No Man’s Sky. Even the sky is not the limit there.
It is to a ten year old. It’s basically digital Lego. As I said before, a child is going to get bored with the same planets and countless trudging long distances for very little reward.

But we all have different opinions, but in my opinion, a child will soon get bored.
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Old 04-10-2025, 02:18 AM   #2
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Originally Posted by Steedeel View Post
It is to a ten year old. It’s basically digital Lego. As I said before, a child is going to get bored with the same planets and countless trudging long distances for very little reward.

But we all have different opinions, but in my opinion, a child will soon get bored.
Every game has an end, and it's when you get bored. Whether you're a kid or an adult, whether you've played for 10, 100 or 1000 hours. And for each one, this end comes at a different time. I can't stand the angular and cube-shaped world of Minecraft. It never appealed to me, but space... the stars. For me, it's like the Holy Grail. And it can be for a child too. So instead of choosing for them, let's give them the chance to judge for themselves.
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Old 04-10-2025, 09:30 AM   #3
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Quote:
Originally Posted by sanriel View Post
Every game has an end, and it's when you get bored. Whether you're a kid or an adult, whether you've played for 10, 100 or 1000 hours. And for each one, this end comes at a different time. I can't stand the angular and cube-shaped world of Minecraft. It never appealed to me, but space... the stars. For me, it's like the Holy Grail. And it can be for a child too. So instead of choosing for them, let's give them the chance to judge for themselves.
I mean, forums are for opinions. A question was asked, I answered.
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Old 04-14-2025, 03:03 PM   #4
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If you're good at creating your own fun in games and just need a playground, then NMS would be good. I still can find fun things to do in most open games, but the maps have to be interesting to explore like Ghost Recon Wildlands as a great example of terrain variety. In No Man's Sky, sometimes they are, but most of the time, not so much. Too many planets look the same and the same boring layout of wide open landscape with sparsely placed short plant trees.

Where is the planet that looks like a giant Redwood forest like on Endor in Star Wars? There is no such planet. The game doesn't have those kinds of graphics. I think because it would crash under that may trees onscreen at one time. It's not made that way. Just not enough visual terrain variety for what I'm looking for, but it's a clever game even so.

I am glad No Man's Sky was made. It's a starting point for space travel gaming.

As far as landing on planets, like Star Wars Outlaws, the gamer is "treated" to thick clouds and atmosphere when approaching for landing so you don't actually see the loading or smooth switch from far away to landing at all. It's just a cloudy loading screen. Let's see them show it without any clouds or fog. That would make it more believable IMO.





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Minecraft is way more interactive and immersive. I think they would get bored quickly as there is very little to do on the planets, it’s very repetitive.
I'm at that point with No Man's Sky, but other games too that just don't have enough fun things to do in the game other than fire at enemies or collect items.

I know I push for an original, full story for NMS, but after the story is completed, then it's the same stuff again, so not sure how long the story would keep things interesting; but it would've helped IMO.

In creative mode in NMS, it is very limiting in that even when your ship is fully powered up with all the tech installed, the darn game refuses to let me warp more than 2 galaxies away, unlike Normal Mode which let you go way farther. Hello Games seems to have ignored Creative modes flaws, yet continue to call it "Like Normal mode but no damage". Not true. That is false on their part in that there are new limits.
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Old 04-14-2025, 04:16 PM   #5
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I will doing some gameplay for No Mans Sky soon.
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Old 04-14-2025, 11:11 PM   #6
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With all of the procedural generated graphics/layout/creatures/plants, I do wish they applied that to the buildings too. Seeing the same bases on every planet doesn't inspire me to check them out. Some repetition is fine, but vary the buildings so across a giant galaxy, they're not using the same cut/paste building manufacturer/designer.

How about organic buildings? Like on Endor, made of trees, fibers, vines, twigs, branches and moss? That would be cool to see in NMS.
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Old 04-15-2025, 10:44 AM   #7
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Quote:
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With all of the procedural generated graphics/layout/creatures/plants, I do wish they applied that to the buildings too. Seeing the same bases on every planet doesn't inspire me to check them out. Some repetition is fine, but vary the buildings so across a giant galaxy, they're not using the same cut/paste building manufacturer/designer.

How about organic buildings? Like on Endor, made of trees, fibers, vines, twigs, branches and moss? That would be cool to see in NMS.
Also, this was way more fun in VR, the immersion slightly made up for the lack of discoveries, but something like being able to find an incredibly rare mineral on each planet would hs e made it more appealing, or maybe the ability to discover a new alien life form not seen elsewhere (dead), with the option to take samples and study it, then maybe visit a lab for info.
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