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Old 02-15-2011, 08:40 PM   #2261
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by Grim Reaper View Post
why isnt the us getting the steelbook?
The US never gets steelbooks, think the only steelbook they got was COD, and Disney ones.
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Old 02-15-2011, 08:42 PM   #2262
supersix4 supersix4 is offline
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Originally Posted by Bageara View Post
Yeah ive got the Collectors Edition preorderd. I wanted the Helghast edition but ive been forced to cancel as cash is a bit tight at the moment
Cash is never too tight for Killzone


But if you think about it even with double xp or all weapons unlocked it requires playing to get the unlocks you get with the 3 points, where if you start off with those 3 points you also get the quick early rank unlocks .
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Old 02-15-2011, 08:43 PM   #2263
Grim Reaper Grim Reaper is offline
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Quote:
Originally Posted by caliblue15 View Post
The US never gets steelbooks, think the only steelbook they got was COD, and Disney ones.
we always get screwed out the good ones...
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Old 02-15-2011, 08:44 PM   #2264
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by supersix4 View Post
Cash is never too tight for Killzone


But if you think about it even with double xp or all weapons unlocked it requires playing to get the unlocks you get with the 3 points, where if you start off with those 3 points you also get the quick early rank unlocks .
Or... You can go to HOME get the 3 unlock points, then get the Double XP from Best Buy and have the best of both worlds.
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Old 02-15-2011, 08:46 PM   #2265
supersix4 supersix4 is offline
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Quote:
Originally Posted by caliblue15 View Post
Or... You can go to HOME get the 3 unlock points, then get the Double XP from Best Buy and have the best of both worlds.
Well I think the collectors comes with the double xp thing it sucks I've got stupid class on the 23rd
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Old 02-15-2011, 08:52 PM   #2266
Bageara Bageara is offline
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Quote:
Originally Posted by supersix4 View Post
Cash is never too tight for Killzone


But if you think about it even with double xp or all weapons unlocked it requires playing to get the unlocks you get with the 3 points, where if you start off with those 3 points you also get the quick early rank unlocks .
Im afraid it was the Mrs who put her foot down on this one, shes not happy with my spending on games and blurays and i also have an addiction for buying Nike Air Max 90s

I dont think you will notice the 3 points that much, you will probably rank up many times in your first hour and come by a dozen points
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Old 02-15-2011, 09:20 PM   #2267
supersix4 supersix4 is offline
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Originally Posted by Bageara View Post
Im afraid it was the Mrs who put her foot down on this one, shes not happy with my spending on games and blurays and i also have an addiction for buying Nike Air Max 90s

I dont think you will notice the 3 points that much, you will probably rank up many times in your first hour and come by a dozen points
+ I mostly snipe soooo I might just wait cause it was fun getting them without help in kz2.
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Old 02-15-2011, 09:31 PM   #2268
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Originally Posted by supersix4 View Post
+ I mostly snipe soooo I might just wait cause it was fun getting them without help in kz2.
Brings up a good idea. Having rooms that don't have perks, I'd love to do that and play with everybody on an even playing field.
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Old 02-15-2011, 10:18 PM   #2269
supersix4 supersix4 is offline
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Quote:
Originally Posted by Monkey View Post
Brings up a good idea. Having rooms that don't have perks, I'd love to do that and play with everybody on an even playing field.
Cloak Suit++
Stay cloaked indefinitely while firing weapon. Damaging an enemy player or moving around will cause the cloak to ripple for a short time. Mortally wounding or killing an enemy will disable the cloak unless using a silenced weapon.

Scramble++ is just as awesome


greatest unlock in the history of gaming

I correct myself I think I might use my 3 unlock points on the pistol to get the M66 silenced machine pistol I'll be all camped out cloaked never coming uncloaked unless I move


Heres a good list a guy at gamespot put together so we have an idea of everything

[Show spoiler]
Quote:
KILLZONE 3 - MULTIPLAYER CLASSES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The following will look at the abilities of the ENGINEER, MARKSMAN, TACTICIAN, INFILTRATOR and FIELD MEDIC classes, as well as their primary and secondary weapons. Use Ctrl+F to quickly jump to a specific class. This information has been obtained from the KILLZONE 3 BETA.


