Quote:
Originally Posted by Blu-ray Fanatic
I remember the old days like if it was yesterday: Standing around in the arcade thinking about which game I should blow all of my money on. After I was broke, I would often check the coin slots to see if anyone had left a quarter or token. When the SNES came out, I made fewer visits to the arcade but the gameplay at the arcade was still better IMO. When the PS3 was released, that pretty much put the dagger inside the Nose arcade business. I still see arcade games at movie theaters but I no longer have any interest in investing in them.
|
Lol, I was lucky and owned the arcade version of Street Fighter and Mortal Kombat. I can't tell you how much joy I felt when I went to a local arcade and whooped up on some dudes that judged me because I was female.
Establishing gender equality one fatality at a time!
Quote:
Originally Posted by Musashi
What's wrong with lots of checkpoints? I want a game that challenges me without added annoyance. To me, restrictions on saving and excessive penalties for dying don't add challenge, they add cheese. If I lose, I should get to try again from very close to the point of loss, and with most of my power/health still intact.
|
How is it challenging you with numerous checkpoints that don't require you to successfully beat sections of a game despite a plethora of mistakes? Game play is about timing, anticipation, reflexes and strategy all of which, IMHO significantly decrease if I have a checkpoint available every other minute.