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#21 |
Power Member
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Even though The Witcher 2 wasn't able to fully grab me, I'm really looking forward to this game. As far as an Elder Scrolls "killer" that kind of makes me chuckle. The Elder Scrolls VI will no question blow this game away. That's kind of a fact. Bethesda doesn't disappoint with their self developed games.
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#23 |
Blu-ray Knight
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Even though all in all I have liked Witcher 2 less than Witcher 1 (due mostly to lack of freedom to explore with a very hand in hand system, and a messy combat system), I am very excited for Witcher 3.
Far more than I am for a potential ESVI tbh actually (I have tried ESO and in my humble opinion it is a definite pass so far - but it's a mmo). |
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#24 |
Blu-ray Ninja
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I don't know about this one?
Sure looks like a blatant rip-off of a previous game I played and LOVED! Remember Adventure on the Atari, anyone? Notice the similar plot points and main character's back-story? I'm pretty sure I heard the word "Adventure" somewhere in that video clip, also. |
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#25 | |
Blu-ray Samurai
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I did enjoy The Witcher 1 though and I am excited for The Witcher 3. I just hope the combat system is fixed in it. |
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#26 |
Blu-ray Ninja
Oct 2008
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#27 |
Blu-ray Grand Duke
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Looking back at the early 2013 Game informer issue 239 cover 14 page article on Witcher 3. Definitely looking awesome, real time combat, giant open world reportedly bigger than any RPG (arguable statement), and set for 2014 on PS4.
Geralt seems like a cool main character and the game will offer lots of freedom with as you guys suggested, some of the best graphics around. Boats, horses to get around, with fast travel also. That shot in the forest where he faces against that "moose like" monster looks great. I'll guess we'll see Witcher 3 by Summer 2014. |
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#28 |
Gaming Moderator
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![]() The Witcher 3: Wild Hunt PS4 preview – Massive next-gen open-world looks to claim the RPG throne ![]() You see that grotesque, three-eyed beast over there? Yeah, the one with the antlers big enough to impale a dozen men with a single head flick. There are many of his kind in The Witcher 3 on PS4. But what do you know about him besides the fact that he’d appreciate it if you’d kindly refrain from picking wildflowers in his pasture? Well, if you don’t mind us spoiling the surprise, he’s called a Friend. (Oh wait, our mistake – it’s Fiend, definitely not Friend.) He’s got a devastating ram attack and a third eye on his forehead that emits a debilitating spell. In short, he’s a nasty one. Slaying monsters is an essential component of any RPG, but The Witcher 3: Wild Hunt wants to make the experience feel fresh and momentous. Instead of having you grudgingly hack your way through hundreds of interchangeable orcs to reach your goal, the game’s designers have introduced a new monster-hunting mechanic. ![]() The game’s sprawling open world is filled with unique creatures such as the Fiend and uses lore to weave each one into the world. When asked what he considers the biggest departure from previous games in the series, Wild Hunt’s lead gameplay designer Maciej Szczesnik points to the thrill of stalking these epic beasts. “What’s special about monster hunting is how we embed each creature into the world,” Szczesnik tells us. “Remember the Leshen we showed during E3 and Gamescom? The creature is part of the local folklore – an entire village is, in a way, dependent on its presence. There are even internal tensions between the villagers over it. You can choose to get involved or leave everyone be and there are consequences.” The game’s developer has made it clear that these monster battles aren’t traditional boss fights, which have a tendency to break up the flow of a game. You could almost view them as exceptionally dangerous NPCs, each possessing their own backstory and influence on Wild Hunt’s unfolding tale. Before charging into these confrontations, you’ll need to do your homework, uncovering weaknesses and attack behaviour by consulting with townsfolk and other references scattered throughout the game world. ![]() The Fiend mentioned earlier can have his spellcasting ability short-circuited by slicing the nerve to the eye on his forehead. And his ability to charge can be interrupted by attacking a specific muscle in his legs. Don’t worry, Geralt won’t need to whip