ENGINEER
¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Repair Tool
Repair damaged or destroyed ammunition dispensers, mounted guns and automated turrets.
Repair Tool+
Increases repair speed.
Repair Tool++
Hack enemy placed turrets, transferring ownership until the Engineer is killed or the turret is re-hacked. Stacks with previous abilities.

SECONDARY ABILITIES
Sentry Turret
Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret+
Turret’s firing rate is increased and can be deployed twice as fast as before.
Sentry Turret++
Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds.

PRIMARY WEAPONS
M224-1A LMG
Friend to bunkered soldiers everywhere, the LMG’s iron sights and large clip size will make the enemy think twice before storming any position.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
STA3 LMG
Accuracy is overrated. The StA3’s high rate of fire and large clip size will clear out a room in seconds. A formidable close-range weapon.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
VC8 Shotgun Pistol
The best weapon for a close-quarters fight, nothing says ‘up close and personal’ like the VC8.
STA2 Battle Pistol
Increases grenade storage capacity and fires grenades farther than a soldier could ever throw.


MARSKMAN
¯¯¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Cloak Suit
Stay cloaked for a limited time. Firing any weapon will disable the cloak and moving around will reduce its effect.
Cloak Suit+
Stay cloaked indefinitely. Firing any weapon will disable the cloak and moving around will reduce its effect.
Cloak Suit++
Stay cloaked indefinitely while firing weapon. Damaging an enemy player or moving around will cause the cloak to ripple for a short time. Mortally wounding or killing an enemy will disable the cloak unless using a silenced weapon.

SECONDARY ABILITIES
Scramble
The Marksman and any allies within 15 meters will not show up on the enemy’s radar, even when firing weapons.
Scramble+
Marksman will not be revealed when an enemy Tactician uses their Recon ability. Stacks with previous ability.
Scramble++
Enemies within 15 metres of the Marksman will have their radars disabled. Stacks with previous ability.

PRIMARY WEAPONS
STA14 Rifle
A scoped semi-automatic rifle capable of felling most targets before they can get near you.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
VC32 Sniper Rifle
With a long-range zoom (UP on D-Pad) and high accuracy, this rifle is capable of felling most foes in a single shot.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
VC8 Shotgun Pistol
The best weapon for a close-quarters fight, nothing says ‘up close and personal’ like the VC8.
M66 Machine Pistol
Equipped with a reflex scope and a silencer, the machine pistol is an ideal weapon for close-range, surprise encounters.

TACTICIAN
¯¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Tactics
Can capture Tactical Spawn Areas in the level which, once captured, allow all faction members to spawn there. Some Tactical Spawn Areas may unlock special level-specific objects, like jetpacks or mortar beacons.
Tactics+
Reduces the time it takes to capture a Tactical Spawn Area by half.
Tactics++
Capture and Hold mission areas can be captured at twice the normal speed. Stacks with previous abilities.

SECONDARY ABILITIES
Recon
Temporarily mark enemy positions on the mini-map by pressing left on the D-PAD. Any enemies within 30 metres of you will be revealed.
Recon+
Activate [RIGHT on the D-PAD] and throw a beacon to call in a flying Sentry Drone to attack enemies. If no enemies are present the drone will patrol the vicinity for threats.
Recon++
Upgrades the Tactician’s Sentry Drone, allowing it to track and fire faster.

PRIMARY WEAPONS
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
M224-1A LMG
Friend to bunkered soldiers everywhere, the LMG’s iron sights and large clip size will make the enemy think twice before storming any position.
STA14 Rifle
A scoped semi-automatic rifle capable of felling most targets before they can get near you.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
M4 Revolver
One shot will severely cripple an enemy, or kill a wounded one.
VC9 Missile Launcher
Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon.


INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Disguise
Infiltrators can disguise themselves as a member of the opposing faction.
Disguise+
In addition to being disguised, Infiltrators are undetectable by Engineer Turrets, Sentry Drones and Medi-Droids.
Disguise++
Perform melee attacks without breaking disguise. Stacks with previous abilities.

SECONDARY ABILITIES
Survivalist
Increase stamina by 50% and sprint faster than normal.
Survivalist+
Unlimited stamina.
Survivalist++
‘Use’ actions, such as placing and disarming explosives, are completed 50% faster.

PRIMARY WEAPONS
LS13 Shotgun
The LS13 is a powerful semi-automatic shotgun equipped with a reflex scope. Whatever this hits stays dead.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
STA52 Assault Rifle
Standard Helghast issued assault rifle equipped with reflex scope. Sturdy, easy to use and ideal for just about any combat situation.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
STA2 Battle Pistol
Increases grenade storage capacity and fires grenades farther than a soldier could ever throw.
VC9 Missile Launcher
Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon.

FIELD MEDIC
¯¯¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Revive
Mortally wounded players are revived with full health and a clip of ammo.
Revive+
Mortally wounded players are revived with higher maximum health, 2 clips of ammo and 1 explosive.
Revive++
Mortally wounded players are revived with higher maximum health and maximum ammunition and grenades.

SECONDARY ABILITIES
Triage
An aura of health is emitted from the Field Medic, regenerating himself and nearby faction members.
Triage+
Deploys [Right on the D-PAD] a hovering Medi-Droid that will accompany the Field Medic until death.
Triage++
If still mortally wounded at the end of the respawn timer, the Field Medic will be given the option to respawn where he fell with full health and ammunition.

PRIMARY WEAPONS
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
LS13 Shotgun
The LS13 is a powerful semi-automatic shotgun equipped with a reflex scope. Whatever this hits stays dead.
M82 Assault Rifle
Standard issue to all ISA combatants, the assault rifle is well-suited to most combat situations. Equipped with a reflex scope, this weapon is deadly in the hands of an experienced soldier.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
M4 Revolver
One shot will severely cripple an enemy, or kill a wounded one.
M66 Machine Pistol
Equipped with a reflex scope and a silencer, the machine pistol is an ideal weapon for close-range, surprise encounters.


All primary and secondary abilities can be upgraded to ‘+’ and ‘++’ versions, which may provide different abilities entirely, mapped to a separate button, example; Recon (LEFT on D-Pad), Recon+/++ (RIGHT on D-Pad) or an upgraded version which stacks with previous abilities.
The ‘Career Selection’ screen has the following options:
CAREER (Class, example: Engineer, Field Medic, etc)
PRIMARY (Primary weapon)
SECONDARY (Secondary Weapon)
EXPLOSIVES (Explosive equipment type, example: Frags or Mines)
SKILL (Passive abilities, example: Extra Health, Extra Ammo)

All classes also have separate, passive abilities (skills) made available through the use of unlock points. They are the following:
Armor
Begin with armour that absorbs damage that would normally reduce your health.
Extra Health
Increases maximum health.
Extra Ammo
Weapons start with more ammunition.
Extra Primary Weapon
Substitutes a secondary weapon with a previously unlocked primary weapon.

There are also two types of explosives available to the player, which are:
M194 Frag Grenade
Equip and use Fragmentation Grenades.
Proximity Mine
Equip and use Proximity Mines.


