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View Poll Results: Choose your Destiny Class - Round 2!
Warlock 23 38.98%
Titan 18 30.51%
Hunter 18 30.51%
Voters: 59. You may not vote on this poll

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Old 08-29-2014, 12:50 AM   #1621
Jafo Jafo is offline
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Old 08-29-2014, 02:21 AM   #1622
NARMAK NARMAK is offline
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Gamestop in the US are apparently offering exclusive armour shaders for Destiny if you pre-order Advanced Warfare, but who has this available in the UK? I checked GAME and Amazon but no joy.
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Old 08-29-2014, 03:35 AM   #1623
Bizdady Bizdady is offline
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Ive decided I want a white ps4!! Probably going to unload my ps4 and pay the diff
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Old 08-29-2014, 12:24 PM   #1624
Harlock415 Harlock415 is offline
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Quote:
Originally Posted by DeathByAsh'aman View Post
You won't be able to play a large portion of it. For better or worse, since day one you have always had to have ps+ to play online portions of games. The only exceptions are free-to-play games (warframe, war thunder, etc.) and non-gaming services (netflix, amazon prime, etc.).
In the beta, I playedwith out PS+ but that was when I was using PS3. I was against having to pay for online multiplayer mainly because I'm not not much of an online gamer, but considering the free games every month and other things like the backup of all saves i figured $50 was not a bad deal. So i bought my PS4 a few weeks ago which had a deal of $35 credit towards a year of PS+ so all i did was pay the difference. Even better deal.

And with Destiny I'll be spending more time online gaming.

Last edited by Harlock415; 08-29-2014 at 12:27 PM.
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Old 08-30-2014, 12:35 AM   #1625
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New good Raid info in the weekly update from Bungie.

This week at Bungie, we saw a little more of Destiny escape into the wild.

The game we’re launching in just over a week (let that sink in for a moment) is usually a thing that’s isolated to dev kits or videos bound to the Internet. We’re getting ready to see our baby fly from the nest. It’s freaking us out, but we love it.

The monitors we used to track the Destiny Beta are back on. We watch as the population numbers rise and fall like an erratic heartbeat. People on our team have taken home actual discs, and we’re preparing your red carpet for the inevitable stampede.

Meanwhile, Guardians are making appearances in the actual, physical world.

Advertising agencies call this an out-of-home campaign. If we were to serve up some nice hi-res art from these placements, would you have any use for them? Without waiting for an answer, here we go…

***pics in link above, because they are HUGE***

Whoops. Those last two images appear in this assortment in error. Those are Guardians of a very different sort. They’re the Ninjas and the Mentors that protect Bungie.net from trolls, bullies, and other hostile invaders. They make our home away from home safe for newcomers and vanguards alike.

You gotta love PAX season. It brings heroes out of the woodwork. Remember, we’ll be joining the party on Sunday. We hope to see you there.

Bosses of the Final Boss

This close to launch, a lot of the chatter in the community is about endgame content. It’s one of the few very closely guarded secrets about Destiny that remain. As much as the Raids that await the most vigilant Guardians are shrouded in mystery, there are some things about them that should be known prior to Day One.

Thus, Design Lead Luke Smith has become uncharacteristically chatty about them. Through a contrived question and answer session under the hot lights, he’s spilling the first of the beans that lie between you and the completion of the toughest content Bungie has built to date. Check out the debriefing that he offered up voluntarily:

Q: I read somewhere that it took 45 minutes just to open the door to the Raid, what's the deal with that?

Quote:
Luke: Sounds like that group (it was DeeJ’s!) had some communication issues.

For the majority of Raid encounters, you're going to need to work as a group. That group of six is trying to form a metaphorical key which opens a given encounter's lock.

By design, we don’t provide much in the way of information to groups in Raids. There aren’t waypoints to follow, or objectives explaining what to do in a given situation.
Realistically, for many players, they’ll be turning to the Internet for help on how to do a bunch of the Raid.

There's an old Bungie quote about not wanting players to go to the Internet to figure out solutions. That quote certainly wasn't about Raiding in Destiny.

