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#21 |
Blu-ray Knight
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Probably
![]() Dungeon Siege is actually a very well known series on PC, created by Veteran game designer Chris Taylor (Total Annihilation, Supreme Commander...) and one of the best Diablo clones out there with its own merits. Can't wait for it, while waiting for ... Diablo3 ![]() |
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#23 |
Expert Member
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Ok, so
Bad News: Release date changed to May 31 (someone please change thread title if possible) Good News: Some pretty interesting Preorder Bonuses: Amazon Bite of Arakun – Grants the player the ability to poison enemies with lingering injury or soften their defenses, leaving them vulnerable for follow-up attacks. Best Buy Sacred Heart of the Legion – Increases a player’s health and pushes close combat assailants back each time the bearer is struck in battle. GameStop Burning Band of Scorch – This exclusive preorder in-game ring increases the raw damage of a player’s attacks and sets all foes ablaze with any weapon. Talisman of the Grand Mage – This exclusive preorder in-game necklace reduces incoming damage on the player and grants the ability to lash out with a mystical attack that injures enemies in close-range combat. Steam Get both Dungeon Siege and Dungeon Siege 2 games as a gift. source: geek.com |
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#28 |
Blu-ray Ninja
![]() Jul 2007
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I have this game pre-ordered but didn't get a chance to pick it up yesterday. Will probably do so today; if I get a moment this evening I'll post impressions if people are interested.
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#29 |
Gaming Moderator
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I'm interested. I had it preordered, but I cancelled, due to a backlog of games at this time.
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#30 | |
Blu-ray Ninja
![]() Jul 2007
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Story Strong storytelling has never been a strength of the Dungeon Siege franchise, and this entry is no different. There's some passable voice acting, but the vague story wraps itself around the 10th Legion of the Kingdom of Ehb, a combination of benevolent police force, clan, and army who were mostly wiped out by invaders. You play as one of the children of the Legion, sheltered and hidden by one of its last surviving members, and your goal is to restore the 10th Legion and bring vengeance to its murderers. Books and notes scattered all over the place give you more information about the world and the history of Ehb, but it's all more or less vanilla fantasy fare, and there's really nothing to see there. Presentation This is a pleasant surprise. While it's not the prettiest game out there, Dungeon Siege III manages to keep bright, appealing colors on-screen while keeping everything still visible and clear. Despite there being no overworld map, it's impossible to get lost since you can select any quest and press up on the D-pad to get a glowing path showing you where you need to go to advance. Equipment affects how your character looks, and its accompanied by all sorts of neat particle effects (a hallmark of the series) so your weaponry sparkles and glitters based on what sort of magic its imbued with. There's nothing really outstanding or flavorful about the art direction; it looks more or less like any standard vanilla fantasy game, but it at least manages to not be bad and the whole game has a soft glow about it that's pleasing to the eye. Frame-rates generally are decent, though there's some mild-but-noticeable screen tearing at times. There's also some fuzzy textures here and there, but given the soft, almost glowing look of many objects in the game, it doesn't stick out like a sore them most of the time. Gameplay Dungeon Siege has always been a hack-and-slash fantasy game, and this re-invention of it doesn't really stray from that formula. Where it does improve on things are the RPG aspects. Besides the usual dungeon crawling, you have your standard fetch quests / puzzles / etc. Nothing too ground-breaking on that front, but it's serviceable. There's a minimap to show you your immediate surroundings (toggled by the down key on the d-pad), but no overall map. This would be a problem, except that pressing up on the d-pad gives you a glowing telltale path to your next goal for your current active quest (and you can choose which quest is currently active at any time). There are 4 different characters to choose from, and each has skills, talents, and proficencies which you can learn and assign as you advance. Repeated use of a skill eventually causes it to become Empowered, making it significantly stronger and more useful, while Proficiencies let you tweak the direction in which each skill develops. For example, the warrior Lucas can choose to have his 30 second regeneration ability either give him up to 5 levels of additional healing per successful combat hit for 30 seconds, or instead to give him a boost to attack strength if damaged during those 30 seconds, above and beyond the basic regeneration effect. Combat itself is moderately paced and simple enough, but with enough tactical choices to keep things interesting, particularly on the higher difficulties (I'm playing on Hardcore). Each of the four characters plays very differently, and while they do share a couple of common abilities (like the ability to regenerate), even those basic skills diverge with their Proficiencies. Each character has two "stances" or weapon types they can use, which are useful for different