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View Poll Results: Choose your Destiny Class - Round 2!
Warlock 23 38.98%
Titan 18 30.51%
Hunter 18 30.51%
Voters: 59. You may not vote on this poll

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Old 09-25-2014, 10:50 PM   #3301
JJ JJ is offline
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Shaders can be drops too? I didn't know.
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Old 09-25-2014, 10:53 PM   #3302
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Quote:
Originally Posted by PA_Kid View Post
How much XP was in it? Was it 0, half full or maxed?
It was maxed except for the ascendant upgrades
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Old 09-25-2014, 10:59 PM   #3303
Grim Reaper Grim Reaper is offline
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Quote:
Originally Posted by JJ View Post
Shaders can be drops too? I didn't know.
at least i think it was.
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Old 09-26-2014, 01:10 AM   #3304
Harlock415 Harlock415 is offline
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So I gave up hunting down rare pulse rifles just to dismantle and got the rest of them from the gunsmith. And this is what I get



Which means another bounty:



Are you freakin' kidding me? So I need to do 200 fusion rifle kills in a Nightfall Strike...
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Old 09-26-2014, 01:20 AM   #3305
Tony208 Tony208 is offline
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Its not that hard, just time consuming, keep killing the junk mobs in a nightfall. Die and repeat.

Last edited by Tony208; 09-26-2014 at 01:27 AM.
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Old 09-26-2014, 01:31 AM   #3306
Harlock415 Harlock415 is offline
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Quote:
Originally Posted by Tony208 View Post
Its not that hard, just time consuming, keep killing the junk mobs in a nightfall. Die and repeat.
Haven't done a nightfall yet, but it's a strikes, isn't it? I don't wanna drag a team down just so I could grind away.
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Old 09-26-2014, 01:33 AM   #3307
Tony208 Tony208 is offline
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Quote:
Originally Posted by Harlock415 View Post
Haven't done a nightfall yet, but it's a strikes, isn't it? I don't wanna drag a team down just so I could grind away.
I just solo the beginning and kill as many as I could before I died. Took maybe 2 hours.
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Old 09-26-2014, 01:55 AM   #3308
Harlock415 Harlock415 is offline
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Originally Posted by Tony208 View Post
I just solo the beginning and kill as many as I could before I died. Took maybe 2 hours.
This fusion rifle better be a bad ass muther****er of a gun.
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Old 09-26-2014, 01:57 AM   #3309
Tony208 Tony208 is offline
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Quote:
Originally Posted by Harlock415 View Post
This fusion rifle better be a bad ass muther****er of a gun.
It is when upgraded, I can take down a yellow health bar on higher difficulties with one clip.
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Old 09-26-2014, 03:34 AM   #3310
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GAH!

Four consecutive Queen's Wrath missions, four consecutive Queens Guard Helmets.

Give me the armor, please.
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Old 09-26-2014, 03:36 AM   #3311
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Two questions - what are all the possible Queen's Wrath drops? (I know of the ship, helmet, and armor) -

And are exotic weapon bounties random?
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Old 09-26-2014, 04:34 AM   #3312
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Quote:
Originally Posted by Harlock415 View Post
So I gave up hunting down rare pulse rifles just to dismantle and got the rest of them from the gunsmith. And this is what I get

[Show spoiler]


Which means another bounty:

[Show spoiler]


Are you freakin' kidding me? So I need to do 200 fusion rifle kills in a Nightfall Strike...
Its not that bad. I just finished this, took me about an hour and half. I was watching football though so was kinda just messing around. I was averaging about 40 kills a run. Make sure to use the fusion solar, pretty much 1 hit kills



Last edited by Bizdady; 09-26-2014 at 04:50 AM.
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Old 09-26-2014, 04:52 AM   #3313
Tony208 Tony208 is offline
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Quote:
Originally Posted by JJ View Post
Two questions - what are all the possible Queen's Wrath drops? (I know of the ship, helmet, and armor) -

And are exotic weapon bounties random?
I got a sniper rifle today from what seemed like the 10th queens wrath mission
Also hit rank 1 rep
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Old 09-26-2014, 05:28 AM   #3314
Chef_Boy-RT Chef_Boy-RT is offline
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Quote:
Originally Posted by JJ View Post
Two questions - what are all the possible Queen's Wrath drops? (I know of the ship, helmet, and armor) -

I received the Supremacy sniper yesterday.
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Old 09-26-2014, 06:06 AM   #3315
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Quote:
Originally Posted by Blu Doon View Post
Cryptroll should be leveled as one on all characters shouldn't have to level him all over again on each individual character its totally pointless.

I am running into this right now. My Wizard is a level 13 and the Cryptroll is a level 1 even though on my Hunter he is a level 12.
But they Cryptarch level doesn't mean anything. You don't get better odds just because he's a higher level. If anything having to level him up for each character is actually better since each time he levels up you get a free engram or two from the postmaster.

Full Dev Notes from Bungie today. Step in the right direction on some things for me.

Quote:
On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.

In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.

We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.

Loot

He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.

But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.

Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.

But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.

Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.

During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.

We will slowly be addressing these and other issues going forward.

Social

Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.

Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.

Activities

Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.

Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).

Balance

Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.

Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.

Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.

Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.

Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.

Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.

Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.

Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.

Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.


Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.

--Bungie
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Old 09-26-2014, 09:07 AM   #3316
Harlock415 Harlock415 is offline
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Originally Posted by Bizdady View Post
Its not that bad. I just finished this, took me about an hour and half. I was watching football though so was kinda just messing around. I was averaging about 40 kills a run. Make sure to use the fusion solar, pretty much 1 hit kills

Solo Nightfall farm 200 kills for Pocket Infinity Destiny - YouTube

I have two fusions, one a rare that is 230 attack but is arc and a solar at 106 attack. Maybe next week's will be arc.
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Old 09-26-2014, 09:20 AM   #3317
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Played for 8 hours straight with my buddy. He got 1 exotic bounty, 2 legendary gear and 1 exotic gear.

I got 3 ascended shards in the same amount of time. I did 3 missions of the queen all 3 times it was the helmet which I already had. If they had not changed the dismantle , I would have been able to upgrade one part of my armor. Is that really too much to ask for in an 8 hour gaming session?

This game is just so unfair.
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Old 09-26-2014, 12:48 PM   #3318
JJ JJ is offline
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Well, Xur has nothing I want. Gotdamnit.

I dare not risk an Exotic engram.
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Old 09-26-2014, 01:08 PM   #3319
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That hunter helmet is definitely better than the one I have from the queens wrath but I don't know if I should jump on the first exotic I can get. The radar ability is awesome for PvP but not really for PvE.
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Old 09-26-2014, 01:30 PM   #3320
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Quote:
Originally Posted by soundwave628 View Post
That hunter helmet is definitely better than the one I have from the queens wrath but I don't know if I should jump on the first exotic I can get. The radar ability is awesome for PvP but not really for PvE.
That was my exact train of thought. It's not a worthwhile strange coin use compared to having the Queens Helmet already. I have no interest in the Suros Regime.

The Titan armor he has is a doozy, though. Very good for Strikes/Raids. Revive teammates faster? More orbs? AND more ammo for special weapons and auto rifles?

...I knew I should've been a Titan.

Anybody know the conversion rate for Exotic engrams? What the chances are of getting an Exotic are?
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