We fully expect players to either publish strategy guides on the Internet or keep their group's secrets guarded close to the vest in an effort to keep their rewards even more exclusive.

Once your group understands how to open the Vault, it's not going to take anywhere near 45 minutes.
Q: What about the rumor that some “clan” spent 16+ hours playing the Raid and didn't beat it, what's the deal with that?

Quote:
Luke: There's a whole bunch of missing information in that sentence. So let's just talk about that particular weekend.

In March 2014, we brought an organized clan of folks in to playtest the Raid. This would be one of the only times the Vault of Glass would be played by external participants.

These folks are shooter players, not -- for the most part -- Raiders from other games. They are a group of people used to working together primarily in competitive multiplayer games, and hadn't been exposed to an experience like this before.

We arranged the 24 visitors into four teams.

We put them through a pretty lengthy UR study, filmed them, datamined their adventures, and watched them play it live. Later, the Raid team spent a bunch of time watching player perspective films we captured during the day.

We did not offer them help, tips or tricks during their time here. We didn't clarify mechanics for them. We watched, listened and learned.

In two days of playing - where they broke for meals and had some ramp up time with the game on day 1, here's what happened:

Two groups made it to the final encounter. Neither group defeated it.


One group made it to the final encounter, but had to be skipped through an earlier encounter.


One group washed out and elected to go back to playing Strikes, Missions and Patrols.


With the goal of as many players beating the Normal Raid as were willing to organize, cooperate and communicate, we made a bunch of tuning changes through the rest of the Spring.
Q: A “Normal Raid?” What is that? How does difficulty work in Destiny Raids?

Quote:
Luke: There are two difficulties for Raiding: Normal and Hard. Upon finishing a Raid on Normal, players can attempt the Hard-mode version of the Raid.

Normal mode is about learning the mechanics, working together as a team and building strategies to overcome the encounters.

For instance: I’ve gotten a handful of Bungie groups through the Raid on Normal, and you guys (the playerbase) are inevitably better at the game, smarter tacticians, and more clever than we are.

Hard modes demand execution.

In addition to deadlier combatants, tighter tuning windows for encounter mechanics and a handful of targeted differences, Hard-mode encounters leverage an even harsher death penalty than the Normal modes.

Were we to track things like World Firsts, we'd be verifying Hard-mode kills instead of completing the Raid on Normal.
Q: Seriously, how long will it take, I have a life.

Quote:
Luke: Because we store your progress in a given week, you don't need to clear the activity in one-go. Your group could simply make your way into the Vault and call it an evening, reconvene later in the week and pick up where you left off.

However, your progress for the week is reset each Tuesday at the Weekly Reset.
Q: What's kind of loot will I get in the Raid?

Quote:
Luke: Each class has an entire set of gear to chase across the two difficulties.

And of course, there are Raid weapons. Each of Destiny’s nine weapon archetypes (Auto Rifle, Hand Cannon, Pulse Rifle, Fusion Rifle, HMG, Rocket Launcher, Sniper Rifle, Shotgun and Scout Rifle) has a Legendary version that has been created specifically for the Raid.

The armor and weapons are completely unique to the Raid activity. They are visually and thematically connected to the combatants you'll fight in the Vault of Glass.

And of course, there are more rewards behind the Vault’s door that we won’t detail today.
Q: How does looting work in Destiny Raids?

Quote:
Luke: The loot you get is private to you - just like the rest of the game.

Obtaining loot from a given encounter means that character is not eligible to receive loot from the same encounter again in a given calendar week. This is often referred to as a "Lockout."

I italicized “character” above, because if you have multiple Raid-ready characters, you can run the Raid again on a different character - and the Lockout isn't applied to it.

Each encounter has a fixed inventory of items it can award to players, e.g., certain pieces of gear or weapons can only drop from certain encounters.

Lockouts are cleared at the Weekly Reset.
Q: Would you give an example of a mechanic that we'd face in a Destiny Raid?

Quote:
Luke: Absolutely not.


Hey. I never promised he would tell you everything.

You’ll have the chance to discover all of this pain, and suffering, heart-pounding action, and mind-blowing cyphering under fire from the nastiest beasts we can imagine. Soon.

