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#22 |
Special Member
Jan 2008
Windsor, Ontario
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I'll try to find the statement.
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#23 |
Special Member
Jan 2008
Windsor, Ontario
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Not exactly the source I was looking for, so I'm not sure what value I can put into his word, but:
http://www.vgchartz.com/forum/thread...d=36856&page=4 (note, this isn't ioi, the guy who runs vgchartz) His conclusion: For EA, the non-GAAP revenue is the actual sales (units sold) of the platform. Therefore, if you look at the financial statements for comparison of game sales, you should look at the non GAAP revenue. Therefore the "real" numbers for the Jun 2008 quarter was: X360 = 81 million PS3 = 68 million Wii = 39 million Conclusion: Last quarter for EA, the XBox Platform had the highest revenue, while the Wii had the lowest revenue. So the 360 still generates more revenue for EA (to be expected), but the PS3 software is selling quite well for them considering the installed base difference (units/installed base in PS3 favour). |
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#25 | |
Blu-ray Knight
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NPD is US only.
Financials from companies come from world-wide sales. Quote:
GAAP revenue might even be better for EA, because apparently they don't have to make a product to get that money. :P |
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#26 |
Blu-ray Samurai
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http://news.spong.com/article/16529/...s_Money?cb=369
Only 2% difference between all of the console platforms revenue. Last edited by Ascended_Saiyan; 12-18-2008 at 03:16 AM. Reason: Found Activision Report |
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#27 | |
Special Member
Jan 2008
Windsor, Ontario
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The reason for culling the data down to non-GAAP only is because EA calculates the GAAP value for Sony (and Nintendo) differently than they do for Microsoft. Otherwise it's an unfair comparison. I'm not sure the reason why it's calculated differently though. |
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#28 |
Special Member
Jan 2008
Windsor, Ontario
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#29 | |
Blu-ray Knight
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They are asking me to believe that hundreds of shovelware titles sold in the tens of thousands. Pardon me while I laugh at *anyone* who believes Nintendo's chart. Either it's world-wide (which still isn't believable to me) or Nintendo pulled some marketting magic out of their butt. |
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#30 | |
Blu-ray Knight
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#31 | |
Special Member
Jan 2008
Windsor, Ontario
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And generally, yes, top 10 data isn't indicative of the market as a whole. |
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#32 |
Special Member
Jan 2008
Windsor, Ontario
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#33 | |
Blu-ray Knight
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They said it was "based off NPD data". That's a completely different statement. The Wii only had ~300 releases at that time. Minus the one title which was in the top and sold 600K, every single one of those 300 releases would have had to average 23,000 copies sold. Bull. Nintendo lied. *EDIT* Transposed numbers. Last edited by Terjyn; 12-18-2008 at 03:23 AM. |
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#34 | |
Special Member
Jan 2008
Windsor, Ontario
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#35 | |
Moderator
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2) Anything vgchartz is not credible to me anyways, so I'm sorry but I don't find this particular post holds any relevance for the discussion in hand. |
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#36 |
Blu-ray Knight
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And you could slap "Source:NPD" on something that is based off NPD data as well.
Paramount said that NPD was their source when they made up HD DVD numbers for Transformers too. Come on, tell me you don't believe every one of 300 shovelware titles sold 23,000 copies? You can't possibly be THAT naive can you? How the hell can anyone believe that? Kotaku attributes it to Guitar Hero III. During this month Guitar Hero III sold somewhere less than 600K copies on the Wii. Even if I give GH3 600k copies, putting it right below Mario & Sonic Olympics, the average for the other 299 games would still have to be 21,000 copies per title. They are asking people to believe that most game retailer in the US was selling THOUSANDS of 3rd party Wii titles alone! Last edited by Terjyn; 12-18-2008 at 03:40 AM. |
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#38 |
Blu-ray Knight
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One last point before I stop harping on it.
By the end of that same month of December, the Wii had only sold ~7.8 million consoles per NPD. Which basically means Nintendo's chart claims that every single Wii owner in existence averaged one 3rd party title. And did it in the same time frame as the release of Super Mario Galaxy. |
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#39 | |
Blu-ray Samurai
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Originally from Forbes.
* 25% (aka $15) goes to pay the art and design guys. * 20% ($12) goes to pay the programmers and the engineers. * 20% (also $12) goes to your friendly neighborhood retailer. * 11.5% ($7) goes to a "Console Owner Fee" * 7% ($4) goes to marketing * 5% ($3) goes to "market development" * 5% ($3) goes to actually manufacturing and packaging the disc. * 5% ($3) is spent paying the Man for IP licenses or maybe hiring some big name voice actors. * 1.5% (just $1) goes into the publisher's pocket. * 1.5% (also $1) goes into the distributor's pocket. * 0.3% (about 20 cents) goes into corporate costs. Management, overhead, lawyers, etc. * 0.05% (less than 3 cents) go into the cost of paying for the Developer's Hardware. For Console Owner Fee: Quote:
Plus, how else would you explain these revenues on the PS3 when the X360 sells more units? All publishers care about is how much money they are getting...not the number sold. Last edited by Ascended_Saiyan; 12-18-2008 at 04:23 AM. Reason: Added the breakdown for the firewalled people |
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#40 | |
Special Member
Jan 2008
Windsor, Ontario
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Even if you consider the stuff on Wii "shovelware", many people don't. Carnival Games (a shit game) sells quite well. Is it hard to imagine all their titles selling 21,000 each, sure. Is it that hard to imagine a few of them sold 500,000, more 400,000, and more 300,000, etc? Not really. If you have evidence that they're lying, by all means, show it though. |
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