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#22 | |
Blu-ray Count
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a $2k+ pc system can't run crysis at 60fps and all you can talk about is how the cell would be able to handle it. but i don't see how crysis' multithreaded capabilities being "inefficient" somehow means it'd run better on the cell. and for those who are wondering how bad the engine is at multithreading. here's a single core vs a quad core http://www.youtube.com/watch?v=Ltozo8gkfDc maybe you're thinking back to the demo that wasn't made to support quad core at the time? like wise, what does the theortical limit of the cell have to do with anything. and i'm curious where you're pulling 99% from and where you're getting the "nowhere near theoretical max" on the x86. i think everyone knows the x86 isn't efficient as it could be, but what maximum could you be talking about? but anyways..like i already said, this game isn't coming to consoles without big sacrifices. and why on earth would you like medium better than high or very high? the detail continues to get better and better and the amount of background detail increases each time. but if you're saying it'll come at 720p at low or medium detail, i say..why bother. |
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#23 |
Special Member
Jan 2008
Windsor, Ontario
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The lighting effects certainly look a lot better, but I'll have to agree that the, um, vasoline look is something I can do without.
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#24 | ||
Blu-ray Guru
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Although now I feel the fun desire to point out that the 8800 Ultra typically outperforms the 9800 GX2 when referencing Crysis with AA-etc on. Which well again makes sense with Crysis due to the engine being what it is. Quote:
![]() // Add : As a sidenote, I play Crysis @ 1920x1200 on Very High with a single GTX 8800. It's playable for me, just not a solid minimum frame. Last edited by reiella; 03-22-2008 at 04:33 AM. Reason: Cleaning. |
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#25 | |
Blu-ray Count
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the 8800 ultra does better? haha thats kinda funny actually ![]() |
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#26 | |
Blu-ray Guru
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![]() Skulltrail is Intel's dual-socket CoreDuo platform. With two QuadCore 9750s and quad-SLI [or even quad-Crossfire]. It's a beast, but, well doesn't perform that well, in fact, it often performs worse than a single-socket solution with lower clock speeds. |
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#27 | |||||
Blu-ray Samurai
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That's what it means. Quote:
I will add some reading material between x86 tests and Cell tests. I will just edit this post and add the links. EDIT: http://www.mc.com/uploadedFiles/Cell-Perf-Simple.pdf (Pages 16 and 18 about theoretical maximums, but read it all) http://www-128.ibm.com/developerwork...y/pa-cellperf/ (IBM paper talks about the Cell being able to hit 99% of it's theoretical max.) http://www.ps3forums.com/showthread....cessor+diagram (Go down about half way. Look for "PS3 and PC". It's a pretty accurate article re-enforced by references) Last edited by Ascended_Saiyan; 03-22-2008 at 09:25 AM. Reason: Added links to Cell information |
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#28 | |
Blu-ray Count
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#29 |
Blu-ray Samurai
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#30 | |
Blu-ray Count
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![]() ![]() we have different views on how powerful the cell will be (like the 99% thing, i don't think a developer will ever take advantage of it that close to max) and i know its a better cpu than an x86 processor, but that doesn't mean the ps3 is going to be able to make crysis look the same as the pc version |
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#31 | |
Blu-ray Samurai
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#32 | |
Blu-ray Count
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and if peak memory bandwidth is what defines a processor, than yes..the cell is amazing. but your 99% is nowhere close to the 82% the article actually says. |
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#33 | |
Blu-ray Guru
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http://www.extremetech.com/article2/...2209093,00.asp is a fun item there, the quad-core performing worse than it's dual-core counterpart. That said, I honestly don't know if they have improved it since. Just a disclaimer here: that's off the demo, I can personally say I have seen similar in retail [not on my computer, on a friends however], I don't know if it's currently accurate or not though. It's on the agenda though to be patched in, however. Memory bandwidth is not the choke-point for Crysis [a large part as to why SLI solutions don't scale as well as in other games]. |
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#35 |
Special Member
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I don't know about you people but the "Low" pictures on the OP look better to me. The "High" ones look all blurry and dark while the "Very High" brings back a little bit of brightness but not much yet the picture is more clear than "High". I'll take the brightness of things up close than better scenery anyday. Also, why is there a sun in "Medium" to "Very High" but not on "Low"? You would think that a sun being out would cause there to be more brightness but it's apparently taking brightness away.
As for the game taking up so much resources... why? Could the programmers really not write better code? Just look at Oblivion. Wonderful game with great graphics. I've got every graphics settings set to High or turned On and it runs smoothly with just a single AMD 64 4000+, 2 GB of RAM and a GeForce 7900. It's like my brother says, "Just because computers have bigger harddrives and faster processors does not mean programmers shouldn't try their best to keep the code simple and elegant." |
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#36 | |
Blu-ray Samurai
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The software just isn't designed to take full advantage of a quad-core x86 processor. Check out this short article. Better yet, look at these game results. See what I mean? It totally supports Reiella's link as well. Last edited by Ascended_Saiyan; 03-22-2008 at 07:50 PM. Reason: Added more information |
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#37 | |
Blu-ray Count
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#38 |
Blu-ray Samurai
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#40 |
Active Member
Mar 2008
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sweet comparison!!! I have the Palit 9600GT video card myself but wonder if the game Crysis is any good? I normally just wait for PC games to hit the $20 bargain bin before I buy them.
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