One more weekly update, friends. Then, Destiny is yours.
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Old 08-30-2014, 12:55 AM   #1626
Mavrick Mavrick is offline
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Some nice info there. Sounds like it will be easier to get Legendary Weapons in this than say the Relic Weapons in a game like FFXIV. Which is a good thing. I hated having to keep replaying encounters because drops were only given to one member of the group, whereas here it sounds like each member gets their own loot reward not just one of them.
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Old 08-30-2014, 01:46 AM   #1627
NARMAK NARMAK is offline
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Man, still getting so pumped for launch. Last time was GTA V BUT i've actually had a chane to play this and know what to expect. GTA IV on tye other hand let me down despite hyped reviews.

Talking of reviews. I feel that they'll hit a few days before or around launch. I'm thinking 9s should be common but I also have this sneaking feeling, it will be 8-9.5 scores with maybe a few 10s if they're lucky

Destiny is certainly a game that will be fun to play, but its not a masterpiece. Just a very happy go lucky game that keeps you hooked.

Aaaah, 3st!! 'tis real!
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Old 08-30-2014, 04:29 AM   #1628
Bizdady Bizdady is offline
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I am done with you Gamestop !!



Lot of mixed mileage from the above promo so I called my local gamestop and asked if that credit could be applied to a Destiny bundle and they were like ya come on down. So I show up and this girl now says I cant do it since its not out yet and can only get $70 bucks unless I go back on release day. IF they have some left I MIGHT be able to get a bundle. Screw them!! I went to BestBuy and got $40 less on the trade in (will get it back in reward zone money from using my BestBuy card though).

Long story short...

White Ps4 preordered!! Now I just need to sell my launch PS4
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Old 08-30-2014, 07:41 AM   #1629
Harlock415 Harlock415 is offline
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Quote:
Originally Posted by Jafo View Post
New good Raid info in the weekly update from Bungie.

This week at Bungie, we saw a little more of Destiny escape into the wild.

The game we’re launching in just over a week (let that sink in for a moment) is usually a thing that’s isolated to dev kits or videos bound to the Internet. We’re getting ready to see our baby fly from the nest. It’s freaking us out, but we love it.

The monitors we used to track the Destiny Beta are back on. We watch as the population numbers rise and fall like an erratic heartbeat. People on our team have taken home actual discs, and we’re preparing your red carpet for the inevitable stampede.

Meanwhile, Guardians are making appearances in the actual, physical world.

Advertising agencies call this an out-of-home campaign. If we were to serve up some nice hi-res art from these placements, would you have any use for them? Without waiting for an answer, here we go…

***pics in link above, because they are HUGE***

Whoops. Those last two images appear in this assortment in error. Those are Guardians of a very different sort. They’re the Ninjas and the Mentors that protect Bungie.net from trolls, bullies, and other hostile invaders. They make our home away from home safe for newcomers and vanguards alike.

You gotta love PAX season. It brings heroes out of the woodwork. Remember, we’ll be joining the party on Sunday. We hope to see you there.

Bosses of the Final Boss

This close to launch, a lot of the chatter in the community is about endgame content. It’s one of the few very closely guarded secrets about Destiny that remain. As much as the Raids that await the most vigilant Guardians are shrouded in mystery, there are some things about them that should be known prior to Day One.

Thus, Design Lead Luke Smith has become uncharacteristically chatty about them. Through a contrived question and answer session under the hot lights, he’s spilling the first of the beans that lie between you and the completion of the toughest content Bungie has built to date. Check out the debriefing that he offered up voluntarily:

Q: I read somewhere that it took 45 minutes just to open the door to the Raid, what's the deal with that?



Q: What about the rumor that some “clan” spent 16+ hours playing the Raid and didn't beat it, what's the deal with that?



Q: A “Normal Raid?” What is that? How does difficulty work in Destiny Raids?



Q: Seriously, how long will it take, I have a life.



Q: What's kind of loot will I get in the Raid?



Q: How does looting work in Destiny Raids?



