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#121 |
Blu-ray Samurai
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I agree that most of the impressive 3D in Spider-Man was in the action sequences with heavy CGI effects. I thought those were gorgeous. A large majority of the live-action did have very weak parallax and flat characters.
Shooting with 3D cameras doesn't automatically result in quality 3D with strong depth though. You can create the unappealing, flat and shallow look by filming a subject from far away with a small interaxial distance. The filmmakers design what the 3D will look like, and, for better or worse, those responsible for Spider-Man chose flat subtle 3D to theoretically help the viewers focus on the content of the dialogue scenes and amaze them with the finale. The unknown is how much of the film had to be converted and which scenes. Last edited by BleedOrange11; 09-24-2012 at 05:38 AM. |
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#122 | |
Blu-ray Samurai
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I think when people talk about 3D looking better at home, they usually mean increased brightness and clarity, compared to a mediocre projection at the theater. Last edited by BleedOrange11; 09-24-2012 at 05:09 AM. |
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#124 |
Active Member
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Well that is interesting isn't it.....I tested out one of the the spheres on that link (the 1000mm one) and zoomed in and out at the same viewing distance and the roundness didn't change (though the radius obviously did). But moving further away from the screen did oblong it, and moving closer did compress it. Perhaps being further away is still a kind of solution for films with weak parallax? I'll have to check out the rest of that article to get a better understanding though.
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#125 | |
Blu-ray Samurai
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Roundness: (Distance of audience to screen)/(Interocular distance or 65mm) = (Distance of camera to subject)/(Interaxial distance) Ideally, you want Roundness to be 1:1 for an orthoplastic 3D experience. Theoretically, if the filmmaker has created something very flat with Roundness less than 1:1, the audience can improve the realism of the 3D proportions by sitting further away. Last edited by BleedOrange11; 09-24-2012 at 07:28 AM. |
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#126 |
Active Member
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I think this brings up a good question, since only distance from the screen impacts roundness, is it even possible to re-create the theater experience at home? I assumed that the "size ratio" was correct because it would enable a "scaled down" theater experience, but that doesn't seem to be the case. I mean, you'll be hard pressed to find a theater with CLOSEST seats 10 feet from the screen, and the ones all the way in the back may be more than 100 ft away. It is incredibly unlikely a person at home who even has room for a viewing distance 50 ft back, and that's even IF their screen would be satisfactorily viewable from there! Considering how drastic a difference viewing distance makes, it seems proper that most movies seem to have "weak" 3d, since the average audience member would be (let's say) 50 feet away from the screen in a movie theater. To keep the back row within tolerable roundness levels (and not ridiculously exaggerated), the same stereo pair would have to appear remarkably flat at a distance of 6-10 feet away. I mean I SERIOUSLY doubt most (if any) studio re-renders the movie for a home setting, must less have a THIRD camera shooting for a closer viewing distance. Hmmph.
Last edited by aaaa6344; 09-24-2012 at 11:26 PM. |
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#127 |
Blu-ray Samurai
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Yeah, that's the dilemma. 3D has to be designed for a particular audience viewing distance, so nothing designed for theaters will look orthoplastic at home unless they went overkill with the depth like in underwater IMAX documentaries. Sammy's Adventures is the only one I can think of that might have been re-rendered for home viewing because of how deep and round it looks. That's just speculation though.
I have very low expectations for Spider-Man. Of course, it probably wasn't even designed to be orthoplastic in theaters. I really hope they take a different 3D approach in the sequel. Last edited by BleedOrange11; 09-25-2012 at 03:58 AM. |
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#128 | |
Retired Hollywood Insider
Apr 2007
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Of note, the former also served as the stereographer on Gnomeo and Juliet which, I think, got favorable reviews from the 3D public. Dissatisfaction with the depth or *3D-ness* of TASM should not be thought of as secondary to incompetency, or lack of experience in 3D filmmaking on the part of the stereographic crew. |
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#129 |
Blu-ray Guru
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I saw a trailer for this on my Underworld Awakening Disc. It looked pretty good even though they didn't show hardly any of the best looking action stuff. They did show the clip where you are in first person mode, climbing and leaping with Spider-Man. That looked pretty cool.
Since I'm a Spider-Man fanatic and loved the movie, I'll be buying regardless. ![]() |
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#130 | |
Special Member
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#131 |
Member
Sep 2012
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I really enjoyed the 3D at the threatre. Definitely a day 1 purchase for me. November can't come any sooner!
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#132 |
Blu-ray Guru
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Cool, November? I didn't realize there was a release date yet. But I guess it's already been a while since it was in the theater. Time fly's... I must have missed it last time I was looking at the schedule.
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#135 |
Expert Member
Jan 2012
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I saw it on an IMAX screen and have to say 3D is very satisfying in all the action scenes. Spiderman is an ideal candidate for 3D and they did a great job. In the dialog scenes it was inconsistent when you could see the 3D collapse to 2D intermittently in the same scene!
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#136 |
Blu-ray Prince
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so unless I'm reading the review wrong, the opening of the screen vertically for select scenes in the IMAX version aren't retained as such for the bluray version - correct?
Last edited by Dubstar; 10-24-2012 at 07:05 PM. |
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#137 | |
Blu-ray Samurai
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That's how I understand it too. There's no mention of the 1.90:1 IMAX scenes. Last edited by BleedOrange11; 10-24-2012 at 10:26 PM. |
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#138 | |||
Blu-ray Grand Duke
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I would say 3D storytelling is another word for inconsistent 3D, whatever they may choose to call it. It's kind of like saying, "During the dialog shots, we'll make everything black and white, and during the action shots, we'll crank up to full color! Yeah, that'll be cool." ![]() |
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Tags |
amazing, spider-man, spiderman |
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