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#121 | |
Blu-ray Samurai
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That's ALL available unified shaders the X360 GPU has working on the algorithm. That still leaves 2 more CPU cores (1 SPU and 1 PPU) AND the RSX available to the PS3 vs. just 3 cores available to the X360. ![]() |
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#122 | ||
Blu-ray Samurai
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#123 | |
Super Moderator
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#124 | |||||
Blu-ray Samurai
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This is an in-depth breakdown of the improved tech behind Killzone 3! Here are a few portions from the article:
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#125 |
Blu-ray Samurai
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Here are some GDC performance slides on DICE's Frostbite 2.0 engine.
SPU Translucency (Xenos vs. SPUs) ![]() Culling (SPUs vs. Xenos and Top PC CPU) ![]() SPUs and RSX Shading ![]() Wow! It really took 3rd party a while to show some signs of life on the PS3 side of development, but it looks like it might pay off! |
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#126 |
Banned
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I think the problem with getting graphics like that is cost AND difficulty. People like Crytek can make inredible graphics....but that takes time AND money. And Crysis 2 doesn't even look that good on consoles because it wasn't optimized for 'em...if it did that would cost more money than they could recover. Remeber the GCN tech demos? It COULD run that, but it'd be a waste of time and money. The Zelda demo, we got Windwaker.
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#127 |
Banned
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I have a question. Why is it that when a new console is released, they ALWAYS have the edge over PC...but you can upgrade a PC faster. I R CONFUSED!
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#128 |
Power Member
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What are you confused about exactly? How PC hardware can be upgraded so quickly? In case you didn't know Intel, AMD and Nvidia release a new line of hardware every year and every 2 years they usually have a totally new architecture for their CPU's and GPU's. And I wouldn't say a new console always has an edge over the latest gaming PC hardware at the time of its release. For example when the PS3 came out in 2006 the Intel Core 2 architecture was available and Nvidia already had their 8000 series of GPU's which included the amazing 8800GT later in 2007.
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#129 | |
Power Member
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Tech Demos are not games. They typically have much smaller memory requirements as they usually do not feature large maps and graphics demos usually do not run a lot of stuff under the hood like A.I. Its also a pre-determined demo, so optimization can be taken a step further, much like how the cinematics in MGS games look a bit better than the actual gameplay. Rogue Squadron only fakes visually complexity. In reality, its assets are very simple. Really, it looks very dated now. Later in a consoles life, we finally see games that nearly reach the quality of tech demos and target renders. Resident Evil 4 is probably the best looking console game of last generation. Its certainly in the top 3. It features Gamecube tech demo quality graphics in actual gameplay and still does not look dated, ignoring the resolution limiation. Another game that looks like a tech demo is DK Jungle Beat. Simple, but great looking game. |
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#130 | ||
Blu-ray Samurai
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#131 | |
Banned
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#132 | |
Banned
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#133 |
Member
Feb 2011
Austin, Texas
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Some Nintendo Devs and I are good friends and we go to the same church, they told me the Wii is closer to 1.5x the Gamecube.
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#134 |
Member
Feb 2011
Austin, Texas
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Wow great thread and informative, Question:
1. It seems MLAA is shapeing up to be an Umbrella term for a type of Post Process algorithim and Thus not all Mlaa are created equal, Is this correct?? 2. Currently the PS3 version of Mlaa in games is Better than AMD's GPU based Mlaa, I don't understand how this is possible considering how powerful todays GPUs are, any thoughts on why this is?? Not trying to take away from the PS3 hardware or the devs that work on it, just seeking clarification. |
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#135 | |
Super Moderator
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2. Evidently adjustments can be made with SCE's extended MLAA implementation, probably more than the ThresholdFactor/Base options displayed in this LBP2 debug menu: ![]() http://94.198.82.91/25ba5d33e2b57090..._h264v2_hd.mp4 [55:49] As far as I know, AMD's graphics card driver just forces MLAA on or off. PC developers would need to support MLAA in their engine, for starters - just to be able to disable MLAA on portions of the picture like HUD/UI where it's not needed or wanted. Last edited by Shin-Ra; 03-11-2011 at 12:48 AM. |
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#136 |
Banned
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#137 |
Blu-ray Champion
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Umm, they really haven't been. Look at crysis as an example of what pc gaming has been able to look like since this gen of consoles came out.
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#138 |
Member
Feb 2011
Austin, Texas
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#139 | |
Member
Feb 2011
Austin, Texas
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#140 |
Banned
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