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View Poll Results: Choose your Destiny Class - Round 2!
Warlock 23 38.98%
Titan 18 30.51%
Hunter 18 30.51%
Voters: 59. You may not vote on this poll

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Old 08-04-2015, 05:10 PM   #20301
My_Two_Cents My_Two_Cents is offline
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Quote:
Originally Posted by Omegaice View Post
Good For You? Right?
Whatever else could it mean?
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Old 08-04-2015, 05:15 PM   #20302
dyne dyne is offline
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Goodbye Dinklage, hello Nolan North (in case nobody followed the link from the GI article).

http://kotaku.com/bungie-is-erasing-...iny-1722013559

Quote:
Bungie is recasting the role of Ghost, replacing current voice actor Peter Dinklage with newcomer Nolan North (best known as the voice of Nathan Drake in Uncharted). Starting with The Taken King this September, North will voice all of the little bugger’s lines. But this isn’t just for future dialogue: Dinklage was so bad, they’re actually going back and recording all of his lines, expunging him from the game entirely. (They’ll keep the same script.)

Last edited by dyne; 08-04-2015 at 05:20 PM.
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Old 08-04-2015, 05:16 PM   #20303
silversnake silversnake is offline
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Legendary guns staying behind in year two

Level cap will be 40
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Old 08-04-2015, 05:34 PM   #20304
silversnake silversnake is offline
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I'm OK with having to say goodbye to my Fatebringer and VOC.... As long as you give me a gun that feels just as good if not better with amazing perks.

A rocket launcher that stuns shanks is not a good perk.

The only downside is I'd really like to be able to bring my armor / sets up to highest level. I worked really hard to get a perfect full set of VOG, CE, and TOO. Hopefully we'll get a "trophy room" or something that we can store these full sets.
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Old 08-04-2015, 06:07 PM   #20305
red_5ive red_5ive is online now
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Quote:
Originally Posted by TTBHG View Post
Just got the Hopscotch Pilgrim from the 28 PoE. Here goes fifty re-rolls.

I'm so jealous of you guys that get great rolls on the sixth try.
I got a Dry Rot the other day, and I did get a great role right around the 5th or 6th try (Arc + Full-auto). Then I squandered it as the 2nd perk wasn't appealing so I tried re-rolling. I wasn't able to get those perks again after draining a good amount of weapon parts. What's worse, I got so annoyed that I shredded the darned thing.
[Show spoiler]This game is broken.
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Old 08-04-2015, 06:36 PM   #20306
TTBHG TTBHG is offline
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Benny, you still want that Templar cp?
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Old 08-04-2015, 06:38 PM   #20307
Edword Edword is offline
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Poor Benny. Hunting that Fatebringer, only for it to become obsolete soon
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Old 08-04-2015, 06:40 PM   #20308
Rz_Samurai Rz_Samurai is offline
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Great game
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Old 08-04-2015, 06:44 PM   #20309
Snicket Snicket is offline
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Goodbye light levels!
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Old 08-04-2015, 06:50 PM   #20310
Blu Doon Blu Doon is offline
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I am at work so links are blocked...Are they doing away with light levels and just doing reg levels???
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Old 08-04-2015, 07:00 PM   #20311
Blu-Benny Blu-Benny is offline
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Quote:
Originally Posted by TTBHG View Post
Benny, you still want that Templar cp?
Yeah I'll take it



Quote:
Originally Posted by Edword View Post
Poor Benny. Hunting that Fatebringer, only for it to become obsolete soon


Just means I'll get one now.
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Old 08-04-2015, 07:32 PM   #20312
red_5ive red_5ive is online now
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Quote:
Originally Posted by silversnake View Post
It doesn't

And it's one of my biggest complaints. I'm still using the small mic that came with the PS4 because I don't want to use a full headset , I want to listen to my 5.1
Same reason why I haven't switched to a full headset, either. But I'm surprised with the recent announcement, Bungie hasn't found a way to nerf or completely take away HT/multi-channel audio gaming.
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Old 08-04-2015, 07:46 PM   #20313
Mavrick Mavrick is offline
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How dare they get rid of dinklebot! I guess Nolan North is waaaaaaaaay cheaper to employ then Dinkledge like they have earned billions from us all to enable them to get his voice in the sequels
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Old 08-04-2015, 07:49 PM   #20314
Mavrick Mavrick is offline
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So to recap...

•progression has been reworked entirely since the game launched. Leveling from 1 to 40 is now based entirely on your own actions.

