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#8 |
Senior Member
Jan 2006
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I will search for it, but it was the article where the dev's anounced the game wouldnt have 1080p (before the game was released).
Ted Pierce (dev of RFOM): “Native 1080p (versus 720p scaled to 1080p) uses much more VRAM than 720p. When we finished up a few of our bigger levels at the very end of the development process we realized that we would have had to steal VRAM from some of our characters and environments to run in native 1080p. Anyway, we felt it was best to stay at 720p and that, at least while 1080p televisions are still relatively scarce, we should focus on implementing 1080p for our future games.” source: http://www.gamecaption.com/2006/10/2...an-downgraded/ Last edited by mainman; 02-12-2007 at 08:52 PM. |
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