Last edited by supersix4; 02-17-2011 at 10:15 PM.
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Old 02-16-2011, 12:37 AM   #2270
Wingman1977 Wingman1977 is offline
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Old 02-16-2011, 07:54 AM   #2271
Bageara Bageara is offline
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Not sure if this has been posted but its a MP map i havent deen before called Akmir Snowdrift

http://www.youtube.com/watch?v=BEO8a...layer_embedded
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Old 02-16-2011, 08:07 AM   #2272
Rike255 Rike255 is offline
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Quote:
Originally Posted by Bageara View Post
Not sure if this has been posted but its a MP map i havent deen before called Akmir Snowdrift

http://www.youtube.com/watch?v=BEO8a...layer_embedded
Looks so good, that makes me want to play Operations again...didn't really enjoy it in the PS+ beta.
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Old 02-16-2011, 08:27 AM   #2273
G1ggs G1ggs is offline
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Just spotted this bundle on Game UK for £164.99



Killzone 3 PlayStation Move Mega Bundle
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Old 02-16-2011, 08:39 AM   #2274
Bageara Bageara is offline
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Originally Posted by Rike255 View Post
Looks so good, that makes me want to play Operations again...didn't really enjoy it in the PS+ beta.
Operations is really tough in the beta if you are ISA. if your the Helghast its just a case of camping
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Old 02-16-2011, 08:49 AM   #2275
G1ggs G1ggs is offline
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Quote:
Originally Posted by Bageara View Post
Operations is really tough in the beta if you are ISA. if your the Helghast its just a case of camping
I've not even tried Operations yet! But it does look good!
I might wait until the full release to have a go though.
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Old 02-16-2011, 08:51 AM   #2276
Beefbowl Beefbowl is offline
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Quote:
Originally Posted by Bageara View Post
Im afraid it was the Mrs who put her foot down on this one, shes not happy with my spending on games and blurays and i also have an addiction for buying Nike Air Max 90s

I dont think you will notice the 3 points that much, you will probably rank up many times in your first hour and come by a dozen points
where do you put all your CE stuff?
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Old 02-16-2011, 09:52 AM   #2277
DarchAmonNagar DarchAmonNagar is offline
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Quote:
Originally Posted by G1ggs View Post
I've not even tried Operations yet! But it does look good!
I might wait until the full release to have a go though.
I really liked this mode before I moved onto Warzone. It's great when you have a good team. Talking of teams, I usually am the engineer class but tried out the marksman last night and loved the machine gun you unlock, can't remember what its called I might be changing classes now when the full game lands. My point is, when I'm an engineer the first thing I do is reaper the ammo crates at my teams spawn point. When I was playing as the marksman my team never did this, it took almost half the game before someone repaired them. I can't believe how angry I got at this. lol!
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Old 02-16-2011, 10:14 AM   #2278
G1ggs G1ggs is offline
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Quote:
Originally Posted by DarchAmonNagar View Post
I really liked this mode before I moved onto Warzone. It's great when you have a good team. Talking of teams, I usually am the engineer class but tried out the marksman last night and loved the machine gun you unlock, can't remember what its called I might be changing classes now when the full game lands. My point is, when I'm an engineer the first thing I do is reaper the ammo crates at my teams spawn point. When I was playing as the marksman my team never did this, it took almost half the game before someone repaired them. I can't believe how angry I got at this. lol!
I found this annoying in KZ2! I could be on teams full of engineers running round with shotty's and no one is repairing ammo crates so end up switching to engineer just to repair ammo crates but I hate being the engineer as I hated using the shotty.
But in KZ3 the engineer is allowed to use different weapons which is better but you do still get the noobs that don't do there role.
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Old 02-16-2011, 10:28 AM   #2279
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Honestly, I believe there are a lot of players out there who don't understand the differences between the classes, they just look at the guns available and what the character looks like!

So, I guess the beta is over now as today is the single player demo release?

Once we're up and running I tend to play as Engineer or Medic and will concentrate on unlocking them first.
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Old 02-16-2011, 11:52 AM   #2280
Bageara Bageara is offline
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Quote:
Originally Posted by Beefbowl View Post
where do you put all your CE stuff?
Cupboard under the stairs

Anybody fancy this?
http://cgi.ebay.co.uk/Killzone-3-Pre...514ea1&afsrc=1
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