out any textbooks during battle to remember these details. Wild Hunt has given its hero Witcher Senses – just like Batman’s Detective Mode. “Remember that witchers are bred for combat,” Szczesnik says. “Their mutations give them the upper hand when it comes to fighting the monsters they’re paid to kill. Since we’re introducing the new Monster Hunting Quest mechanic, we decided the presence of these senses needs to be emphasised, hence the additional way Geralt sees the world.” “CD Projekt confirmed its open-world is roughly 20% bigger than Skyrim in terms of sheer size” It remains to be seen if Wild Hunt will be bigger than Skyrim commercially, but CD Projekt RED spawned many a web article when it confirmed that its open-world is roughly 20% bigger than Bethesda’s epic RPG in terms of sheer size. That’s an impressive statistic, but it could easily prove a liability if Wild Hunt doesn’t furnish that space with enough excitement to make it feel dense and alive. ![]() “We fill each region with stories that are just around every corner,” Szczesnik assures us. “It’s something very characteristic to Slavic mythology that partially inspires the game. In Slavic mythos, you don’t need to venture to far away lands to experience adventures – something really amazing can live in a nearby forest or hide deep in the cave you pass by when you travel. We populate the world with adventure and this glues everything together.” Huge worlds also mean big commutes, but in addition to your own two feet, Wild Hunt gives you the option of horseback, fast travel and even a boat for traversing its frigid oceans. We’ve been told those bodies of water are treacherous “and not only because of the weather” either… CD Projekt RED claims that the game will redefine the genre, but haven’t we killed monsters and completed quests many times before? Szczesnik claims it’s what we haven’t seen yet that makes the difference, the way the game manages to weave the plot intensity from closed-world RPGs with the freedom of a dizzyingly vast open-world. That’s a lot of space in which the Fiend can hide, but we’ll hunt him down eventually. Those giant antlers will look amazing on the wall of the OPM hunting lodge. |
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#31 |
Blu-ray Guru
Dec 2012
UK
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Game looks really cool, never played first two
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#36 |
Blu-ray Prince
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Yeah, it definitely looks to be on track for this year but no official release was given anyways and when they do, it may be after Spring. I never had a chance to play the other two, so its a shame no Mass Effect type trilogy is being done for us.
I think i'd love to see the previous games ported properly with updated controls to.match Witcher 3. |
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#37 | |
Blu-ray Knight
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http://www.ign.com/articles/2014/01/...ur-mind?page=1
IGN interview with CD Projekt’s Marcin Iwinski The Witcher 3: New Details to Blow Your Mind * No need to play the previous games, the introduction will catch you up * Game saves from the first two games (on PC) might grant bonuses * Dark Horse is releasing comics based on The Witcher * Wild Hunt is 30 times the size of the old Witcher games * 50 hours storyline, 100 to 120 hours if you do everything * The combat system is more fluid like the Batman Arkham games * Old mechanics like different weapons for different enemies is returning * is striving for balance in combat and challenge * No definite YES on free roam after completion of story * 36 different endings * No plans for multiplayer/REDkit will be released for the mod community on PC * Witcher 3 : Wild Hunt could only be fully done on next gen systems and PC * Plans to lease REDengine are in place * No release date yet but confirmed for 2014 * Cyberpunk 2077 is an all-out RPG * CD Projekt will remain independent and continue to self-publish * Besides Steam and GOG, CD Projekt are open to other digital outlets Quote:
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#38 |
Blu-ray Samurai
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36 endings is crazy
![]() I like the idea of Batman like combat system. Something seems off to me about these 2 unless they want you to do 30+ playthroughs or just not complete final mission for 50-70 hours. * 50 hours storyline, 100 to 120 hours if you do everything * No definite YES on free roam after completion of story Day 1 purchase for me regardless. |
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#39 | |
Blu-ray Knight
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#40 | ||
Blu-ray Grand Duke
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![]() The graphics are slightly more advanced here compared to Atari 2600's Adventure, no? |
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