•A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.

•You can carry more bounties at any one time, and turn them in without returning to the bounty giver.

•the Cryptarch more reliably provides rewards that match the engrams you give him.

•Quests provide meaningful story progression, and clearly trackable paths through all the game's content, thereby lessening the grind.

•The Crucible has improved matchmaking, and a mercy rule ends matches early when any given contest is dramatically misbalanced.

•Crucible heavy and special ammo drops and economies have been reworked to be more understandable and useable.

• Weapons have been balanced across the board, with the aim to eliminate the dominance of just a few weapons, and make every weapon type a compelling choice.

• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.


Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.

Music
Newly composed music was made for the early story missions.

Gear (Ghost Shell Hype!)
Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.

Gunsmith and Armsday
•The Gunsmith has his own reputation meter.

•You can test weapons by borrowing them.

• Hit a certain reputation level and he will open Armsday purchase. You can pay glimmer once a week to order a new legendary weapon. W/ random sets of perks.

-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders

- auto rifle that shoots blast of chain lightning
- a sniper that blinds nearby enemies on precision hit
- Pulse Rifle called No Time To Explain
-exotics come with an intrinsic perk upon acquisition
- many are tied to involved quest lines
- one such quest line has you explore the Dreadnaught and looking for hidden pieces sorta like Dead Ghost Hunting.
-Sleeper Simulant, a fusion rifle that takes up heavy slot. Quest Line exotic.

New Taken Enemy Abilities
  • Captains have a solar shield. Throw blinding orbs.
  • Knights have AoE scorch.
  • Centurions fire tracking shots that track around corners.
  • Wizards summon thralls.
  • Psions split in two.
  • Vandals have a bubble shield they can shoot out of.
  • Phalanxes have an AoE that push you backwards.
  • Thrall can teleport.

Crucible:
-ToO bounties
-Week long Crucible bounties (with a 6th for completing the first 5 and a big reward, legendary/exotic)
-Eight new PvP maps
-Zone Control (control without kills for points)
-Rift (steal the bacon game type)
-Playstation exclusive map has platforms in center to create jumping gun battles
-Vex map with a one-way teleporter (hah)
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Thanks given by:
CarlsbergAdam (08-05-2015), JJ (08-04-2015), KenKeith (08-04-2015), max041104 (08-05-2015), My_Two_Cents (08-04-2015), Omegaice (08-04-2015), Ray O. Blu (08-04-2015)
Old 08-04-2015, 07:54 PM   #20315
silversnake silversnake is offline
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Quote:
Originally Posted by Mavrick View Post
How dare they get rid of dinklebot! I guess Nolan North is waaaaaaaaay cheaper to employ then Dinkledge like they have earned billions from us all to enable them to get his voice in the sequels
I guess but I'm not so sure... When it comes to voice acting pay scales, I'm sure Nolan North is at the top.
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Old 08-04-2015, 08:00 PM   #20316
volcomsocal volcomsocal is offline
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Jun 2009
Los Angeles, CA
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Quote:
Originally Posted by Mavrick View Post
So to recap...

•progression has been reworked entirely since the game launched. Leveling from 1 to 40 is now based entirely on your own actions.

•A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.

•You can carry more bounties at any one time, and turn them in without returning to the bounty giver.

•the Cryptarch more reliably provides rewards that match the engrams you give him.

•Quests provide meaningful story progression, and clearly trackable paths through all the game's content, thereby lessening the grind.

•The Crucible has improved matchmaking, and a mercy rule ends matches early when any given contest is dramatically misbalanced.

•Crucible heavy and special ammo drops and economies have been reworked to be more understandable and useable.

• Weapons have been balanced across the board, with the aim to eliminate the dominance of just a few weapons, and make every weapon type a compelling choice.

• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.


Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.

Music
Newly composed music was made for the early story missions.

Gear (Ghost Shell Hype!)
Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.

Gunsmith and Armsday
•The Gunsmith has his own reputation meter.

•You can test weapons by borrowing them.

• Hit a certain reputation level and he will open Armsday purchase. You can pay glimmer once a week to order a new legendary weapon. W/ random sets of perks.

-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders

- auto rifle that shoots blast of chain lightning
- a sniper that blinds nearby enemies on precision hit
- Pulse Rifle called No Time To Explain
-exotics come with an intrinsic perk upon acquisition
- many are tied to involved quest lines
- one such quest line has you explore the Dreadnaught and looking for hidden pieces sorta like Dead Ghost Hunting.
-Sleeper Simulant, a fusion rifle that takes up heavy slot. Quest Line exotic.

