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Syndicate (PS3)
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Grease Dance (PS3)
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Transformers Devastation (PS3)
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Atelier Totori: The Adventurer of Arland (PS3)
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Atelier Rorona: The Alchemist Of Arland (PS3)
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Old 05-23-2007, 02:34 PM   #21
Blackraven Blackraven is offline
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As long as its a PS3-exclusive, I'll buy it in a heartbeat.
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Old 05-23-2007, 03:51 PM   #22
Amon37 Amon37 is offline
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Well now I'm a little miffed.

XBOX360 and PC is getting the demo this week. No word on the PS3.
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Old 05-23-2007, 06:14 PM   #23
Gamekid Gamekid is offline
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Maybe the ps3 version will be better then the xbox 360 and PC versions.
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Old 06-01-2007, 09:53 PM   #24
wrxdonkey wrxdonkey is offline
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The PC version of the last Colin McRae was very nice. Not enough of track options, and it didn't offer the 2006-2007 WRX body style... the fact that the cover art screams 2006-2007 WRX body style is refreshing as much as the potential for many new tracks, better graphics, and PHENOMENAL physics which didn't exist in the last game.

In the last game, crashes were pretty silly, and the car took AMAZING damage, but the terrain was never harmed. My friends and I would have contests to see who could strip the cars of every piece of body work while maintaining very little damage to anything else, because you could remove everything.
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Old 06-01-2007, 11:27 PM   #25
Gamekid Gamekid is offline
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I'm wondering how far you can go with car damage.
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Old 06-01-2007, 11:30 PM   #26
clyon clyon is offline
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Demo is out for the 360.
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Old 06-01-2007, 11:31 PM   #27
Gamekid Gamekid is offline
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Maybe there will be a demo out for the ps3.
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Old 07-13-2007, 03:36 PM   #28
Amon37 Amon37 is offline
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http://slinux.net/dirt-for-the-ps3-l...red-to-the-360

Quote:
Codemaster's DiRT is a good example, while it is arriving a couple months after the PC/360 version it's not a huge delay and it appears that the time isn't being spent simply bringing the PS3 version up to the quality of the 360 version. No, according to a Gamespot interview, the time is being spent making the PS3 one better than the other versions. The developer espouses at length about how much better the PS3 version will be, saying that it "looks fantastic compared to the 360." He further explains that the framerate is better, that there is full support for all the PS2 steering wheels, and that they now have full uncompressed 7.1 surround sound -- something 'the 360 didn't allow us to do.'
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Old 07-13-2007, 03:41 PM   #29
GarettP GarettP is offline
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My Brother-in-law has this for his 360, while it is fun, it is no Motorstorm, and I heard him say that more than once!
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Old 07-13-2007, 03:56 PM   #30
Shin-Ra Shin-Ra is offline
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Awesome, maybe the PS3 version won't have the awful tearing then. Just looking for that interview now.

Edit: FOUND IT!

Last edited by Shin-Ra; 07-13-2007 at 03:58 PM.
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Old 07-13-2007, 08:55 PM   #31
heathward heathward is offline
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awesome! tell those 360 tools to take THAT to the bank!!! boo-yah!
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Old 07-14-2007, 03:43 AM   #32
Shin-Ra Shin-Ra is offline
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Forgot to say there's a PS3 demo coming too, also mentioned in that vid.
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Old 07-15-2007, 04:00 PM   #33
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Solid 30fps, feels faster due to solid framerate, loadtimes also reduced

The Codies guy says it'll have PCM 7.1 audio, so ignore IGN's DD 7.1 comment.
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Old 07-15-2007, 05:42 PM   #34
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Great to hear that.
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Old 07-15-2007, 05:48 PM   #35
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I really cant afford to add this to list of games Im getting but i just might have too!
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Old 07-15-2007, 09:58 PM   #36
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dirt on 360 is a great offroad racing game im getting it for ps3 as well as soon as it gets out
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Old 07-31-2007, 08:34 PM   #37
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Press release from Codemasters:

Quote:
Colin McRae: Dirt to Impact the PlayStation3 System This September

2007 July 31 - Colin McRae: DIRT will launch this September for the PLAYSTATION3 computer entertainment system, Codemasters announced today. Thanks to a spectacular damage system, gamers will experience the game's high impact moments through detailed visuals, force feedback steering wheel functionality and a top-spec audio system exclusive to the format.

Colin McRae: DIRT takes traditional rally and turns it into an exhilarating thrill ride through a massive range of off-road racing experiences on gravel, mud and dirt, right across the globe. In any mode, on any surface, the car handling is sublime, the physics system thrillingly accurate and the damage effects are devastating.

Driving Colin McRae: DIRT's damage system is Codemasters' proprietary engine, Neon. Delivering the most detailed vehicle and environment damage effects, the soft body damage system replicates perfect deformation on any vehicle from any impact – from a paint scrape to a roof crumpling to the roll cage. Entire wheel and spring tyre sections can rip off spoilers and bumpers can snap into separate pieces.

Each individual car is modelled to a fine degree of accuracy, with car specific weak points and strengths, ensuring that they will break, bend, warp and disintegrate realistically and in fantastic detail.

The engine also provides for a totally destructible environment thanks to dynamic physics on track objects. Crash into a wall at speed and it will smash into its individual bricks and stones, branches will snap off trees and go flying onto your opponent's windscreen and signposts and other roadside objects can be knocked flying from the force of an impact.

For racers who to want feel the force of an impact, Colin McRae: DIRT supports a range of force feedback steering wheels. Every bump in the road, every loose rock and every inch of shifting gravel is represented by subtle vibrations and resistance forces as your vehicle's tyres interact with the track surface. All effects are dictated by the game's physics and, when a vehicle collides with rough ground or another car, the resulting forces make for a grip wrenching experience.

Colin McRae: DIRT will also be compatible with many wheels originally purchased for PlayStation2 computer entertainment system gaming. Wheels are fully configurable from action assignments to steering linearity, dead zones and saturation. Players will also hear the impact thanks to an advanced audio system. On the PLAYSTATION 3 system, one 3.2 GHz SPU vector co-processor is dedicated to audio and delivers 7.1 and 5.1 surround sound.

Colin McRae: DIRT is coming this September for the PLAYSTATION 3 system. Get up to speed with all the latest on the game, including the new damage video with producer commentary, now available to download from www.codemasters.com/dirt and to view online at www.youtube.com/codiesgames
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Old 07-31-2007, 09:15 PM   #38
El Jefe El Jefe is offline
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got it for 360 is a good game but online sucks... either way im gonna get it for ps3 its much better than motorscum
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Old 08-01-2007, 12:28 AM   #39
Gamekid Gamekid is offline
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I already read about dirt coming out this september.
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Old 08-01-2007, 09:45 AM   #40
Blackraven Blackraven is offline
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Quote:
Originally Posted by Gamekid View Post
I already read about dirt coming out this september.
Wow 999th post.

One more post left for you till the magic 1k number.

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