situations, and generally speaking it works out quite well and seems fairly balanced overall. There's a lot of items that you can obtain from enemies and chests; gear is specific to one character, but you eventually get access to all 4 characters in your team, so finding a good item never really goes completely to waste. Items are varied, randomized, and each possesses wildly different attributes which can complement different styles of play, so there's good variety of actually useful gear; a rare feat in these sorts of games. Speaking of which, inventory management is pretty nice. Items can be compared against your currently equipped gear before equipping them, and if you run out of room before finding a shopkeeper, you can choose to convert any extra junk you don't need directly into gold, at any time. This is by far one of the most painless inventory systems I've encountered in an RPG of any sort, and that's fairly high praise. Overall I'm only a few hours in, but Dungeon Siege III feels like a solid purchase so far. It's not going to go down in history as the Best Game Ever, but it's a capable 3D fantasy hack and slash with a lot to like about the gameplay. |
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#31 | |
Gaming Moderator
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#32 | |
Blu-ray Knight
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I was really disappointed when I read this in reviews. Both prior DS's were 20+ hours in length as I remember, so reading that 3 could be completed in ~5 hours was a big let down. |
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#33 | |
Blu-ray Ninja
![]() Jul 2007
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#34 |
Blu-ray Knight
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Dumb question here...but what exactly does "Will" do?
I'm pretty sure I figured out the rest of the stats, but not that one. It's amazing to me that (as far as I can see) there's no stat description anywhere either in game or game booklet. *EDIT* Ahh, nevermind, they are in the in-game Help, which I didn't even realize was there. Will increases ability DPS. Yay (or something). Last edited by Terjyn; 06-26-2011 at 02:27 AM. |
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#35 | |
Blu-ray Ninja
![]() Jul 2007
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Here's a quick breakdown: Attack: Increases damage of all attacks, including basic attacks ( ![]() Will: Increases damage of most Focus attacks ( ![]() ![]() ![]() ![]() ![]() Stamina: Increases maximum HP (which in turn makes healing effects more powerful, as most of them are %-based). Agility: Increases chance of critical hits (see also: Doom) Armor: Reduces damage taken. Block: Reduces the amount of Focus lost when you successfully Block an attack (L2). Easily the most worthless stat in the game. Doom: Magnifies the damage of critical hits. You can occasionally get quite large and ridiculous amounts of damage on criticals with enough Doom stacked (I've hit for over 1200 damage using a greatsword with 112 Doom against enemies on Hardcore difficulty). Retribution: Chance of dealing damage back to enemies who hit you. Seems to be slightly bugged, as it does appear to work against some ranged attacks (bows). Withering: Chance to weaken enemies you hit (reduced damage when struck by them). Vampirism: Chance to heal a bit of damage when you successfully strike an enemy. Is based on the amount of damage you do, NOT your maximum HP (unlike all other healing effects in the game). Fire / Poison / Bleeding : Bonus damage over time. Usually not too much to worry about, but worth noting that the healing effect of your Regeneration power can ALSO trigger from this bonus damage. Usually only a few points, though that can add up if applied repeatedly. Ice: Occasionally freezes enemies. Stagger: Occasionally stuns enemies. |
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#36 | |
Blu-ray Samurai
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#37 |
Blu-ray Knight
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In fairness they often report "Speed run" times as if they were legit. Like if you skip all cut-scenes, don't read any dialogue, and rush through instead of exploring.
I'm 2.5 hours in and I've barely done anything. |
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#38 |
Blu-ray Ninja
![]() Jul 2007
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I just finished the game last night. 5 hours is if you're blasting through on Casual difficulty skipping all side missions and doing no exploration.
A more reasonable estimate would be around 8 hours for a typical playthrough. My Hardcore difficulty playthrough required much longer; I'd estimate at least 15 hours, as I had extreme difficulty with several of the boss battles. VERY much looking forward to playing through again on a lower difficulty level. The last set of battles were controller-throwingly difficult on Hardcore. |
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#39 |
Blu-ray Samurai
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A lot of replay is a factor in my buying.
An example would be the Gauntlet for the N64 or PS2, must have played that a million times. If you beat the game, can you keep leveling up your character, or do you start from scratch every time? |
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#40 |
Blu-ray Ninja
![]() Jul 2007
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You can't continue the game after beating it. The last save point is during the final boss fight, so you have to start from scratch (however, there are four different characters to play, and each of them is very different).
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