New Taken Enemy Abilities
  • Captains have a solar shield. Throw blinding orbs.
  • Knights have AoE scorch.
  • Centurions fire tracking shots that track around corners.
  • Wizards summon thralls.
  • Psions split in two.
  • Vandals have a bubble shield they can shoot out of.
  • Phalanxes have an AoE that push you backwards.
  • Thrall can teleport.

Crucible:
-ToO bounties
-Week long Crucible bounties (with a 6th for completing the first 5 and a big reward, legendary/exotic)
-Eight new PvP maps
-Zone Control (control without kills for points)
-Rift (steal the bacon game type)
-Playstation exclusive map has platforms in center to create jumping gun battles
-Vex map with a one-way teleporter (hah)
There's a handful of notes that I genuinely like and approve of. Very interesting.
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Old 08-04-2015, 08:50 PM   #20317
Jafo Jafo is offline
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Feb 2007
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um... Vex on Blind Watch!? AND just what is that heavy weapon!!!?!??!!
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Old 08-04-2015, 08:52 PM   #20318
Captain Flint Captain Flint is offline
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I was just starting to get into raids too. Looks like I'm dismantling all the raid armor I got. And that Fatebringer. Sniff.
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Old 08-04-2015, 08:52 PM   #20319
JJ JJ is offline
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Send a message via AIM to JJ Send a message via Yahoo to JJ
Default

Quote:
Originally Posted by Mavrick View Post
So to recap...

•progression has been reworked entirely since the game launched. Leveling from 1 to 40 is now based entirely on your own actions.

•A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.

•You can carry more bounties at any one time, and turn them in without returning to the bounty giver.

•the Cryptarch more reliably provides rewards that match the engrams you give him.

•Quests provide meaningful story progression, and clearly trackable paths through all the game's content, thereby lessening the grind.

•The Crucible has improved matchmaking, and a mercy rule ends matches early when any given contest is dramatically misbalanced.

•Crucible heavy and special ammo drops and economies have been reworked to be more understandable and useable.

• Weapons have been balanced across the board, with the aim to eliminate the dominance of just a few weapons, and make every weapon type a compelling choice.

• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.


Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.

Music
Newly composed music was made for the early story missions.

Gear (Ghost Shell Hype!)
Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.

Gunsmith and Armsday
•The Gunsmith has his own reputation meter.

•You can test weapons by borrowing them.

• Hit a certain reputation level and he will open Armsday purchase. You can pay glimmer once a week to order a new legendary weapon. W/ random sets of perks.

-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders

- auto rifle that shoots blast of chain lightning
- a sniper that blinds nearby enemies on precision hit
- Pulse Rifle called No Time To Explain
-exotics come with an intrinsic perk upon acquisition
- many are tied to involved quest lines
- one such quest line has you explore the Dreadnaught and looking for hidden pieces sorta like Dead Ghost Hunting.
-Sleeper Simulant, a fusion rifle that takes up heavy slot. Quest Line exotic.

New Taken Enemy Abilities
  • Captains have a solar shield. Throw blinding orbs.
  • Knights have AoE scorch.
  • Centurions fire tracking shots that track around corners.
  • Wizards summon thralls.
  • Psions split in two.
  • Vandals have a bubble shield they can shoot out of.
  • Phalanxes have an AoE that push you backwards.
  • Thrall can teleport.

Crucible:
-ToO bounties
-Week long Crucible bounties (with a 6th for completing the first 5 and a big reward, legendary/exotic)
-Eight new PvP maps
-Zone Control (control without kills for points)
-Rift (steal the bacon game type)
-Playstation exclusive map has platforms in center to create jumping gun battles
-Vex map with a one-way teleporter (hah)
Ah, fudge. I'm hooked .This all sounds awesome.
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Old 08-04-2015, 08:54 PM   #20320
Jafo Jafo is offline
Blu-ray Samurai
 
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Feb 2007
Default

From reddit Cozmo23

Quote:
I would hold off on dismantling anything just yet. We have a lot of information to share. As soon as the away team gets back from gamescom we will let you know our plan for a series of Twitch shows to answer all of the questions you have about the transition into year two with The Taken King.
New Dreadnaught:


The best details about the expansion are actually buried in the Game Informer print article:

-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders

Last edited by Jafo; 08-04-2015 at 09:00 PM.
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