Q: Would you give an example of a mechanic that we'd face in a Destiny Raid?
That's a lot of good information. Looks like some thinking is gonna be needed here. I ordered the strategy guide, cuz this game from just playing the beta looks lik it's gonna be deep enough where there will be plenty of stuff to dig.

Raids will be interesting for sure. Getting 6 people together at time working together ... I'm like the only one in my family and immediate friends who has a PS4 ... one other friend works for Sony and may not even play Destiny.
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Old 08-30-2014, 04:27 PM   #1630
jsteinhauer jsteinhauer is offline
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Quote:
Originally Posted by Harlock415 View Post
Raids will be interesting for sure. Getting 6 people together at time working together ... I'm like the only one in my family and immediate friends who has a PS4 ... one other friend works for Sony and may not even play Destiny.
Just looking at the forum members who are online playing Diablo 3 in the North American evenings, given that Destiny is destined to be more popular, I think finding enough for a party of six won't be that hard.
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Old 08-30-2014, 08:02 PM   #1631
Mavrick Mavrick is offline
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Meet the exotic Hawkmoon hand cannon, coming exclusively to PlayStation owners 9/9:

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Old 08-31-2014, 02:07 AM   #1632
Rike255 Rike255 is offline
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Quote:
Originally Posted by Mavrick View Post
Meet the exotic Hawkmoon hand cannon, coming exclusively to PlayStation owners 9/9:

Too bad I don't like hand cannons.
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Old 08-31-2014, 02:50 AM   #1633
Harlock415 Harlock415 is offline
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Quote:
Originally Posted by Rike255 View Post
Too bad I don't like hand cannons.
Same here, but it does look darn sweet.
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Old 08-31-2014, 03:35 AM   #1634
jsteinhauer jsteinhauer is offline
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Quote:
Originally Posted by Rike255 View Post
Too bad I don't like hand cannons.
This one is exotic, though. You never know.
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Old 08-31-2014, 08:14 AM   #1635
Harlock415 Harlock415 is offline
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Anybody else think that the little robot sentries in the prison from Guardians of the Galaxy looked like the Shanks in Destiny?

I picked up that Newseek special issue, it's got some interesting stuff and the pictures certainly look good. Funny how the influence for the Awokened race were Vampires, ghosts, and Elves.
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Old 08-31-2014, 04:42 PM   #1636
NARMAK NARMAK is offline
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Quote:
Originally Posted by Harlock415 View Post
Anybody else think that the little robot sentries in the prison from Guardians of the Galaxy looked like the Shanks in Destiny?

I picked up that Newseek special issue, it's got some interesting stuff and the pictures certainly look good. Funny how the influence for the Awokened race were Vampires, ghosts, and Elves.
Tbh, the moment I saw the Awokened, that's exactly the influences I saw in them. I personally chose one to be a Warlock, whilst Hunter for Exo and Titan for Human. It just felt like the races that resonated with those classes.
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Old 08-31-2014, 09:40 PM   #1637
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i have preordered the Destiny digital guardian edition but the more i think about it the less i want hopefully im not making a mistake
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Old 09-01-2014, 12:04 AM   #1638
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Quote:
Originally Posted by Bizdady View Post
I am done with you Gamestop !!



Lot of mixed mileage from the above promo so I called my local gamestop and asked if that credit could be applied to a Destiny bundle and they were like ya come on down. So I show up and this girl now says I cant do it since its not out yet and can only get $70 bucks unless I go back on release day. IF they have some left I MIGHT be able to get a bundle. Screw them!! I went to BestBuy and got $40 less on the trade in (will get it back in reward zone money from using my BestBuy card though).

Long story short...

White Ps4 preordered!! Now I just need to sell my launch PS4
Interested in this promotion. I'm going to give them a call tomorrow. I've got a slim that has literally become a Blu-ray/Netflix player. I want that white Destiny bundle.
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Old 09-01-2014, 03:38 AM   #1639
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Another exotic weapon coming to us...the Monte Carlo.
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Old 09-01-2014, 04:42 AM   #1640
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Where should I preorder Destiny from: Amazon.com, Best Buy, or GameStop?
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